Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Game development - What you need to know

1,141 views

Published on

Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013.
This lecture answers many questions that are common to the people who are starting on the game development area like which professions exists, the production cycle and some advice that worked to me.

  • Be the first to comment

Game development - What you need to know

  1. 1. game development WHAT YOU NEED TO KNOW KLEBER LOPES DA SILVA
  2. 2. author • Programmer, Producer, Director and Game Designer • Entertainment games • Serious games • Frameworks, engines and libraries kleber.swf
  3. 3. professions WHAT CAN YOU DO IN THE GAME DEVELOPMENT AREA?
  4. 4. professions Management • Director • Producer Technical • Programmer • Artist • Musician / Soundman Design • Game Designer • Level Designer Content • Writer • Screenwriter • Translator • Reviser Product • Support • QA
  5. 5. professions Artist Ilustrator GUI Designer Animator 3D Modeler Texture Artist Concept Artist Technical Artist
  6. 6. professions Programmer Fontend Gameplay Integration GUI Backend Server Database Physics Render Framework Tools
  7. 7. production cycle HOW THE GAMES ARE MADE
  8. 8. production cycle • Several methodologies • Several tools
  9. 9. production cycle Pre Production Technical Production Tests Post Production
  10. 10. pre production • 10% to 25% of the project total time • Product idea • Planning • Schedules • Game Design Document (GDD) • Concepts • Proof of Concept (PoC)
  11. 11. technical production • Planning execution • Tools and frameworks development • Features development • Assets creation
  12. 12. tests • Starts during the technical production • Extends until the product is done • Identification and fix of bugs • Features “playability” analysis • Features balancing
  13. 13. post production • Metric analysis • Post mortem • Filing plan
  14. 14. studies GOING BEYOND YOUR COURSE
  15. 15. studies • Books • Articles • News • Podcasts • Documentaries • Post mortem’s • Making of’s
  16. 16. studies • Be a specialist, but know a bit about everything • Game Designer: play different games • Programmer: new technologies and languages • Artist: draw a lot (digital / paper) • Never stop studying
  17. 17. studies • Play games. A lot. • Good games – know what goes right • Bad games – know what goes wrong
  18. 18. advices WHAT WORKED TO ME
  19. 19. be known • Participate in communities and discussions • Write articles • Write posts about your professional experiences • Portfolio • Learn to receive feedback
  20. 20. practice • Make games alone • Make games with a group of friends • Make games with a group of strangers • Make proof of concepts • Finalize a game
  21. 21. Thank you http://kleber-swf.com

×