2. First I loaded a complete model then went to start exporting a model which I
navigated to the “file” button.
3. After clicking “file” a dropdown menu appears, I then hovered over the “export”
button then another menu appears where it lists a number of ways of how I can
export this model but the only way it will work properly is to export it by clicking
the “FBX” button this will then tell you to save this new file in a folder so you can
re-open it in Unity.
4. After saving the FBX file I open my Unity project and hovered over the “assets”
button, then a dropdown menu appears after that occurs you then navigate to
the “import new asset” button and click it, this is where find your save FBX file
which in this case is called “Church 2.fbx” then open the file.
5. Finally after importing the asset you will find it underneath “Assets” Located at
the bottom of the Unity page and finally I am able to use my created model
within Unity.