Hybridoma Technology ( Production , Purification , and Application )
Museums in the Digital Age: Mobile Apps and Interactive Technologies
1. Museums in the
Digital Age: Mobile
Apps and
Interactive
Technologies
DIGITAL HUMANITIES:
TECHNOLOGY
TRANSFORMING CULTURAL
HERITAGE
DR COSTAS PAPADOPOULOS
13 NOVEMBER 2017
4. Museums as
an
Experience
“Each visitor’s experience is different, because each brings
his own personal and social contexts, because each is
differently affected by the physical context, and because
each makes different choices as to which aspect of that
context to focus on.”
John Falk & Lynn Dierking 2012. The Museum Experience Revisited
6. Museums as an Experience
Personal Context
• Motivations and expectations
• Prior knowledge and experience
• Prior interest and beliefs
• Choice and Control
John Falk & Lynn Dierking 2012. The Museum Experience Revisited
7. Museums as an Experience
Social Context
• Facilitated mediation by others
• Social and cultural mediation within a group
John Falk & Lynn Dierking 2012. The Museum Experience Revisited
8. Museums as an Experience
Physical Context
• Physical space
• Architecture
• Exhibition design
• Delivery of Content
• Interpretation
John Falk & Lynn Dierking 2012. The Museum Experience Revisited
9. Do not touch
Artefacts behind glass casing
No photography/ Video
Overwhelming amounts of text
Poor explanations
Display cases full of artefacts
Arrangement in Chronological Order
Sterile Environments
11. Museums of the Future
“conceiving a museum that does not avail of some of the
technologies that are such a great part of our everyday life would be
as anachronistic as thinking of a museum without electricity or
heating. ”
Guntram Geser & Franco Niccolucci 2012
Virtual Museums, Digital Reference Collections and e-Science Environments
12. “I think the future of museums will be a lot more personalised than
the current one-fits-all visitor experience, with technology allowing
people with different interests to each have a tailored experience.”
“The museum experience is becoming increasingly collaborative.
Museums are becoming more comfortable with letting audiences
have a say, and again technology can facilitate this.”
Jim Richardson, founder of Museum next and sumo Design
Museums of the Future
17. What Drives
Technology
Adoption in
Museum?
Cross-Institution Collaboration
New Roles for Museum Professionals
Data Analytics
Personalisation
Mobile Content and Delivery
Participatory Creation/Experiences
Reconceptualising ‘Visitors’
Private Companies
27. Next Week Museum Technologies & Introduction
to Digital Storytelling
28. Museums in the
Digital Age: Mobile
Apps and
Interactive
Technologies
DIGITAL HUMANITIES:
TECHNOLOGY
TRANSFORMING CULTURAL
HERITAGE
DR COSTAS PAPADOPOULOS
13 NOVEMBER 2017