Fortnite es un videojuego perteneciente al género de Survival y Mundo abierto desarrollado por las empresas Epic Games y People Can Fly. Fue lanzado como un título de acceso anticipado el 25 de julio del 2017 para Microsoft Windows, macOS, PlayStation 4 y Xbox One. En 2018, se convertirá en un videojuego free-to-play.
Un modo de juego, llamado Fortnite Battle Royale (Fortnite Batalla Real), fue lanzado de forma independiente en septiembre del 2017 para las mismas plataformas. Al igual que la versión final del videojuego base, este modo presenta el modelo free-to-play, y se basa en la estructura de una Batalla Real en la que los jugadores intentarán ser el último en pie mientras el mapa se hace cada vez más pequeño. Recibirá también versiones para iOS y Android, con juego cruzado entre PS4, Mac, Windows y dichas versiones de dispositivo móvil.
1. V3.5 PATCH NOTES
By The Fortnite Team
OVERVIEW
BATTLE ROYALE
SAVE THE WORLD
Calling all contentcreators!
We’re excited to introduce a brand new feature for Battle Royale… Replay. With a suite of cinematic
settings you can now capture your most memorable moments,highlights and cinematics.We can’t wait to
see whatyou create. You have an opportunity to win phenomenal prizes with the Replay system… very
soon.�
Survive the Storm is back! Those who survive will claim valuable rewards.How long can you hold on?
Port-a-Fort (Battle Royale)
A portable fort… it's Port-a-Fort! Fortify yourselfin seconds,all with the flick of a wrist.
50v50 v2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. Be the firstto the frontline.
2. Cyberpunk Heroes (Save the World)
4 new Heroes with some gnarlyfashion sense!What's your style?
Neon Weapons (Save the World)
Illuminate the battlefield and send those Husks flying high with one energizing punch!
3. V3.5.1 UPDATE
GENERAL
‘Building Edit’ hotkey can be bound to keys other than ‘G’.
BATTLE ROYALE
Bug Fixes
Fixed an issue where players could fire weapons before the equip animation had finished ifthey
were sprinting.
Fixed several clientcrashes thatwere related to the new Replay System.
Fixed an issue thatbroke player’s walking / sprinting animations ifthey were firing a Guided
Missile while walking/sprinting.
SAVE THE WORLD
We’re changing the Mini-Boss Mission Alerts for Canny and Twine back to their pre v3.5 state.
‘Repair the Shelter’ objective now activates when you interact with the control panel rather than
be based on proximity to the objective.
Granted all players two free Spring Llamas (can be found in the Loottab).
o We’ve changed the way we convert event tickets. Players get 1 event Llama per 1000
tickets and 1 Llama for any tickets left over.
(Example) If you have 5 tickets left at the end of the event, you still get1 free
event Llama.
GENERAL
Wood, Stone, and Metal resources will now always be the first items in the inventory list(e.g.
instead ofTraps).
Purchased V-Bucks are now shared between Xbox One, PC and Mobile.
Login Queue Improvements:
o During waitperiods,login will now remember your place in line if you quit out of the
game and return.
4. o Mobile devices will not enter the login queue more than once per login attempt.
o Two-Factor Authentication challenges will notputyou back into the login queue.
Bug Fixes
Adjusted the Login screen layout to better supportvarying screen sizes and safe zones.
Fixed a rare crash that occurred during logout.
Fixed PS4 players leaving their party after a match where they are playing with players on other
platforms.
Fixed Survivor and Hero squads being locked after switching to Save the World from Battle
Royale.
On PC, fixed PS4 controllers showing Xboxbuttons,even after the controller type was changed
in the settings.
Fixed rare cases in which character parts would stretch unnaturally.
o (Example) Ears of the RabbitRaider outfit.
Fixed the inabilityto rotate elements in the Battle Royale Locker after buying a Llama in Save the
World.
KNOWN ISSUES
Wanting to track the top communityissues? Head over to our snazzy new Fortnite | Community
Issues Trello board here.
Back To Top
BATTLE ROYALE
REPLAY SYSTEM
Save your matches and watch them from any angle!
Speed up or slow down the action.
Help tell your story better with player outlines and name plates.
Several Camera Modes to choose from:
o Third Person
Follows and orbits around the selected player.
5. 3 different follow modes;Off, Auto, Lazy.
o Drone Follow
Drone style camera that always keeps the selected player in frame.
o Drone Attach
Drone style camera that is looselyattached to the selected player.
o Drone Free
Drone style camera that is free to fly around the island.
o Gameplay
This camera shows whatthe selected player saw during gameplay.
o Adjust cinematic camera settings
Exposure
Aperture
Focal Length
Focus Distance
o Currently available on PC and console only.
WEAPONS + ITEMS
Port-a-Fort added.
o Epic rarity.
o Drops in stacks of 1. Can stack up to 5 in inventory.
o When the Port-a-Fort is thrown, a pre-made fortis constructed instantlyat the impact
point.
The Port-a-Fort is made out of metal and is three stories tall.
The bottom floor is 1x1 with a door for entry. Tires inside allow for easy access
to the roof.
Decreased Guided Missile maximum turn rate by 75%.
Reduced Guided Missile movementspeed by15%.
Added a shortequip time to many weapons (particularly,those with a slower rate of fire).
o This will reduce the effectiveness of quickly switching between weapons for high burst-
damage.
o Removed the reloading animation on the Pump Shotgun.
o Weapons affected are:
Rocket Launcher
6. Hand Cannon
Revolver
Tactical Shotgun
Pump Shotgun
Heavy Shotgun
Bolt-Action Sniper Rifle
Hunting Rifle
Crossbow
Adjusted item availability in Vending Machines.
o Reduced chance of Chug Jug by 50%.
o Increased chance ofMedium Ammo weapons in Rare Vending Machine by 100%.
o Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
o Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%.
o Increased chance ofHeavy Ammo weapons in Epic Vending Machine by 25%.
o Reduced chance of Explosive Ammo weapons in LegendaryVending Machine by 25%.
o Increased chance ofHeavy Ammo weapons in LegendaryVending Machine by 25%.
Reduced drop rate of Remote Explosives in floor lootby roughly 33%.
Updated Medium Ammo inventory icon to make it more easilyidentifiable.
Bug Fixes
Fixed weapons floating in the air under certain network conditions after quickly switching between
items.
Guided Missile weapon fixes:
o Eliminating a downed player with a Guided Missile no longer reports as a self
elimination.
o Picking up an item at the same time as firing a Guided Missile will no longer cause the
picked up item to disappear.
o Firing a Guided Missile prior to the victory screen displaying will no longer preventthe
player from returning to the lobby.
o Players will now correctly spectate the player that eliminated them instead ofspectating
their own active missile.
o While spectating a player that fires a missile,you will now follow the missile instead of
the player.
7. o Fixed an issue thatcaused the player to spectate a floating Guided Missile weapon on
the starting island ifthey were eliminated bya missile during the match.
o Fixed an issue preventing the player from firing a guided missile while riding a guided
missile.
o Fixed an issue causing the player’s name plate to displayover the guided missile while
controlling it.
Fixed an issue where the Rare Scoped AssaultRifle was incorrectly giving an Epic version in
Vending Machines.
Fixed an issue causing the LootLlama to be empty in Limited Time Modes.
GAMEPLAY
Limited Time Mode: 50V50 v2 (NOTE: Due to the account service issues we've been
experiencing,and in order to preserve your play experience this weekend the 50v50 v2 LTM will
be enabled nextweek.)
o Two teams of50 fight to the finish!
Due to this being a “large squad” mode,Profile Stats will not be tracked. Daily &
Weekly challenges will still work,with the exception of the Squad-based
challenges (‘Place Top 6 in Squads’,etc.).
o Storm & Map
Each team has a bus,approaching the island from opposite directions.On the
map,the friendly bus has a blue outline,enemyhas red.
Final storm circle visible on minimap atstart.
Players have 10 minutes to loot the map as the storm closes in on the circle,
then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
Supply drops come in batches of 3-6, fall every two minutes,and onlyland in
the final storm circle.
Added dotted line to map,which indicates the "battle lines"between the two
teams.Crossing the line will make running into enemies more likely.
o Loot
Farming resources increased 75% over default.
Increased floor lootspawn likelihood by15%.
Floor Lootspawns double ammo.
Ammo boxes spawn triple ammo.
8. Chests spawn double ammo & consumables.
Supply drops spawn double ammo,and an extra consumable,resource drop
and trap.
o Bug Fixes + Mode Improvements
Fixed a bug that created uneven teams where one side could have more than
50 players.
Downed players lose health more quicklythan normal (10 health per tick).
New 'Builder Pro' controller configuration
o This configuration is similar to “CombatPro”,but optimized for fast placementofbuilding
pieces.
o Wall, floor, stairs,and roof have designated buttons on controllers.
o The first button press will switch to the mapped building piece,then every press after will
place that piece.
o To switch between materials or traps,press the LeftD-Pad button.
New Squad Comms wheel
o This allows you to communicate quicklywithoutvoice.
o The following callouts are currentlyavailable:
Enemy Spotted, Need Meds, Need Shields,Need Materials,Need Weapon (context-
sensitive),and Need Ammo (context-sensitive).
o Defaults to 'V' key, RightD-Pad on controller,or in the Emote menu on Mobile.
The Loot Llama can now be opened through destruction as well as an interaction.
Added a blue tint to friendly traps to help distinguish them from enemytraps.
Bug Fixes
Fixed an issue preventing players from editing their own structures.
Supply Drop fixes:
o Fixed an issue preventing players from opening supplydrops in rare cases.
o Fixed an issue causing supplydrops to jitter as they fall if a player destroys the object
that it landed on.
o Fixed an issue causing supplydrop loot to spawn in the air after the drop had been shot
down.
o Fixed an issue causing players to be pushed under the map ifthey stood under a falling
supplydrop.
9. o Fixed an issue causing players to launch out of the map after landing on a supplydrop.
Fixed an issue where building would be blocked for 3 seconds ata time under poor network
conditions.
Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines
loaded into the world.
Fixed an issue thatwould hide structure health bars when the player aimed their weapon.
Fixed toggling aim down sights notreturning to its previous state after reloading.
Fixed an issue where poor network conditions could preventbuildings from streaming in.
Fixed an issue where you could not selectthe same Banner Icon and color combination in Battle
Royale that you have in Save the World.
AUDIO
Added unique equip/reload sounds for the following weapons (all others remain the same):
o Epic/LegendaryAssaultRifle
o Heavy Shotgun
o Pump Shotgun
o Bolt-Action Sniper
o Hunting Rifle
Added more variation to the Tactical SMG fire sound.
Added more variation to the medium-range Epic/LegendaryAssaultRifle fire sound.
Bug Fixes
Remove the second “insertmagazine” sound during the grenade launcher reload animation.
UI
Bug Fixes
Fixed the controller button label for Toggle Map not shown after being eliminated.
Fixed a bug in the Locker that made skydive previews appear withoutthe correct animation.
Fixed text on the minimap thatwas too small.
Fixed the map marker notretaining its location when zooming in and out.
Fixed an issue with map markers notpinning atyour cursor when placing them while zoomed in.
10. The controller analog stick can now be used to scroll the map while zoomed in.
Fixed an issue causing the eliminated player countdisplaying as zero when spectating a Guided
Missile.
ART + ANIMATION
Tweaked the objectpop in animation so objects ease in rather than pop in.
Bug Fixes
Fixed inconsistentBattle Bus position changes thatcould occur every few seconds.
Fixed the Rock Paper Scissors emote so thatit replicates properlyin the lobby.
Fixed the Rainbow Smash and CandyAxe harvesting tools notalways activating.
Fixed the Guided Missile firing animation so thatitplays properlywhile spectating the player that
is firing the weapon.
Reduced the size of Mushrooms thatwere too large.
PERFORMANCE
Major optimizations + improvements made to console load times and CPU performance.
o We've made some data layoutoptimizations in order to improve load times and
performance.Load times reduced by 25-30 seconds as a result of these changes on
Xbox One and around 10 seconds on PS4. On both platforms,we expect to see fewer
issues with geometry or cosmetics failing to load in time,and FPS drops during
skydiving.The Xbox One download will be larger than normal in this release as a result
of these optimizations.We're working to minimize the impactofthis type of optim ization
in future releases. - Developer Comment
Reduced download and patch size for players who justhave access to Battle Royale (PC only).
Fixed various issues causing the game to freeze up/hitch while loading assets,especiallyon
console.These assets are now preloaded before the game starts.
Optimized servers to reduce network lag when firing weapons and taking damage.
MOBILE
Audio indicator no longer shows silenced weapons,crouched footsteps or ally pickaxes.
Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing.
11. Bug Fixes
Fixed an issue thatcaused inputto continue when no longer touching the screen.
Fixed an issue where the message aboutjailbroken devices being unsupported wasn’tbeing
shown
o Attempting to play using a jailbroken device will resultin being kicked.
Fixed various interacting actions,including:
o Icons not showing properlyon lower-end devices
o Supply Drops notbeing able to be opened.
o Doors notconsistentlyopening and closing.
o The Map not being able to be zoomed & panned.
o Instances where accidental button presses would occur.
Fixed an issue causing Revolver and Grenade Launcher ammo to floatoutside the gun.
Back To Top
SAVE THE WORLD
GAMEPLAY
Enabled environmental damage for ranged weapons.
o Percentage of damage done to the environmentvaries by weapon.
o Environmental damage scaling for ranged weapons should remain consistentrelative to
the health of the environment,taking into account the rarity and alterations on the
weapon.
NOTE: Environmental damage increases with tier and rarity only and is not
multiplied through Offense.
o Ranged weapons can notdamage structures you or your team have built.
[Rework] Outlander Fragment
o Fragmentabilities,other than the Loot Llama,no longer require equipped Fragment
ammo to activate.
o Fragmentabilities now have a cooldown and Energy cost,as other abilities do.
o Fragmentabilities are now improved when the Outlander expends Fragmentammo in
their activation.
o FragmentAmmo capacity has been dramaticallyincreased.
12. [Rework] Melee Weapons + Environment
o Melee weapons (aside from Pickaxes) can no longer damage structures thatyou or your
team have built, and have had their environmental damage increased.
o Environmental damage scaling for on-level melee weapons should now feel more
consistent,relative to the health of the environment
NOTE: Environmental damage increases with tier and rarity only, and is not
multiplied through Offense.
o Axes do increased damage againstwood.Hardware does increased damage against
stone.Swords,Clubs,Scythes,and Spears do not favor any material type.
[Rework] Anomaly
o Anomaly rewards increased,changed from BluGlo to mission rewards.
o Anomaly shards will take full damage from the Pickaxe, reduced damage from other
melee weapons,and can no longer be damaged byprojectiles (Throwing Stars,
Rockets,etc).
Crafting queue size increased from 10 to 20 (this means 1 in production and up to 19 pending).
Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing
the trap.
Falling Damage has been adjusted so thatdamage occurs athigher heights.
o Players now firsttake damage after falling 1300+ units instead offalling 850 Units
(Example) You can now walk off a 3 story building,butyou can’t jump off.
o Initial fall damage increased from 5% maxHP to 10% max HP.
o Next Damage Threshold is now 20% maxHP at 3 tiles.
o Next Damage Threshold is now 50% maxHP at 3.75 tiles.
o Next Damage Threshold is now Knockdown at4.5 tiles.
Farther than 4.5 tiles will also resultin Knockdown.
o Enemy fall damage values have been adjusted to be in line with these changes.
The vehicles that Survivors stand on top of will no longer take damage from ranged or melee
weapons.
o Only the Pickaxe can damage them.
Increased wood,stone,and metal stack size and carry limits.
o The defaultbuilding resource capacityhas been increased from 999 to 2000.
13. o Building Resource Capacitynodes have replaced the previouslyexisting Weapon Skill
nodes in the Skill Tree. These new nodes allow players to upgrade their resource
carrying ability by 1000 apiece to a maximum of5000 per type.
Weapon Skill has been effectively uncapped since v3.3, which allowed us the
opportunity to remove and repurpose their nodes in the skill tree.So don’t worry
- your ability to use weapons of all levels remains unchanged! - Developer
Comment
o Existing items will notautomaticallyrestack.
o You can condense stacks bydropping and picking up items or transferring between
backpack and storage.
EconomyTuning
o Increased Hero and Schematic Quest XP for Stonewood,up to Mid Plankerton.
o Players who have already completed these Quests will be awarded the difference.
Challenge Quests have been extended to 20 Stages.
o The ‘Leave No One Behind’ Challenge Questnow awards Survivor XP, scaled based on
stage.
o Players who have already completed Stages 1-10 ofthis Questline will be awarded the
Survivor XP.
Bug Fixes
Fixed a long delay that occurred when joining a party when first loading-in on PS4.
Fixed an issue thatcould cause BluGlo pylons to spawn on top of one another.
The buff from BluGlo pylons is no longer lostafter 10 minutes.
Fixed an issue thatwould cause players to pick up items much slower than normal.
MISSIONS + SYSTEMS
New Questline: Into the Storm: Opening Act
o Accompany Lars and Ray on their journey into Lars'pastin the brand new questline,
‘Into the Storm’!
o Brand new Survive the Storm map - Thunder Route 99.
For more details aboutThunder Route 99, head here.
o Into the Storm Llama is available in the Loot Tab.
Cost:1000 Storm Tickets
14. Event Llama guarantees atleastone Epic (or higher) Neon Weapon or
Cyberpunk Hero
Every 1000 Firecracker Tickets will be converted into a Spring Llama.
o QuestRewards:
Choice of LegendaryRanged Neon Weapon (Pistol,Shotgun,Assault).
Survive the Storm returns!
o Improved rewards.
Added Spring It On! Gold, scaled by difficulty and number ofdays completed.
Improved the amountof Hero / Schematic / Survivor XP earned.
Increases more with difficultyand number ofdays completed.
Increased the rarity of items (Survivors, Schematics,Transform Keys,etc.) that
drop from Survival mode,especiallyat high difficulties.
Reduced the number of low-rarity items thatdrop.
o Mission Alerts award between 300 and 1500 tickets,scaled based on Survival length
and difficulty.
Quota: Three 3-Day Survivals per 24 hours.
Quota: One 7-Day Survival per 24 hours.
o Added side quests with new banner rewards!
Power 15 Event Themed Banner + 1000 Storm Tickets.
Power 40 Event Themed Banner + 1000 Storm Tickets.
Power 70 Event Themed Banner + 1000 Storm Tickets.
o Changed the Survival Mode vote to skip the day to majorityvote (from unanimous) to
keep consistentwith all other voting.
o Mutant Storms
Mutant Storms are more active during this event and award between 100 and
240 Storm Tickets,scaled based on difficulty.
Quota: 10 per 24 hours.
Repeatable Questto complete 2 Mutant Storm Mission Alerts that awards 100
Spring It On! Gold
o Opt-in difficulty boostand group missions do notaward tickets during this event.
Mini-Boss Mission Alerts can no longer be selected ifyou have not unlocked the mission the alert
is attached to.
15. o This will prevent low-level players from attempting Mission Alerts that are too difficult for
them,unless theyare invited into a group by a higher-level friend.
Mimic Reward Updates:
o Mimics will always award the equivalentto at leasta Level 3 (Blue) Treasure Chest.
o Some Mimics will instead award the equivalentto a Level 4 (Purple) Treasure Chest.
‘Evacuate the Shelter’ adjustments:
o In non-group missions,the number ofenemies needed to be killed after reaching the
shelter has been reduced to 10 per players in zone instead of35
o The final encounter in non group missions has been reduced to 6 minutes from 8
‘Repair the Shelter’ adjustments:
o See-Bot will no longer be attacked on arrival.
See-Bot will now arrive with a 5 minute counter.After 5 minutes itwill leave to
recharge and then return later to a differentlocation on the map.
The Husk attack now begins when a player deploys the See-Bot. See-Bot is
safe before then.
Players have 5 minutes to startthe scan and then defend See-Bot.
o Husk attack difficulty has been reduced for firsttwo attacks.
o Shelter will now automaticallystart diagnostic scan when player reaches the shelter
instead ofhaving to interact with it.
Decreasing the difficulty of the mission and initial combatencounter allowed us
to double down on the mission core: scrambling to rescue a sieged shelter and
creating a time pressure. -Developer Comment
o With the automatic diagnostic scan the length oftime until firstraid occurs has been
increased to 8:30 minutes after diagnostics are complete to allow more time to prepare,
used to be 6:30 minutes.
Progress for the quest‘Air Quotes’ is now given when the first 25 enemies have been
successfullyeliminated after activating the Storm Chest.Rather than having to eliminate all
waves of enemies before the timer is up.
Bug Fixes
Fixed an issue where some players were locked outof their Storm Shield.
Visual level of Survival mission reward chestincreased (so itreaches max-level chest
appearance at7 days).
16. HEROES
Cyberpunk Heroes added,available in the new ‘Into the Storm’ event Llama.
o Bullet Storm Jonesy (New Soldier Subclass)
BulletStorm: Uses high magazine weapons to build up attack speed and mow down
enemies.
New Perks:
Start Up - Firing with a ranged weapon increases rate offire by 1.2%
per shotfor up to 20 shots.Resets on reload or weapon switch.
Start Faster - Increases ‘StartUp’ rate of fire bonus to 2.4% per shot.
o Harvester Sarah (New Ninja Subclass)
Harvester: Close range scythe Ninja who uses Smoke Bomb and Shadow stance to
survive on the battlefield.
New Perks:
Scythe to Meet You - Scythe attacks apply a 30% snare for 1 second.
Late Arrival - Scythes deal 48% increased damage to slowed or
snared targets.
o Heavy BASE Kyle (New Constructor Subclass) -
Heavy BASE: Constructor focused on taking down enemies within BASE to charge up a
great energy nova.
New Perks:
Feel the BASE - BASE generates energywhen enemies die within the
area affected by BASE. After 30 kills BASE emits an explosion that
knocks husks back and deals damage in a 3 tile radius.
Turn Up the BASE - Increases the radius of‘Feel The BASE’ by 2 tiles
and damage by 80%.
New Tactical Perk:
Feel the BASE - BASE generates energywhen enemies die within the
area affected by BASE. After 30 kills BASE emits an explosion that
knocks husks back and deals damage in a 3 tile radius.
o T.E.D.D. Shot Jess (New Outlander Subclass)
T.E.D.D. Shot: Deploys T.E.D.D.Y. to provide cover fire while sniping foes from a
distance.
New Perks:
17. Quick Scope - Increases sniper rifle rate of fire by 35%.
Precision Handling - Hitting a headshotincreases the speed ofyour
next reload by 7% (Max 35%). Resets after reloading.
Eye on the Prize - Getting 15 headshotkills grants 1 Charge
Fragment.
New Support Perk:
Sure Shot - Increases sniper rifle critical hit damage by35%, 53%,
70%.
Outlander
o Shock Tower
No longer requires a Fragmentto operate.
Cooldown has been setto 60 seconds.
Stamina costhas been setto 50.
Using a Fragmentwill reduce the cooldown by 30% and reduce the stamina
costto 0.
Damage has notbeen adjusted.
o T.E.D.D.Y.
No longer requires a Fragmentto operate.
Cooldown has been setto 60 seconds.
Stamina Costhas been setto 50.
Using a Fragmentwill reduce the cooldown by 30% and reduce the stamina
costto 0.
Damage has been unadjusted.
o Impossibility Matrix
Now increases the cooldown reduction for ‘Shock Tower’ and ‘T.E.D.D.Y.’ to
50% when using a Fragment.
o Fragment Ammo
Cap has been increased to 25 + Llama fragment.
o Llama Fragment
Acquiring a Llama Fragmentnow immediatelyresets the cooldown ofall your
Fragmentabilities.
Constructor
o Recycling
18. Increased the maximum storage capacityof BASE Recycling from 150 to 450.
o Hyperthreading
Increased the maximum storage capacityof BASE Hyperthreading from 300 to
900.
Bug Fixes
Fixed an issue where the ‘Plasma Pulse’ tooltip wouldn’treflectthe current‘I.F.F. Coding’
functionality.
Fixed an issue with FragmentFlurry Jess and Shamrock Reclaimer's supportbonus ‘Energized’
not scaling correctlyacross multiple star levels.
Fixed an issue where ‘Dragonslash’ caused Ninjas to lose collision againstHeroes and Enemies.
Fixed an issue where ‘Decoy’ wasn'ttaking damage from Husks.
Fixed an issue thatcould cause ‘Mantis Leap’ to stack velocity infinitely.
WEAPONS + ITEMS
Neon Weapon setadded,available in the new ‘Into the Storm’ event Llama.
o Ranged Weapons:
Argon Assault Rifle
Helium Shotgun
Krypton Pistol
o Melee Weapons:
Argon Axe
Krypton Sword
Neon Scythe
Impulse Grenade
o Doubled the knockback distance againstenemies.
o No longer affects allies.
Easter Egg Launcher Eggs no longer detonate when a player is downed but are cleared when a
player respawns or disconnects.
Bug Fixes
Fixed an issue where crystal Scavenger melee weapons had the same durabilityas ore
Scavenger melee weapons.
19. Fixed an issue where the Vacuum Tube Spear and Axe knocked enemies back instead of
stunning them in place.
Dragon's Might shotgun projectiles no longer bounce offof deep water.
Fixed an issue where Dragon's Mightshotgun projectiles weren'texploding on contactwith
enemies.
Bullettracers shotfrom other players single shotweapons no longer travel through walls.
Fixed an issue where the BoostTrap would give more resources than intended from recycling.
UI
Added an option to show a Collection Book indicator on items in the Armory menus.
Added an option to toggle whether or not 'Favorite' items are grouped together in the Armory
menus.Added tooltip text for the cinematics volume setting in the audio settings tab.
Items in the Armory that don't have stats no longer displaya stats panel.
Replaced references ofthe word "Vault" with "Armory" in skill tree nodes.
Bug Fixes
Fixed an issue where players using the CombatPro control scheme would see "Unable to Edit
Building"when pressing the button to get on their Hoverboard.
Fixed an issue where the ‘Place Trap’ controller button icon was missing when using the Combat
Pro control scheme.
Updated reward summarycards to no longer be selectable once theymove off screen.
Fixed an issue where damage return values for Traps that deal elemental damage were not
indicating whattype of elemental damage was dealt.
o Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage
traits.
Fixed a spelling error in the Mythic Wukong Berserker description.
Fixed an issue thatprevented players from selecting options (mute,add friend,etc.) in chat.
Fixed an issue where the camera would jump when zooming in on a skill tree tier.
Fixed the ‘ImportFriends’ button not being selectable with a controller.
Fixed 4-player level difficulty being cut off in the in-zone objectives screen.
Fixed the ‘Research’ purchase button's costicon being offsetwhen using a controller.
Fixed BluGlo having the ‘Equip’ button active in the in-zone inventory.
20. Fixed a crash that occurred when typing a comma while naming your Homebase.
Updated player revive screen text.
AUDIO
Metal toilets now plays a metal sound when destroyed.
Unsearched shopping carts now have impactsounds.
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