2. Problem is Clear
Solution is Unknown
Technique familiar
Limitations of Waterfall
“Waterfall” project approach is only possible if
Problem has not changed
A sufficient knowledge
Priorities constant
6. Sprint
● Scrum projects consist of a series of “Sprints”
● Typically 2-4 weeks in length
● A fixed constant length gives a better work rate
● Features are designed, built and tested during a sprint
● Customer can not change a job during a sprint
● Have a sprint goal. A brief statement about the focus of the work of upcoming sprint
Sprint in scrum
9. Role
● It is the voice of customer
● Define the features of the product
● Determine the release date
● Responsible for the profitability of the product
● Its mandate is to make decisions
● Prioritizes the product features based on the market value
● Can Change the features and priority
● Approves work results
Product Owner
10. Role
● Complete (All Skills)
● Self and Self-learning
● No permanent jobs
● Limited people
● Work together, not individual
● Involved
● Productive and fun
● Preferably, cross-functional
Team
11. Role
● Is not a Project Manager! Facilitates the team
● Responsible for the importation and compliance with Scrum values and practices
● Solves problems for the progress of projects identified by the team, so that the goal of Sprint and
the deliverables are met
● Ensures that the team is fully focused, operational and productive
● Ensures that all roles and functions work together
● Shields the team from external disturbances during the sprint
Scrum Master
13. Meetings
Sprint Prioritization
● Analyze and evaluate product backlog
● Select sprint goal
Sprint Planning
● Decide how to achieve sprint goal
● Create sprint backlog from product backlog items
● Estimate sprint backlog in hours
Print Plaining
14. Meetings
● Daily 15 minutes, standing
● Not meant to solve problems
● Anyone outside the team may be present, only team members are active part (speaking)
● Helps to avoid unnecessary meetings
● Are not attended to state the progress or management
● What did you do yesterday?
● What you are going to do today?
● Are there any restrictions that the completion of the sprint at risk
Daily Scrum
15. Meetings
● The team presents the results of the last sprint through a demonstration of the functionality built
● Informal, no slides, max 2 hours
● The whole team takes part in the demonstration
● Stakeholders and mangers are welcome to attend
Daily Demo (UET)
16. Meetings
● Is held after each sprint
● Consider what works and what does not work
● Prioritization of the improvement
● Action items are defined to ensure that real improvements takes place in next sprint(s)
● The whole ream takes part (Scrum Master, Product Owner, Team)
● Duration vary depending on the retrospective approach, team size, length sprint
● Usually 30-60 minutes
Sprint Retrospective
18. Artifacts
● The requirements
● To-Do list of all the work required in the project
● Expressed from the user/client
● Not how but why
● By priority (by product owner)
● Iterative (changes ok, for each sprint)
● Items estimated effort required (by team)
● User Story format: As <type of user> I want <some goal> so that <some business reason>
Print Plaining
19. Artifacts
● The requirements
● To-Do list of all the work required in the project
● Expressed from the user/client
● Not how but why
● By priority (by product owner)
● Iterative (changes ok, for each sprint)
● Items estimated effort required (by team)
● User Story format: As <type of user> I want <some goal> so that <some business reason>
Print Plaining
20. Artifacts
● List of work done in the next sprint
● Breakdown of features into tasks (1-16 hours)
● Tasks are not assigned to team with Planning Poker
● Tasks are picked based on the right priories and the skills of team member
● Is usually visualized by a Scrum board
Sprint Backlog
21. Artifacts
● Hours remaining by Date
● Update daily by Scrum Master
● How much effort is left to be done
● Visible to all the team (whiteboard)
Burn-down Chart
22. Artifacts
● Is determined by the team
● Completed work must meet this definition
● Elements to consider include:
● Coding style
● Code comment
● Peer review
● Unit Testing
● Document + Manual
Definition of Done
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