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KenWilliamson
WRITER/GAME DESIGNER +65 9467 3200 /kmontyw@gmail.com/linkedin.com/in/t0lkien
Xndo, Singapore 2016-Current
Communications Manager
• SEO, SEM, Website maintenance of Xndo.net
• Facebook and social media management
• All manner of writing, promotional and instructional
Various, Freelance 2012-2015
Senior Designer/Writer
• Consulting on mobile games for various Singapore companies
• Contributor at Asian games site haogamers.com
• Freelance game design for Menue Inc, Manila
RealU, Singapore 2009-2012
Senior Designer/Writer
• Created core systems, worlds, levels, and related gameplay for MMO Otherland.
• Designed and oversaw the layout, mythology, unique gameplay systems, NPCs,
enemies, and quests of Bug World, one of five interrelated worlds in the game
• Wrote and maintained a wide variety of narrative and design documents
Rainbow Studios, Phoenix AZ 2006-2008
Senior Designer
• Wrote and Maintained a 500+ page Game Design Document
• Co-created and documented an original interactive game story
• Created and pitched original IP for a progressive next-gen console racing title
• Designed everything from the story to game systems and core game mechanics
Experience
A background in professional writing with 10 years newspaper and magazine
journalism. Another 15 years senior experience within the games industry comprising
story development, character dialogue, concept pitching, music production, and
complex interactive narrative development. Experience as a senior manager
responsible for large teams of designers.
THQ Australia 2004–2006
Lead Designer
• Senior Designer responsible for mini-games in a MP children’s party game
• Lead Designer on AAA children's RPG managing a team of 10 other designers
• Designed a complete action RPG based upon new IP including all core systems,
level designs, story elements, quests, puzzles, and total game continuity
• Worked closely with the publisher on multiple iterations of an original story
• Maintained a central GDD for regular publisher submission, as well as hundreds of
other internal design documents related to all aspects of the game design
• Contributed to over 4000+ lines of dialogue, and oversaw their recording
• Mentored a young team of talented and enthusiastic designers
• Liaised with project leads and publisher representatives, negotiating all aspects
of design throughout development
Krome Studios, Brisbane Australia 2000– 2004
Lead Level Editor, QA Lead
• Managed 6 member team, responsible for checking their work, and coordinating
workload across the duration of projects
• Designed and created gameplay on a succession of titles through the placement of
props using an in-house editor
• Involved in the ongoing design and improvement of in-house tools
Telstra TAG Project, Brisbane 1997– 2000
Data Capture Officer
• Transferred paper cabling plans to a digital database via a proprietary CAD tool
BigKid Games Website 1996– 2004
Founder and Editor
• Responsible for all editorial content on a major Australian gaming news portal
• Oversaw a team of 4 other writers, editing and publishing their work
• Wrote game reviews, articles, news, and opinion pieces on the Australian games
industry
• Defacto press representatives for the AGDC
A New Way of Living Magazine, Brisbane 1994– 1997
Editor
• Responsible for the writing, editing, and layout of all content for a monthly
international church based magazine on Ventura desktop publishing system
• Liased with in house artists to create story graphics
• Negotiated magazine content with various stakeholders
Brisbane Daily Sun 1991– 1993
D-Grade Journalist
• Completed 4 year Australian journalist cadetship in 2.5 years
• Sourced and wrote all manner of general news stories, features, and music
industry news for three daily editions of a metropolitan newspaper
Townsville Bulletin 1989– 1991
Cadet Journalist
• Sourced and wrote general news stories, including several page one’s
• Runner-up in a local news award for an original feature piece on the acting scene
• Maintained various minor sections of a regional newspaper including weather,
short news pieces, racing guide, and entertainment
• Word
• Photoshop
• Excel
• Visio
• Powerpoint
• Maya
• Javascript
• Lua
• Perforce
• Google Sketchup
• 3ds Max
• Unreal Engine
Tertiary
• Four year Australian Journalism Cadetship completed in 2.5 years
• One year of Bachelor of IT at Queensland University of Technology (QUT)
• One year of Bachelor of Theology at Christian Heritage College (CHC)
Secondary
• 985 Tertiary Entrance Score (top 5 percent), Townsville Grammar School
Skills
Education

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KenWilliamsonWritingResumeSingapore

  • 1. KenWilliamson WRITER/GAME DESIGNER +65 9467 3200 /kmontyw@gmail.com/linkedin.com/in/t0lkien Xndo, Singapore 2016-Current Communications Manager • SEO, SEM, Website maintenance of Xndo.net • Facebook and social media management • All manner of writing, promotional and instructional Various, Freelance 2012-2015 Senior Designer/Writer • Consulting on mobile games for various Singapore companies • Contributor at Asian games site haogamers.com • Freelance game design for Menue Inc, Manila RealU, Singapore 2009-2012 Senior Designer/Writer • Created core systems, worlds, levels, and related gameplay for MMO Otherland. • Designed and oversaw the layout, mythology, unique gameplay systems, NPCs, enemies, and quests of Bug World, one of five interrelated worlds in the game • Wrote and maintained a wide variety of narrative and design documents Rainbow Studios, Phoenix AZ 2006-2008 Senior Designer • Wrote and Maintained a 500+ page Game Design Document • Co-created and documented an original interactive game story • Created and pitched original IP for a progressive next-gen console racing title • Designed everything from the story to game systems and core game mechanics Experience A background in professional writing with 10 years newspaper and magazine journalism. Another 15 years senior experience within the games industry comprising story development, character dialogue, concept pitching, music production, and complex interactive narrative development. Experience as a senior manager responsible for large teams of designers.
  • 2. THQ Australia 2004–2006 Lead Designer • Senior Designer responsible for mini-games in a MP children’s party game • Lead Designer on AAA children's RPG managing a team of 10 other designers • Designed a complete action RPG based upon new IP including all core systems, level designs, story elements, quests, puzzles, and total game continuity • Worked closely with the publisher on multiple iterations of an original story • Maintained a central GDD for regular publisher submission, as well as hundreds of other internal design documents related to all aspects of the game design • Contributed to over 4000+ lines of dialogue, and oversaw their recording • Mentored a young team of talented and enthusiastic designers • Liaised with project leads and publisher representatives, negotiating all aspects of design throughout development Krome Studios, Brisbane Australia 2000– 2004 Lead Level Editor, QA Lead • Managed 6 member team, responsible for checking their work, and coordinating workload across the duration of projects • Designed and created gameplay on a succession of titles through the placement of props using an in-house editor • Involved in the ongoing design and improvement of in-house tools Telstra TAG Project, Brisbane 1997– 2000 Data Capture Officer • Transferred paper cabling plans to a digital database via a proprietary CAD tool BigKid Games Website 1996– 2004 Founder and Editor • Responsible for all editorial content on a major Australian gaming news portal • Oversaw a team of 4 other writers, editing and publishing their work • Wrote game reviews, articles, news, and opinion pieces on the Australian games industry • Defacto press representatives for the AGDC A New Way of Living Magazine, Brisbane 1994– 1997 Editor • Responsible for the writing, editing, and layout of all content for a monthly international church based magazine on Ventura desktop publishing system • Liased with in house artists to create story graphics • Negotiated magazine content with various stakeholders
  • 3. Brisbane Daily Sun 1991– 1993 D-Grade Journalist • Completed 4 year Australian journalist cadetship in 2.5 years • Sourced and wrote all manner of general news stories, features, and music industry news for three daily editions of a metropolitan newspaper Townsville Bulletin 1989– 1991 Cadet Journalist • Sourced and wrote general news stories, including several page one’s • Runner-up in a local news award for an original feature piece on the acting scene • Maintained various minor sections of a regional newspaper including weather, short news pieces, racing guide, and entertainment • Word • Photoshop • Excel • Visio • Powerpoint • Maya • Javascript • Lua • Perforce • Google Sketchup • 3ds Max • Unreal Engine Tertiary • Four year Australian Journalism Cadetship completed in 2.5 years • One year of Bachelor of IT at Queensland University of Technology (QUT) • One year of Bachelor of Theology at Christian Heritage College (CHC) Secondary • 985 Tertiary Entrance Score (top 5 percent), Townsville Grammar School Skills Education