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Challenges in Serious Game Design. The Transfer is NOT the Transformation

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Presentation of Dr. Konstantin Mitgutsch (Singapore-Mit GAMBIT Game Lab) on "Challenges in Serious Game Design.
The Transfer is NOT the Transformation" at Tech@State: Serious Games content and scheduling for May 27-28, Washington

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Challenges in Serious Game Design. The Transfer is NOT the Transformation

  1. 1. Dr. Konstantin Mitgutsch / Singapore-MIT Gambit Game Lab Challenges in Serious Game Design The Transfer is NOT the Transformation Twitter: @MitgutschK
  2. 2. Serious Learning & Media? Twitter: @MitgutschK
  3. 3. <ul><li>Serious Learning Game: Afterland (Gambit, 2010) </li></ul><ul><li>platformer designed to foster rethinking </li></ul><ul><li>by challenging players‘ expectations and pre-judgments </li></ul><ul><li>through uncommen and subversive design patterns </li></ul><ul><li>to get players out of unquestioned routines and habits </li></ul><ul><li>explore and research learning through failure and irritation </li></ul>Twitter: @MitgutschK
  4. 4. Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011 Twitter: @MitgutschK
  5. 5. Serious game design must consider the gap between the designed experience and its interpretation by the players. Takeaway #1 Twitter: @MitgutschK
  6. 6. The players‘ prior experiences , the context , their connection to the topic or problem, and scope of action all impact the serious play experience. Takeaway #2 Twitter: @MitgutschK
  7. 7. The transfer is NOT the transformation! Takeaway #3 Twitter: @MitgutschK
  8. 8. Serious games are learning tools – but not teaching instruments. Takeaway #4 Twitter: @MitgutschK
  9. 9. Don’t teach answers, but design provoking questions Takeaway #5 Twitter: @MitgutschK

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