SlideShare a Scribd company logo
1 of 16
Download to read offline
Distribution	and	Marketing	Plan	for		
A	Night	to	Dismember	
	
Shark	Tooth	Productions	
Kasha	Hamilton	
Katie	Parkhurst	
Dacoda	McGee	
Bashari	Guidry	
	
EBBS	Project	&	Portfolio	V	
	
5/2/21
2
	
	
	
	
I.		Executive	Summary	
The	Company:		
Shark	Tooth	Productions	consists	of	graduates	of	Full	Sail	University’s	Entertainment	
Business	Program.	The	aim	of	the	company	is	to	serve	the	marketing	and	distribution	
needs	of	media	productions.		
The	Project:		
The	Project	is	for	Horrorble	Game’s	game	called	A	Night	to	Dismember	which	is	an	FPS	
horror	survival	video	game.	The	game	is	about	a	prison	guard	who	does	everything	in	his	
power	to	escape	the	prison	and	his	undead	inmates.	
Sales	Projections	/	Return	on	Investment:		
Based	on	a	one-year	investment	a	projected	ROI	increase	of	52.64%	based	on	a	profit	of	
$789.65	was	found.	This	was	found	with	a	projected	return	of	$2289.65	at	the	end	of	the	
first	financial	year	after	release	on	Steam	and	sale	in	a	Brick-and-Mortar	store.	
Target	Market:		
The	primary	target	market	for	"A	Night	to	Dismember"	is	males	between	the	ages	of	18-24	
who	are	located	in	Orlando,	FL.	This	market	is	largely	student	or	entry	level	workers	with	
fair	amounts	of	leisure	time	that	they	spend	playing	first-person	shooter	games	and	
watching	horror	shows/movies.		
Strategy:		
The	strategy	for	marketing	“A	Night	to	Dismember”	is	to	use	local	events	as	well	as	social	
media	to	show	the	game	to	the	target	market.	By	strategically	placing	ads	during	horror	
and	gaming	events	as	well	as	sharing	on	social	media,	the	game	should	be	seen	by	gamers	
all	over	Orlando.
6/27/21 3
	
II.		Company	Information		
	
Shark	Tooth	Productions	
	
Shark	Tooth	Productions	is	the	creation	of	a	group	out	of	Full	Sail	University’s	
Entertainment	Business	program.	Shark	Tooth	Productions	serves	the	marketing	needs	of	
various	entertainment	companies	including	movie	studios,	record	labels,	and	gaming	
productions.		
	
Leadership	Team	
	
Shark	Tooth	Productions	consists	of	a	team	holding	a	multitude	of	talents	to	bring	the	best	
to	their	clients.	Kasha	Hamilton	oversees	leadership	and	quality	management	for	Shark	
Tooth	Productions	based	on	experience	at	her	skills	as	our	spokesperson	and	formal	
education	at	Full	Sail	University	including	Leadership	and	Organizational	Behavior	and	
Entrepreneurship	in	the	Entertainment	Business.	Dacoda	McGee’s	experience	has	led	to	
him	being	a	fit	to	oversee	marketing	and	determining	target	markets.	Dacoda	learned	his	
specialty	in	Principles	of	Digital	Marketing	and	Audience	Metrics.		Bashari	Guidry	handles	
finance.	His	experience	comes	from	Principles	of	Business	Finance	and	Business	
Accounting.	Katie	Parkhurst	is	in	charge	of	production	gaining	experience	from	Personal	
Branding	and	Entertainment	Business	Models.	
	
Company	Ideals	
	
Shark	Tooth	Productions	is	a	company	that	strives	to	help	make	the	world	feel	a	little	more	
by	connecting	people	to	entertainment.	Maybe	it’s	introducing	someone	to	a	great	lyricist	
that	speaks	to	their	soul,	an	animated	movie	that	makes	them	feel	like	a	kid	again,	or	a	
zombie,	first	person	shooter	game	that	takes	the	player	through	a	gambit	of	emotions.	By	
setting	Shark	Tooth	Productions	as	the	company	that	creates	the	bridge	between	media	
and	its	fans,	the	company	will	cement	its	place	in	the	shaping	of	the	next	wave	of	pop	
culture	trends.		
	
Projects	
	
Horrorble	Games	is	still	very	early	in	the	development	of	this	game.	While	their	expertise	is	
in	the	design	and	the	technical	production	of	the	game	itself,	Shark	Tooth	Productions’		is	
which	people	to	get	the	game	to	and	how.	Since	the	Horrorble	Games	has	a	very	vague	idea	
of	where	they	see	this	game	going	in	terms	of	marketing,	the	first	step	is	to	draw	out	of	the	
client	what	their	vision	is.	Asking	questions	is	a	great	way	to	do	this.	Shark	Tooth	can	help	
them	figure	out	everything	from	what	they	want	the	story	of	their	game	to	be,	to	how	big	of	
a	franchise	they	would	like	to	see	this	turn	into.	As	has	been	done	with	other	games,	Shark	
Tooth	could	easily	see	more	games,	merchandise,	perhaps	even	a	movie	based	on	this	
game.	Although	that	is	all	down	the	road	from	where	we’re	at	now,	envisioning	what	is	
possible	gives	Horrorble	Games	a	direction	to	pursue.		
	
After	helping	Horrorble	Games	initially	market	and	distribute	A	Night	to	Dismember,	Shark	
Tooth	Productions	would	be	there	to	ensure	the	game’s	and	company’s	continued	success
4
in	this	arena.	After	seeing	who	this	product	is	resonating	with,	Shark	Tooth	would	have	
further	intel	on	where	the	intersection	of	what	the	fanbase	wants	and	the	company’s	vision	
is.	Using	feedback	from	both	sides	Shark	Tooth	can	help	Horrorble	Games	make	educated	
decisions	about	how	to	proceed.	Maybe	the	users	aren’t	interested	in	a	film	adaptation	of	
the	game	like	what	has	been	done	with	Resident	Evil,	but	maybe	be	interested	with	the	
killer	soundtrack	like	Tony	Hawk’s	games.	Shark	Tooth	exists	to	collect,	interpret,	and	
deliver	the	results	of	that	type	of	information	in	order	to	see	any	client	succeed.		
	
Reading	trends	to	help	a	client	stay	up	to	speed	and	even	ahead	of	them	is	also	vital.	Shark	
Tooth	may	see	that	zombies	have	run	their	course,	so	to	speak,	but	werewolves	perhaps	
are	the	new	ticket.	Shark	Tooth	anticipates	what	is	to	come	so	clients	can	get	ahead	of	the	
curve.	For	Horrorble	Games,	this	could	mean	releasing	an	edition	with	werewolves	instead	
of	zombies	being	the	opposition.	Or	the	next	part	of	the	story	could	be	what’s	left	of	
humanity	is	now	facing	two	unhuman	entities.	That	part	is	not	for	Shark	Tooth	to	decide.	
That	is	left	up	to	the	client,	knowing	Shark	Tooth	has	done	due	diligence	to	inform	them	of	
the	market	and	how	it	will	most	likely	respond	to	whatever	decision	they	feel	is	right.	
	
III.		Project	Information	
	
Creators:		Horrorble	Games	
Title:	A	Night	to	Dismember		
Media:	Video	Game		
Genre:	FPS	Horror	Survival		
	
Hooks		
Prison	outbreak	out	of	the	Blue	(play	on	words)	
A	frightening	night	you	won’t	forget		
Break	out	of	the	outbreak	`	
An	after-life	sentence		
This	confinement	isn’t	solitary		
Rip	to	pieces		
Logline		
A	Prison	guard	does	everything	in	his	power	to	escape	the	prison	and	his	undead	inmates.	
Premise
6/27/21 5
A	prison	guard	goes	to	work	only	to	find	out	that	the	prisoners	he	is	guarding	have	turned	
into	zombies	and	that	he	is	trapped	inside	with	them.	He	must	try	to	find	a	way	to	fend	off	
the	zombies	while	also	try	to	get	out	of	the	prison
6
	
IV.		Distribution	&	Marketing	Goals	
	
With	this	plan	Shark	Tooth	Productions	l	hopes	to	create	a	new	franchise	for	lovers	of	
survival	horror	and	zombies.	Shark	Tooth	would	like	to	help	create	a	new	series	fans	of	the	
genre	can	go	to	when	they	are	looking	for	something	to	play.	Given	there	are	games	that	fit	
this	genre	out	now,	but	people	do	not	want	the	same	old	thing	they	want	something	
different	that	adds	more	diversity	to	the	entire	genre	that	does	things	differently	that	other	
companies	are	not	doing.	
	
The	game	should	be	distributed	on	the	mainline	consoles.	Such	as	Sony’s	PlayStation	and	
Microsoft’s	Xbox.	We	would	distribute	on	PC	to	Steam	because	it	is	the	more	widely	used	
platform	and	its	far	easier	to	distribute	to	a	wide	variety	of	people.	Doing	this	and	making	
sure	that	Shark	Tooth	promotes	the	game	properly		would	open	the	door	to	craft	a	new	
series	of	games	for	fans	to	enjoy	for	years	to	come.	A	demo	of	the	game	would	also	be	
beneficial	so	fans	can	see		a	glimpse	of	what	is	to	come.	
	
V.		Target	Markets		
	
Primary	Target	Audience	
	
A	Night	to	Dismembers	primary	target	audience	resides	in	Orlando,	Florida.	Males	ages	18-
24	are	ideal	because	their	age	group	plays	the	most	video	games	(Clement,	2021).	Also,	
there’s	a	large	college	population	in	and	around	Orlando.	This	market	will	most	likely	earn	
less	than	$40,000	a	year	or	be	students	with	little	to	no	income.	This	market	should	
frequently	spend	free	time	playing	video	games	and	on	computers.	They	also	enjoy	first	
person	shooter	games	and	the	horror/zombie	genre.	These	customers	spend	time	at	school	
or	playing	games	and	spend	their	money	mostly	on	food	and	games.	
	
Secondary	Target	Audience	
	
After	one	year,	A	Night	Dismembers	target	market	should	expand	to	females	of	the	same	
age.	Between	2006	and	2019,	females’	share	of	gaming	rose	from	38%	to	46%	(Clement,	
2021).	Geographically,	Floridian	cities	like	Tallahassee	and	Tampa	should	be	targeted	as	
well.	The	females	in	the	market	should	also	be	either	college	students	or	working	basic	
entry-level	jobs.	They	are	very	similar	to	the	primary	target	audience	however	could	be	
more	attracted	to	the	idea	of	playing	alongside	their	boyfriends.	Other	than	a	few	gender-
specific	changes	in	modeling	and	color	schemes	this	target	market	is	very	similar	to	the	
primary	one	in	a	behavioristic	and	psychographic	sense.	
	
.
6/27/21 7
VI.		Distribution	-	Year	One:		
Self-Distribution	Plan	
	
Brick	and	Mortar	Outlets		
	
The	store	that	was	located	to	sell	and	or	promote	the	game	is	called	Gods	&	Monsters	in	
Orlando	Florida.		It	is	a	local	store	that	has	social	gaming,	themed	bar,	and	cosplay	parties.	
This	store	even	has	a	website	and	a	social	media	following	they	can	draw	in	a	pretty	good	
number	of	potential	customers.	It’s	a	good	place	to	hold	events	like	demo	game	plays,	game	
promotion,	and	even	game	sales.		
	
Aggregator		
	
The	aggregator	Shark	Tooth	finds	most	appropriate	is	an	online	gaming	cite	called	Steam.	
The	game	can	use	their	early	access	system	to	have	people	play	and	comment	on	how	to	
improve	the	game.	This	way	it	can	start	making	some	sales	while	also	getting	customer	
feedback	on	how	to	improve	the	game	as	it	continues	to	be	developed.	
	
Project	Website	
	
The	domain	name	Shark	Tooth	Productions	recommends	is	through	godaddy.com	and	is	
horrorblegames.com.	The	site	even	tells	you	what	points	are	good	about	the	domain	name	
where	they	state	“"Games"	is	a	high	value	keyword	that	has	an	average	sale	price	of	
$1,969.00”	and	“"Games"	is	a	widely	used	keyword.”	Which	will	help	anyone	who	is	
searching	for	games	to	play	to	find	Horrorble	Games’		domain.			
	
	The	main	page	would	feature	visuals/videos	of	the	game	and	under	the	visuals	will	be	a	
link	to	where	they	can	access	and	play	the	game.	Then	lastly	will	be	a	section	called	updates	
where	it	will	have	updates	of	the	games	progress	as	it	is	in	development.	This	could	include	
design	visuals,	demo	release	dates,	story	line	edits,	graphic	edits,	etc.…….		
	
In	the	about	tab	will	be	the	about	tab	where	they	will	give	a	description	about	the	
developers’	team	as	a	whole	and	then	under	that	will	be	pictures	and	small	bios	about	the	
game’s	development	team	itself.			
	
Another	tab	would	be	the	surveys	and	comments	tab	where	people	who	have	played	or	are	
interested	in	the	games	developments	and	could	give	the	creators	them	input	as	they	try	
the	game.		The	first	thing	would	be	a	link	to	a	survey	about	the	games	demo	and	then	under	
could	be	comment	section.		
	
The	help	tab/	FAQ	page	will	be	made	to	help	customers	with	any	common	issues	that	they	
experience	and	how	to	deal	with	them.	It	will	also	give	information	on	how	to	set	up	their	
profiles	and	how	they	can	take	surveys	for	the	game’s	improvement.		
	
	
Customer	Relationship	Management	Systems
8
The	way	to	collect	customers	data	is	by	using	both	the	website	and	the	Steam	cite	comment	
section	of	the	game.	The	website	will	feature	a	survey	on	how	the	customer	like	the	game	
and	what	works	and	doesn’t.	The	comment	section	on	both	the	game	page	and	website	can	
also	help	the	customers	inform	the	developing	team	what	changes	will	be	needed	to	make	
the	game	successful.		
	
On	the	update	section	of	Horrorble	Games	website	is	a	good	place	to	form	relationships	
with	the	customers	because	that’s	where	the	team	can	communicate	to	the	potential	
buyers.	The	comment	section	is	where	customers	reach	out	to	the	developers,	but	the	
update	section	is	where	the	developers	communicate	with	the	customers.		The	updates	
could	even	be	quick	surveys	of	what	direction	the	game	should	go	or	a	way	to	show	
possible	directions	and	see	what	their	response	is.		
	
As	stated	above	the	update	and	comment	section/tabs	is	how	to	best	utilize	the	
communication	between	the	developers	and	the	customers	without	having	to	give	out	
personal	information.	Steam	has	features	that	lets	you	deal	with	game	glitches	and	game	
performance	surveys	so,	the	website	can	focus	solely	on	communicating	between	the	
customers	and	developers.		
	
To	handle	the	suggestions	and	complaints	the	comment	section	will	need	to	be	reviewed	at	
least	twice	a	week.	Everyday	would	be	ideal	but	until	there	is	enough	personnel	for	that,	
twice	a	week	should	be	fine.	The	creators	can	reply	to	each	of	the	comments	to	either	say	
that	they	will	take	in	account	the	suggestion	or	that	they	will	see	to	fixing	any	concerns.	The	
website	will	also	feature	a	help	and	FAQ	page	for	common	bugs	and	questions	that	
customers	may	have.		
	
	
VII.	Distribution	-	Year	Two:		
Finding	a	Large	Distributor	or	Publisher	
	
Considering	A	Night	to	Dismember	will	be	released	before	it’s	completion	thanks	to	Steam’s	
Early	Access	Program,	diffusing	further	into	other	online	distribution	platforms	is	a	viable	
choice	for	Year	Two	distribution.		Epic	Games	or	GOG	would	be	good	choices	for	this.	Epic	
games	offer	a	Sponsor-A-Creator	program	which	could	help	quicken	the	pace	of	the	game’s	
development	and	popularity.	GOG	is	rather	selective	with	which	games	are	published.	GOG	
will	have	to	see	potential	in	A	Night	to	Dismember	before	publishing	it.	After	achieving	
sales	and	a	following	at	this	level,	pursuing	a	direct	relationship	with	a	larger	company	will	
be	a	more	realistic	option.	A	major	publisher	like	Tencent	Games,	which	is	a	parent	
company	to	Epic,	would	be	a	good	fit	for	this.		
	
Other	than	the	obvious	presence	on	these	platforms,	a	good	place	to	demonstrate	the	
success	of	the	game	thus	far	is	a	gaming	convention.	An	event	such	as	E3	is	very	large.	
Much	too	large	for	a	company	such	as	Horrorble	Games	at	this	time.		E3	can	cost	upwards	
of	$50/square	foot	just	for	the	floor	space.	This	does	not	include	other	fees,	or	the	cost	of	
customizing	the	space.	A	smarter	option	for	Horrorble	Games	at	this	time	is	an	event	like	
Gaming	Community	Expo.	The	event	has	become	virtual.	Horrorble	Games	will	still	have	
the	opportunity	to	interact	with	users	as	well	as	create	potential	business	relationships.
6/27/21 9
Attending	these	types	of	events	shows	larger	publishers	that	there	is	a	buzz	around	A	Night	
to	Dismember	and	it	is	a	game	worth	investing	in.
10
VIII.		Sales	Projections	
	
Price	and	Sales	Projections	(based	on	$1,500	budget)	
	
	
	
		
Price	
Projected	
Units	
Projected	Net	
Revenue	
Retail		
		
		The	Game	 5.99	 100	 599	
		The	Games	Soundtrack	 .99	 15	 14.85	
		DLC	 1.99	 30	 59.70	
Wholesale/Dealer	Price**	(Steam)	 	 	 	
The	Game	 5.27	 150	 790.50	
DLC	 1.39	 60	 83.40	
Outfit	Pack	(DLC)	 1.39	 50	 69.50	
Brick	and	Mortar	Store	Price*	 	 	 	
The	Game	 4.49	 150	 673.50	
Total	Revenue	Gained	 	 	 2289.65	
**Steam	takes	30%	of	sales.	
*Brick	and	Mortar	Store	takes	25%	
	
	
Return	on	Investment	(ROI)	
	
Horrorble	Games’	ROI	would	be	52.64%	based	on	a	profit	of	$2289.65	projected	by	the	
close	of	the	first	year.	
	
The	ROI	could	decrease	as	far	as	-33.33%	based	on	a	loss	of	$500.00	on	the	lower	end	and	
increase	by	ROI	of	166.67%	based	on	a	profit	of	$2500.00	on	the	higher	end.	
	
This	range	was	based	on	plus/minus	of	25%	based	on	research	into	our	projected	target	
market.
6/27/21 11
IX.		Marketing		
	
Marketing	Tools	
	
Gods	and	monsters	
1. Homepage	with	game	and	updates	
2. Instagram	ad	showing	zombie	inmate	
3. Twitter	ad	showing	zombie	inmate	
4. YouTube	ad	showing	gameplay	
5. Instagram	ad	showing	gameplay	
6. Poster	ad	in	game	store		
7. Recorded	reactions	to	gameplay	posted	on	YouTube	
8. Social	media	links	on	homepage	
9. Branded	posters	with	developer	logo	
10. Testimonials	from	gamers	
11. Instagram	ad	explaining	creative	inspiration	
12. Twitter	ad	explaining	creative	inspiration	
13. Magazine	ad	
14. Purchasable	prison	posters		
15. Prison	zombie	ad	on	YouTube	
	
Promotion	
	
Pre-Release	(May-August)	
	 	
	 Strategy		
The	pre-release	strategy	for	“A	Night	to	Dismember”	is	to	first	make	targeted	social	
media	advertisements.	The	ads	are	meant	to	simply	show	snippets	of	gameplay	and	
information	that	will	get	people	talking	about	the	game.	These	ads	will	all	also	say	where	
the	game	will	be	found	and	how	it	is	played/downloaded.	Social	media	sites	like	Instagram	
and	Twitter	will	run	ads	for	relatively	cheap.	These	are	especially	effective	when	setting	
them	to	a	specific	geographical	area.	Also,	flyers	and	posters	stating	the	release	date	and	
how	to	play	as	well	as	the	game’s	and	the	developers’	logos	will	be	placed	near	game	stores,	
schools,	and	tech	stores	like	Apple.	
	 	
	 Tactics	
	
• May	1st	–	May	5th:	Photo	ad	on	Instagram	showing	zombie	and	where	
to	play	the	game	
	
• May	7th	–	May	14th:	Photo	ad	on	Twitter	showing	zombie	and	where	to	
play	the	game	
• June	10th	–	June	15th:	Send	an	affiliate	to	put	up	posters	before	the	6th	
anniversary	event	at	the	local	Gods	and	Monsters	store–	5421	
International	Drive,	Orlando,	FL,	32819		
	
• July	1st	–	July	6th:	Post	developer	info	on	“A	Night	to	Dismember”	
website	containing	bio	and	experiences
12
	
• July	26th	–	August	1st:	Upload	short	gameplay	snippet	on	YouTube,	
recorded	by	a	developer	or	tester	
	
• August	10th	–	August	17th:	Gameplay	of	tester	screenshotted	and	
posted	on	Instagram	
	
	
Release	(October)	
	 	
	 Strategy	
The	goal	for	the	release	of	this	game	is	to	get	it	seen	by	as	many	people	within	the	
target	market	as	possible.	By	continuing	social	media	presence,	“A	Night	to	Dismember”	
will	become	an	increasingly	common	thing	for	gamers	to	see	and	hear.	Since	this	release	
has	been	advertised	for	months,	it	should	be	anticipated	by	fps	and	horror	game	players.	
The	plan	will	continue	to	unfold	by	highlighting	each	distribution	avenue.	The	website	for	
the	game	will	be	filled	out	to	include	important	information	about	the	developers	and	the	
game	itself.	
	 	
	 Tactics	
	
§ September	29th	-	October	1st:	Send	team	of	three	to	put	up	posters	
with	a	zombie	picture	and	where	to	play	the	newly	released	game	
near	entrances	and	exits	at	Rosen	Shingle	Creek	for	the	Fantasma	
Haunt	and	Horror	Convention	–	9939	Universal	Blvd,	Orlando,	FL	
	
§ October	1st:	Post	release	on	developer	and	game	Social	medias	(incl.	
website,	twitter,	etc.)	
	
§ October	5th	–	October	12th:	Multiple	advertisements	showing	
gameplay	by	testers	circulated	through	Instagram	and	Twitter	
	
§ October	12th:	Update	website	with	testimonials	from	gamers	
explaining	key	differentiators	in	“A	Night	to	Dismembers	gameplay	
	
§ October	25th	–	October	30th:	Post	prison	zombie	ad	on	YouTube	
	
Post-Release	(November	-	April)	
	 	
	 Strategy	
“A	Night	to	Dismember”	will	derive	a	lot	of	its	successes	and	failures	from	the	post-
release	portion	of	the	marketing	plan.	The	main	goal	here	is	to	keep	players	engaged	as	
well	as	continue	to	expand	the	customer	base	and	grow.	It’s	important	to	keep	up	social	
media	presence	here	to	remain	relevant	and	on	gamers’	radars.	Players	enjoying	“A	Night	
to	Dismember”	will	also	want	content	that	they	can	share	with	others.	They	will	also	be	
looking	for	content	to	reinforce	their	experience.	To	meet	the	wants,	walkthroughs	and	
more	interesting	clips	should	be	posted	on	the	homepage	and	social	media.
6/27/21 13
	 Tactics	
	
§ November	11th	–	18th:	Post	Instagram	stories	and	Tweet	about	
inspiration	for	game	and	why	it	feels	different	than	other	FPS	and	
zombie	style	games	
	
§ December	3rd	–	10th:	Post	eye-catching	screenshot	of	gameplay	to	
Instagram	and	Twitter	
	
§ December	22nd	–	26th:	Make	holiday	posts	on	Instagram	and	twitter	
with	something	festive,	zombies,	and	the	game	and	developers	names	
and	logos	
	
§ January	1st	–	6th:	Send	two	people	to	pin	up	posters	near	exit	of	Gods	
and	Monsters	store–	5421	International	Drive,	Orlando,	FL,	32819	
	
§ February	6th	–	10th:	Post	testimonials	and	fun/eye	catching	gameplay	
clips	from	fans	or	testers	on	social	media	(Twitter,	Instagram)	
	
§ April	1st	–	6th:		Post	a	compilation	of	clips	(either	funny/action	
packed/or	informative)	on	YouTube,	post	its	release	on	Instagram	
and	Twitter	
	
§ April	11th	–	13th:	Send	two	teams	of	two	to	put	up	posters	at	local	
GameStop	game	stores	to	celebrate	game’s	upcoming	anniversary	–	
4200	Conroy	Rd	STE	M217,	Orlando,	FL;	AND	2430	S	Kirkman	Rd,	
Orlando,	FL
14
	
	
	
X.		Budget		
	
Tactic	 Specifics	 Frequency	(e.g.	
daily,	monthly,	
quarterly)	
Annual	
Cost	
Software	 	 	 	
C++20	 Coding	software	 One	time	 $289	
Unity	 Game	engine	 Monthly	 $420	
	 	 	 	
	Manufacturing	 	 	 	
Shipping	 Shipment	of	games	to	brick-
and-mortar	store	
Quarterly	 $102	
						 	 	 	
Media	Advertising	 	 	 	
Print	 Make	and	shipment	of	
posters	for	instore	
Quarterly	 $250	
Online	 Social	Media	 Monthly	 $200	
Website	 	 	 	
Domain	Name	 	 One	year	 $3	
Hosting	 	 Monthly	 $96	
Product	Placement	Fees	 Steam	 One	time	 $100	
TOTAL		 	 	 $1460
6/27/21 15
XI.		Appendices		
	
Anderson,	M.	(2021,	April	22).	The	13	most	popular	types	of	videos	on	YouTube	
[Infographic].	IMPACT.	https://www.impactplus.com/blog/most-popular-types-of-
videos-on-youtube-infographic.		
Aziz,	H.	C.	(2013,	July	16).	So	how	much	does	it	cost	to	have	a	booth	at	e3?	Retrieved	April	
23,	2021,	from	https://www.destructoid.com/stories/so-how-much-does-it-cost-to-
have-a-booth-at-e3--258201.phtml	
Best	cities	for	gamers.	WalletHub.	(n.d.).	https://wallethub.com/edu/best-cities-for-
gamers/36270		
Clement,	J.	(2021,	January	29).	U.S.	average	age	of	video	gamers	2019.	Statista.	
https://www.statista.com/statistics/189582/age-of-us-video-game-players-since-
2010/#:~:text=During%20a%202020%20survey%2C%2038,are%2065%20years%
20and%20older.			
Courses:	Entertainment	business.	(n.d.).	Retrieved	May	01,	2021,	from	
https://www.fullsail.edu/degrees/entertainment-business-
bachelor/courses?fs=online	
Domain	name	availability	for	horrorblegames.com.	Godaddy.	(n.d.).	
https://www.godaddy.com/domainsearch/find?checkAvail=1&tmskey=1dom_03_ho
wtobuy&domainToCheck=Horrorblegames.com.		
Epic	Games	Store:	About.	Epic	Games.	(n.d.).	https://www.epicgames.com/store/en-
US/about#:~:text=Epic's%2012%25%20share%20covers%20the,and%20makes%2
0us%20a%20profit.		
Fantasm	Orlando	2021	Information	on	HorrorCons.com.	Fantasm	Orlando	2021.	(n.d.).	
https://horrorcons.com/event/17102/fantasm-orlando-2021.		
Gaming	community	EXPO	2021:	Florida's	Premier	Community	gaming	event.	(n.d.).	
Retrieved	April	23,	2021,	from	https://www.gcxevent.com/	
Gods	&	Monsters.	(n.d.).	https://www.godmonsters.com/.		
How	Much	Does	Social	Media	Advertising	Cost	in	2021?	WebFX.	(2021).	
https://www.webfx.com/how-much-does-social-media-advertising-cost.html.		
Irving,	M.	(2020,	October	18).	The	nine	divisions	of	your	business.	Retrieved	May	01,	2021,	
from	https://advancedbusinessabilities.com/the-nine-divisions-of-your-business/
16
K.,	D.	(2021,	February	6).	How	to	Promote	Your	Video	Game:	Start	Early;	Use	Social	Media;	
Crowd-Sourcing.	The	Ultimate	Resource	for	Video	Game	Design.	
https://www.gamedesigning.org/career/how-to-promote/.		
Llc,	E.	O.	(2020,	May	13).	Video	Game	Demographics	-	How	Many	People	Play	Video	Games?	-	
Earnest.	Earnest	Blog	-	Money	Advice	for	Young	Professionals.	
https://www.earnest.com/blog/the-demographics-of-video-gaming/.		
Marks,	T.	(2020,	January	14).	Report:	Steam's	30%	Cut	Is	Actually	the	Industry	Standard.	
IGN.	https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-
the-industry-standard.		
Metro	Plaza	-	GameStop:	Store	in	Orlando,	FL.	GameStop.	(n.d.).	
https://www.gamestop.com/store/us/fl/orlando/486/metro-plaza-
gamestop?utm_source=gmblisting&utm_medium=organic.		
Pickell,	D.	(n.d.).	The	13	most	prominent	video	game	publishers	in	the	world.	Retrieved	
April	23,	2021,	from	https://learn.g2.com/video-game-publishers	
Shilov,	K.	(n.d.).	Barely	Surviving	as	a	Game	Developer	(While	Steam	Still	Gets	their	Cut).	
Hacker	Noon.	https://hackernoon.com/barely-surviving-as-a-game-developer-while-
steam-gets-its-cut-7028x34z8.		
Should	You	Publish	Your	App	on	the	Amazon	App	store?	Business	of	Apps.	(2020,	November	
17).	https://www.businessofapps.com/news/should-you-publish-your-app-on-the-
amazon-app-store/.		
Smith,	J.	(2021)	Video	Game	Answers	to	EB5	Questionnaire.	
	
Soomro,	D.	(2020,	May	29).	12	best	steam	alternatives	For	PC	and	Mac	gamers	in	2020.	
Retrieved	April	23,	2021,	from	https://beebom.com/steam-alternatives-pc-gaming-
needs/	
Steam	Store.	Welcome	to	Steam.	(n.d.).	https://store.steampowered.com/.		
The	Mall	at	Millenia	-	GameStop:	Store	in	ORLANDO,	FL.	GameStop.	(n.d.).	
https://www.gamestop.com/store/us/fl/orlando/4169/the-mall-at-millenia-
gamestop?utm_source=gmblisting&utm_medium=organic.		
Tonevski,	N.	(n.d.).	Venue	/	Platform.	Retrieved	April	23,	2021,	from	
https://www.developerweek.com/about/venue/	.		
	
	
Yohann.	(2020,	June	11).	How	to	budget	your	own	indie	game?	-	Cost	Estimation	Process.	
Indie	Game	Public	Relations	&	Marketing.	
https://www.indiegamesmarketer.com/how-to-budget-indie-game/.

More Related Content

Similar to 2021 o-shark toothproductionsdistributionandmarketingplan copy copy

Distribution and Marketing Plan
Distribution and Marketing PlanDistribution and Marketing Plan
Distribution and Marketing PlanJoannaSantosLopes
 
Distribution and Marketing Plan
Distribution and Marketing Plan Distribution and Marketing Plan
Distribution and Marketing Plan KeithBaumann
 
Gorman IMAX-marketing plan
Gorman IMAX-marketing planGorman IMAX-marketing plan
Gorman IMAX-marketing planBritanyGorman
 
Good Night's Rest Distribution & Marketing Plan
Good Night's Rest Distribution & Marketing PlanGood Night's Rest Distribution & Marketing Plan
Good Night's Rest Distribution & Marketing PlanMarc Tejeda
 

Similar to 2021 o-shark toothproductionsdistributionandmarketingplan copy copy (6)

JASIK Entertainment
JASIK EntertainmentJASIK Entertainment
JASIK Entertainment
 
Distribution and Marketing Plan
Distribution and Marketing PlanDistribution and Marketing Plan
Distribution and Marketing Plan
 
Distribution and Marketing Plan
Distribution and Marketing Plan Distribution and Marketing Plan
Distribution and Marketing Plan
 
Gorman IMAX-marketing plan
Gorman IMAX-marketing planGorman IMAX-marketing plan
Gorman IMAX-marketing plan
 
Good Night's Rest Distribution & Marketing Plan
Good Night's Rest Distribution & Marketing PlanGood Night's Rest Distribution & Marketing Plan
Good Night's Rest Distribution & Marketing Plan
 
Rovio Branding for China
Rovio Branding for ChinaRovio Branding for China
Rovio Branding for China
 

Recently uploaded

e-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi Rajagopale-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi RajagopalEADTU
 
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfFICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfPondicherry University
 
ANTI PARKISON DRUGS.pptx
ANTI         PARKISON          DRUGS.pptxANTI         PARKISON          DRUGS.pptx
ANTI PARKISON DRUGS.pptxPoojaSen20
 
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...Nguyen Thanh Tu Collection
 
How to Send Pro Forma Invoice to Your Customers in Odoo 17
How to Send Pro Forma Invoice to Your Customers in Odoo 17How to Send Pro Forma Invoice to Your Customers in Odoo 17
How to Send Pro Forma Invoice to Your Customers in Odoo 17Celine George
 
Book Review of Run For Your Life Powerpoint
Book Review of Run For Your Life PowerpointBook Review of Run For Your Life Powerpoint
Book Review of Run For Your Life Powerpoint23600690
 
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文中 央社
 
PSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptxPSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptxMarlene Maheu
 
Spring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community PartnershipsSpring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community Partnershipsexpandedwebsite
 
Đề tieng anh thpt 2024 danh cho cac ban hoc sinh
Đề tieng anh thpt 2024 danh cho cac ban hoc sinhĐề tieng anh thpt 2024 danh cho cac ban hoc sinh
Đề tieng anh thpt 2024 danh cho cac ban hoc sinhleson0603
 
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjjStl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjjMohammed Sikander
 
diagnosting testing bsc 2nd sem.pptx....
diagnosting testing bsc 2nd sem.pptx....diagnosting testing bsc 2nd sem.pptx....
diagnosting testing bsc 2nd sem.pptx....Ritu480198
 
How To Create Editable Tree View in Odoo 17
How To Create Editable Tree View in Odoo 17How To Create Editable Tree View in Odoo 17
How To Create Editable Tree View in Odoo 17Celine George
 
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...Nguyen Thanh Tu Collection
 
male presentation...pdf.................
male presentation...pdf.................male presentation...pdf.................
male presentation...pdf.................MirzaAbrarBaig5
 
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...EADTU
 

Recently uploaded (20)

e-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi Rajagopale-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi Rajagopal
 
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfFICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
 
Including Mental Health Support in Project Delivery, 14 May.pdf
Including Mental Health Support in Project Delivery, 14 May.pdfIncluding Mental Health Support in Project Delivery, 14 May.pdf
Including Mental Health Support in Project Delivery, 14 May.pdf
 
ANTI PARKISON DRUGS.pptx
ANTI         PARKISON          DRUGS.pptxANTI         PARKISON          DRUGS.pptx
ANTI PARKISON DRUGS.pptx
 
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
 
How to Send Pro Forma Invoice to Your Customers in Odoo 17
How to Send Pro Forma Invoice to Your Customers in Odoo 17How to Send Pro Forma Invoice to Your Customers in Odoo 17
How to Send Pro Forma Invoice to Your Customers in Odoo 17
 
Mattingly "AI & Prompt Design: Named Entity Recognition"
Mattingly "AI & Prompt Design: Named Entity Recognition"Mattingly "AI & Prompt Design: Named Entity Recognition"
Mattingly "AI & Prompt Design: Named Entity Recognition"
 
Mattingly "AI and Prompt Design: LLMs with NER"
Mattingly "AI and Prompt Design: LLMs with NER"Mattingly "AI and Prompt Design: LLMs with NER"
Mattingly "AI and Prompt Design: LLMs with NER"
 
Book Review of Run For Your Life Powerpoint
Book Review of Run For Your Life PowerpointBook Review of Run For Your Life Powerpoint
Book Review of Run For Your Life Powerpoint
 
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
 
PSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptxPSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptx
 
Spring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community PartnershipsSpring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community Partnerships
 
Supporting Newcomer Multilingual Learners
Supporting Newcomer  Multilingual LearnersSupporting Newcomer  Multilingual Learners
Supporting Newcomer Multilingual Learners
 
Đề tieng anh thpt 2024 danh cho cac ban hoc sinh
Đề tieng anh thpt 2024 danh cho cac ban hoc sinhĐề tieng anh thpt 2024 danh cho cac ban hoc sinh
Đề tieng anh thpt 2024 danh cho cac ban hoc sinh
 
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjjStl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjj
 
diagnosting testing bsc 2nd sem.pptx....
diagnosting testing bsc 2nd sem.pptx....diagnosting testing bsc 2nd sem.pptx....
diagnosting testing bsc 2nd sem.pptx....
 
How To Create Editable Tree View in Odoo 17
How To Create Editable Tree View in Odoo 17How To Create Editable Tree View in Odoo 17
How To Create Editable Tree View in Odoo 17
 
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT TOÁN 2024 - TỪ CÁC TRƯỜNG, TRƯỜNG...
 
male presentation...pdf.................
male presentation...pdf.................male presentation...pdf.................
male presentation...pdf.................
 
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
Transparency, Recognition and the role of eSealing - Ildiko Mazar and Koen No...
 

2021 o-shark toothproductionsdistributionandmarketingplan copy copy