Презентация за оценката на риска на правонарушители по системата OASys.
OASys помага да прогнозираме с голяма вероятност вероятността един правонарушител да извърши рецидив на престъпното поведение, или да нанесе вреда някому. Лекцоята беше изнесена на 3 април 2017г. пред студенти по социална педагогика, 3 курс , в Тракийския университет.
Rangos de aprobación visual para licencia de conducción y armas Resolución 217 de 2014 Anexo I Resolución 5228 de 2016 Resolución 12336 de 2012 Resolución 2984 de 27 de Julio de 2007 Decreto 2858 de 2007 Resolución 2056 de 2007
Este documento fornece instruções para instalação e configuração do programa Rêmora para gerenciamento de centrais telefônicas. Ele explica como conectar o computador à central, os requisitos mínimos do sistema, e o processo de instalação dos softwares.
This document provides an overview of dragonmarks and the dragonmarked houses of Eberron. It describes dragonmarks as magical symbols that grant spell-like abilities and are tied to bloodlines. The dragonmarked houses wield significant political and economic power in Khorvaire through their control of key industries like transportation, communication, and crafting. The document outlines the 12 major houses, each identified by the dragonmark they possess. It also discusses the origin of dragonmarks and the dragonmarked houses, and their role in the prophecies of Argonnessen dragons.
Презентация за оценката на риска на правонарушители по системата OASys.
OASys помага да прогнозираме с голяма вероятност вероятността един правонарушител да извърши рецидив на престъпното поведение, или да нанесе вреда някому. Лекцоята беше изнесена на 3 април 2017г. пред студенти по социална педагогика, 3 курс , в Тракийския университет.
Rangos de aprobación visual para licencia de conducción y armas Resolución 217 de 2014 Anexo I Resolución 5228 de 2016 Resolución 12336 de 2012 Resolución 2984 de 27 de Julio de 2007 Decreto 2858 de 2007 Resolución 2056 de 2007
Este documento fornece instruções para instalação e configuração do programa Rêmora para gerenciamento de centrais telefônicas. Ele explica como conectar o computador à central, os requisitos mínimos do sistema, e o processo de instalação dos softwares.
This document provides an overview of dragonmarks and the dragonmarked houses of Eberron. It describes dragonmarks as magical symbols that grant spell-like abilities and are tied to bloodlines. The dragonmarked houses wield significant political and economic power in Khorvaire through their control of key industries like transportation, communication, and crafting. The document outlines the 12 major houses, each identified by the dragonmark they possess. It also discusses the origin of dragonmarks and the dragonmarked houses, and their role in the prophecies of Argonnessen dragons.
A prezentáció bemutatásra került a II. Jelen és jövő: számítógépek és okos eszközök az iskolában konferencián, egy workshop keretében, Kispesten, 2018. április 6.-án
RenderPool Radeon ProRender for Blender Usage ManualMORGENROTInc
Radeon ProRender is a high-performance rendering engine for Blender that uses ray tracing. It provides photorealistic rendering capabilities. The document discusses how to install and use Radeon ProRender in Blender, including how to:
1. Install Radeon ProRender and the material library for Blender.
2. Render with Radeon ProRender in the Blender viewport and export final renders.
3. Create and customize materials like Uber materials, bump/normal mapping, and displacement mapping.
4. Output render passes and use object/material IDs and ToonTrace for non-photorealistic rendering effects.
5. Export scenes for rendering on the Rade
RenderPool Radeon ProRender for Maya Usage ManualMORGENROTInc
Radeon ProRender for Maya is a high-performance rendering engine that can be used in Maya to create photorealistic images using ray tracing. The document provides instructions on installing Radeon ProRender and the material library for Maya, using materials and render passes in the viewport, and rendering with the RenderPool. Key steps include installing the plugin and material library, assigning Radeon ProRender materials, enabling render passes and ToonTrace in the viewport, exporting scenes for rendering, and converting scenes from other render engines to Radeon ProRender.
Renderpool is a cloud rendering service that can render Blender scenes much faster than local rendering. To prepare a Blender file for rendering on Renderpool, users pack textures into the Blender file, move cache files to the same folder as the Blender file and set relative paths, and configure the render settings and file output for the passes to export. Finally, the user compresses the prepared Blender file and cache files into a zip file before uploading to Renderpool.
The document provides instructions for installing and using Radeon ProRender (RPR) within Houdini. It discusses importing geometry and materials, assigning materials, setting render variables and settings, exporting for rendering, and using toon shading mode. The key steps are to install RPR, set the viewport to RPR, import geometry into a stage using SOP or scene import nodes, create materials in the material library, assign materials, add render variables and settings nodes, and export using the RPR export node.
A prezentáció bemutatásra került a II. Jelen és jövő: számítógépek és okos eszközök az iskolában konferencián, egy workshop keretében, Kispesten, 2018. április 6.-án
RenderPool Radeon ProRender for Blender Usage ManualMORGENROTInc
Radeon ProRender is a high-performance rendering engine for Blender that uses ray tracing. It provides photorealistic rendering capabilities. The document discusses how to install and use Radeon ProRender in Blender, including how to:
1. Install Radeon ProRender and the material library for Blender.
2. Render with Radeon ProRender in the Blender viewport and export final renders.
3. Create and customize materials like Uber materials, bump/normal mapping, and displacement mapping.
4. Output render passes and use object/material IDs and ToonTrace for non-photorealistic rendering effects.
5. Export scenes for rendering on the Rade
RenderPool Radeon ProRender for Maya Usage ManualMORGENROTInc
Radeon ProRender for Maya is a high-performance rendering engine that can be used in Maya to create photorealistic images using ray tracing. The document provides instructions on installing Radeon ProRender and the material library for Maya, using materials and render passes in the viewport, and rendering with the RenderPool. Key steps include installing the plugin and material library, assigning Radeon ProRender materials, enabling render passes and ToonTrace in the viewport, exporting scenes for rendering, and converting scenes from other render engines to Radeon ProRender.
Renderpool is a cloud rendering service that can render Blender scenes much faster than local rendering. To prepare a Blender file for rendering on Renderpool, users pack textures into the Blender file, move cache files to the same folder as the Blender file and set relative paths, and configure the render settings and file output for the passes to export. Finally, the user compresses the prepared Blender file and cache files into a zip file before uploading to Renderpool.
The document provides instructions for installing and using Radeon ProRender (RPR) within Houdini. It discusses importing geometry and materials, assigning materials, setting render variables and settings, exporting for rendering, and using toon shading mode. The key steps are to install RPR, set the viewport to RPR, import geometry into a stage using SOP or scene import nodes, create materials in the material library, assign materials, add render variables and settings nodes, and export using the RPR export node.
34. Render Setting / ToonTrace①
メニューバー Window > Render Settingを開き、Effectsタブ
から
Contour Render Mode > Enableにチェックを入れます。
ToonTrace 表示にあたって、設定を変更します。
ビューポートのRendererを
Radeon ProRenderに変更していれば
ビューポート上で、ToonTraceが表示されま
す。
Enable:ON Enable:OFF
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<Contour Render Mode>
Outline Rendering: ONにすることでToonTraceが表示
Use Object ID: Object IDによる線出力のON/OFFを設定
Use Material Index: Material Indexによる線出力のON/OFFを設定
Use Shading Normal: 法線閾値による線出力
Line Width Object: Use Object IDによって出力される、線の太さの設定
Line Width Material: Use Material Indexによって出力される、線の太さの設
定
Line Width Normal: Use Shading Normal によって出力される、線の太さ設
定
Normal Threshold: Use Shading Normalによって出力される線の閾値
Antialiasing: アンチエイリアスの強度(0.0~1.0)
Use UV: UVによる線出力のON/OFFを設定
35. Render Setting / ToonTrace②
Material Index
Object Id
Use Material Index: ON
Line Width Normal: 1.0
Antialiasing:1.0
Use Material Index: ON
Line Width Normal: 5.0
Antialiasing:1.0
Use Material Index: ON
Line Width Normal: 5.0
Antialiasing:0.1
Use Object ID: ON
Line Width Object: 1.0
Antialiasing:1.0
Use Object ID: ON
Line Width Object: 5.0
Antialiasing:1.0
Use Object ID: ON
Line Width Object: 5.0
Antialiasing:0.1
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UV
Use UV: ON
Threshold UV: 0.0
Antialiasing:1.0
Use Object UV: ON
Threshold UV: 0.1
Antialiasing:1.0
36. Render Setting / ToonTrace③
Normal Threadshold: 5.0 Normal Threadshold: 45.0 Normal Threadshold: 85.0
Antialiasing: 1.0 Antialiasing: 0.0
Antialiasingの値による変化 / 拡大図
※変化を見やすくするために、Line Width Normal:5.0に変更
Line Width Normal:5.0
Antialiasing:1.0
Line Width Normal:5.0
Antialiasing:0.0
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42. メニューバー Radeon ProRender > Export >Export Scene を
クリックします。
出てきたRPR Scene Exportから出力設定を行います。
Export
RPR Scene Exportからrprレンダリングを行います。
カメラはここで指定したものが有効になります。
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43. Export
Enable Sequence Export :
ON 複数フレームが出力されます。
OFF 1F目の状態が出力されます。
※RadeonProRenderMaya_3.2.3より、現在のフレームが出力される。
Enable Sequence Export にチェックマークを付けることで設定可能になります。
First Frame:書き出す範囲の最初のフレームを指定します。
Last Frame:書き出す範囲の最後のフレームを指定します。
Frame Extention:生成されるファイルの命名規則。
Frame padding:生成されるフレーム桁数を指定します。
Export animation as single file:
ON 頂点のデフォーム値は出力されず、トランスフォームの値のみ出力されま
す。
OFF 頂点のデフォーム値, トランスフォーム値の両方を出力します。
※基本的に、OFFにして出力することを推奨します。
Export Textures As Single File:
ON Export時に、RPRsbが作成されず、 1つのRPRファイルが出力されます。
OFF Export時に、ファイルをRPRsbに分割します。
※基本的に、OFFにして出力することを推奨します。
Compression: ジオメトリデータの圧縮率。
Select Camera: レンダリングするカメラを指定します。
Launch Export: 出力するファイルの保存場所を指定し、出力を開始します。
Enable Sequence ExportがOffの場合は、
First Frame,Last Frame,Frame Extension,Frame paddingは、
グレーアウト表示になります。
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