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BLUE BRAIN
BY
AJITHKUMAR
PREFACE
This presentation is delivered to you for improving
the knowledge about Blue Brain technology which is
going to produce a revolution in the artificial
intelligence field. We would like to convey our
gratitude to our Parents all our friends for
encouraging us.
BLUE BRAIN - A MAGIC
• The Blue Brain Project is an attempt to create a synthetic brain.
• This is done by reverse-engineering the mammalian brain down to the molecular
level.
• Goals of the project are to gain a complete understanding of the brain and to enable
faster development of brain disease treatment.
• A Blue Gene super computer is used , hence the name “BLUE BRAIN”.
BRAIN BEHIND BLUE BRAIN
ORIGIN
• Henry Markram is the founder of blue brain.
• Henry Markram is a professor of neuroscience at the Swiss Federal Institute for
Technology (EPFL).
• His team has developed a facility that can create realistic models of one of the
brain’s essential building blocks.
• These models exhibit the behavior of natural brain.
NEED FOR VIRTUAL BRAIN
• The man is called intelligent because of the brain.
• But the intelligence of brain is lost after the death of a person.
• But we can make the brain sustain in the earth even after a person’s death using the
technology - Blue Brain.
• This can be done by uploading human brain into machine.
BUILD STEPS
There are three main steps to building the virtual brain .
1) DATA ACQUISITION
2) SIMULATION
3) VISUALIZATION OF RESULTS
DATA AQUISITION
• Data acquisition involves taking brain slices, placing them under a microscope, and
measuring the shape and electrical activity of individual neurons.
• This is how the different types of neuron are studied and catalogued.
• The electrophysiological behavior of neurons is studied using a 12 patch clamp
instrument.
12 PATCH CLAMP
SIMULATION
• The simulation step involves synthesizing virtual cells using the algorithms that
were found to describe real neurons.
• The primary software used by the BBP for neural simulations is a package called
NEURON.
• The algorithms and parameters are adjusted for the age, species, and disease stage
of the animal being simulated.
• The ultimate aim of this step is to be able to understand and reproduce human
consciousness.
• The simulation time step for the numerical integrations is 0.025 ms and the time
step for writing the output to disk is 0.1 metre per second.
SIMULATION WORKFLOW
• The algorithms and parameters are adjusted for the age, species, and disease stage
of the animal being simulated.
• Every single protein is simulated and there millions of them in a cell.
• A network skeleton is built from all the different kinds of synthesized neurons.
• Then the cells are connected together .
• Finally the neurons are functionalized and the simulation brought to life.
VISUALIZATION OF RESULTS
• RTNeuron is the primary application used by the BBP for visualization of neural
simulations. It is written in C++ and OpenGL.
• RTNeuron takes the output from Hodgkin-Huxley simulations in NEURON and
renders them in 3D.
• The animations can be stopped, started and zoomed, thus letting researchers interact
with the model.
VISUALIZATION OF RESULTS
GAINS
• Even after the death of a man his intelligence can be used.
• Decision can be made without the presence of a person.
• The activity of different animals can be understood.
• It would allow the deaf to hear via direct nerve stimulation.
• By down loading the contents of the brain that was uploaded into the computer,
the man can get rid from the madness.
CHALLENGES
• We become dependent upon the computer systems.
• Others may use technical knowledge against us.
• Computer viruses will pose an increasingly critical threat.
• The real threat, however, is the fear that people will have of new technologies.
HARDWARE USED
1) BLUE GENE/P
2) SILICON GRAPHICS
3) COMMODITY PC CLUSTERS
4) JuQUEEN
BLUE GENE
Blue Gene/P technical specifications:
• 4,096 quad-core nodes (16,384 cores in total)
• Each core is a Power PC 450 , 850 MHz
• Total: 56 teraflops, 16 terabytes of memory
• 4 racks, one row, wired as a 16x16x16 3D torus
• 1 PB of disk space, GPFS parallel file system
• Operating system: Linux SuSE SLES 10
• Public front end: bluegene.epfl.ch and processing log
JuQUEEN
• JuQUEEN is an IBM Blue Gene/Q supercomputer that was installed at the Jülich
Research Center in Germany in May 2012.
• It currently performs at 1.6 petaflops and was ranked the world's 8th fastest
supercomputer in June 2012.
• This aims to develop a three-dimensional, realistic model of the human brain.
MOTIVATIONS
• Brain disease treatments.
• Scientific curiosity about consciousness and the human mind.
• Integration of all neuroscientific research results worldwide.
• Progress towards building thinking machines (bottom up approach).
CONCLUSION
• If we could clearly understand the functionalities of the brain it is easy to cure
diseases of the brain.
• If this technology is put in use, a person can live on the earth through his
intelligence, feelings , personalities and memories.
CREDITS & SOURCE
SOURCE:
• www.artificialintelligence.com
• www.google.com
• www.googleimages.com
• www.epfl.com
ANY QUERIES

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Blue Brain

  • 2. PREFACE This presentation is delivered to you for improving the knowledge about Blue Brain technology which is going to produce a revolution in the artificial intelligence field. We would like to convey our gratitude to our Parents all our friends for encouraging us.
  • 3. BLUE BRAIN - A MAGIC • The Blue Brain Project is an attempt to create a synthetic brain. • This is done by reverse-engineering the mammalian brain down to the molecular level. • Goals of the project are to gain a complete understanding of the brain and to enable faster development of brain disease treatment. • A Blue Gene super computer is used , hence the name “BLUE BRAIN”.
  • 4.
  • 6. ORIGIN • Henry Markram is the founder of blue brain. • Henry Markram is a professor of neuroscience at the Swiss Federal Institute for Technology (EPFL). • His team has developed a facility that can create realistic models of one of the brain’s essential building blocks. • These models exhibit the behavior of natural brain.
  • 7. NEED FOR VIRTUAL BRAIN • The man is called intelligent because of the brain. • But the intelligence of brain is lost after the death of a person. • But we can make the brain sustain in the earth even after a person’s death using the technology - Blue Brain. • This can be done by uploading human brain into machine.
  • 8.
  • 9. BUILD STEPS There are three main steps to building the virtual brain . 1) DATA ACQUISITION 2) SIMULATION 3) VISUALIZATION OF RESULTS
  • 10. DATA AQUISITION • Data acquisition involves taking brain slices, placing them under a microscope, and measuring the shape and electrical activity of individual neurons. • This is how the different types of neuron are studied and catalogued. • The electrophysiological behavior of neurons is studied using a 12 patch clamp instrument.
  • 12. SIMULATION • The simulation step involves synthesizing virtual cells using the algorithms that were found to describe real neurons. • The primary software used by the BBP for neural simulations is a package called NEURON. • The algorithms and parameters are adjusted for the age, species, and disease stage of the animal being simulated. • The ultimate aim of this step is to be able to understand and reproduce human consciousness. • The simulation time step for the numerical integrations is 0.025 ms and the time step for writing the output to disk is 0.1 metre per second.
  • 13. SIMULATION WORKFLOW • The algorithms and parameters are adjusted for the age, species, and disease stage of the animal being simulated. • Every single protein is simulated and there millions of them in a cell. • A network skeleton is built from all the different kinds of synthesized neurons. • Then the cells are connected together . • Finally the neurons are functionalized and the simulation brought to life.
  • 14. VISUALIZATION OF RESULTS • RTNeuron is the primary application used by the BBP for visualization of neural simulations. It is written in C++ and OpenGL. • RTNeuron takes the output from Hodgkin-Huxley simulations in NEURON and renders them in 3D. • The animations can be stopped, started and zoomed, thus letting researchers interact with the model.
  • 16. GAINS • Even after the death of a man his intelligence can be used. • Decision can be made without the presence of a person. • The activity of different animals can be understood. • It would allow the deaf to hear via direct nerve stimulation. • By down loading the contents of the brain that was uploaded into the computer, the man can get rid from the madness.
  • 17. CHALLENGES • We become dependent upon the computer systems. • Others may use technical knowledge against us. • Computer viruses will pose an increasingly critical threat. • The real threat, however, is the fear that people will have of new technologies.
  • 18. HARDWARE USED 1) BLUE GENE/P 2) SILICON GRAPHICS 3) COMMODITY PC CLUSTERS 4) JuQUEEN
  • 19. BLUE GENE Blue Gene/P technical specifications: • 4,096 quad-core nodes (16,384 cores in total) • Each core is a Power PC 450 , 850 MHz • Total: 56 teraflops, 16 terabytes of memory • 4 racks, one row, wired as a 16x16x16 3D torus • 1 PB of disk space, GPFS parallel file system • Operating system: Linux SuSE SLES 10 • Public front end: bluegene.epfl.ch and processing log
  • 20.
  • 21. JuQUEEN • JuQUEEN is an IBM Blue Gene/Q supercomputer that was installed at the Jülich Research Center in Germany in May 2012. • It currently performs at 1.6 petaflops and was ranked the world's 8th fastest supercomputer in June 2012. • This aims to develop a three-dimensional, realistic model of the human brain.
  • 22.
  • 23. MOTIVATIONS • Brain disease treatments. • Scientific curiosity about consciousness and the human mind. • Integration of all neuroscientific research results worldwide. • Progress towards building thinking machines (bottom up approach).
  • 24. CONCLUSION • If we could clearly understand the functionalities of the brain it is easy to cure diseases of the brain. • If this technology is put in use, a person can live on the earth through his intelligence, feelings , personalities and memories.
  • 25. CREDITS & SOURCE SOURCE: • www.artificialintelligence.com • www.google.com • www.googleimages.com • www.epfl.com
  • 26.