10. 10
VIII. Sales Projections
Price and Sales Projections (based on $1,500 budget)
Price
Projected
Units
Projected Net
Revenue
Retail
The Game 5.99 100 599
The Games Soundtrack .99 15 14.85
DLC 1.99 30 59.70
Wholesale/Dealer Price** (Steam)
The Game 5.27 150 790.50
DLC 1.39 60 83.40
Outfit Pack (DLC) 1.39 50 69.50
Brick and Mortar Store Price*
The Game 4.49 150 673.50
Total Revenue Gained 2289.65
**Steam takes 30% of sales.
*Brick and Mortar Store takes 25%
Return on Investment (ROI)
Horrorble Games’ ROI would be 52.64% based on a profit of $2289.65 projected by the
close of the first year.
The ROI could decrease as far as -33.33% based on a loss of $500.00 on the lower end and
increase by ROI of 166.67% based on a profit of $2500.00 on the higher end.
This range was based on plus/minus of 25% based on research into our projected target
market.
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IX. Marketing
Marketing Tools
Gods and monsters
1. Homepage with game and updates
2. Instagram ad showing zombie inmate
3. Twitter ad showing zombie inmate
4. YouTube ad showing gameplay
5. Instagram ad showing gameplay
6. Poster ad in game store
7. Recorded reactions to gameplay posted on YouTube
8. Social media links on homepage
9. Branded posters with developer logo
10. Testimonials from gamers
11. Instagram ad explaining creative inspiration
12. Twitter ad explaining creative inspiration
13. Magazine ad
14. Purchasable prison posters
15. Prison zombie ad on YouTube
Promotion
Pre-Release (May-August)
Strategy
The pre-release strategy for “A Night to Dismember” is to first make targeted social
media advertisements. The ads are meant to simply show snippets of gameplay and
information that will get people talking about the game. These ads will all also say where
the game will be found and how it is played/downloaded. Social media sites like Instagram
and Twitter will run ads for relatively cheap. These are especially effective when setting
them to a specific geographical area. Also, flyers and posters stating the release date and
how to play as well as the game’s and the developers’ logos will be placed near game stores,
schools, and tech stores like Apple.
Tactics
• May 1st – May 5th: Photo ad on Instagram showing zombie and where
to play the game
• May 7th – May 14th: Photo ad on Twitter showing zombie and where to
play the game
• June 10th – June 15th: Send an affiliate to put up posters before the 6th
anniversary event at the local Gods and Monsters store– 5421
International Drive, Orlando, FL, 32819
• July 1st – July 6th: Post developer info on “A Night to Dismember”
website containing bio and experiences
12. 12
• July 26th – August 1st: Upload short gameplay snippet on YouTube,
recorded by a developer or tester
• August 10th – August 17th: Gameplay of tester screenshotted and
posted on Instagram
Release (October)
Strategy
The goal for the release of this game is to get it seen by as many people within the
target market as possible. By continuing social media presence, “A Night to Dismember”
will become an increasingly common thing for gamers to see and hear. Since this release
has been advertised for months, it should be anticipated by fps and horror game players.
The plan will continue to unfold by highlighting each distribution avenue. The website for
the game will be filled out to include important information about the developers and the
game itself.
Tactics
§ September 29th - October 1st: Send team of three to put up posters
with a zombie picture and where to play the newly released game
near entrances and exits at Rosen Shingle Creek for the Fantasma
Haunt and Horror Convention – 9939 Universal Blvd, Orlando, FL
§ October 1st: Post release on developer and game Social medias (incl.
website, twitter, etc.)
§ October 5th – October 12th: Multiple advertisements showing
gameplay by testers circulated through Instagram and Twitter
§ October 12th: Update website with testimonials from gamers
explaining key differentiators in “A Night to Dismembers gameplay
§ October 25th – October 30th: Post prison zombie ad on YouTube
Post-Release (November - April)
Strategy
“A Night to Dismember” will derive a lot of its successes and failures from the post-
release portion of the marketing plan. The main goal here is to keep players engaged as
well as continue to expand the customer base and grow. It’s important to keep up social
media presence here to remain relevant and on gamers’ radars. Players enjoying “A Night
to Dismember” will also want content that they can share with others. They will also be
looking for content to reinforce their experience. To meet the wants, walkthroughs and
more interesting clips should be posted on the homepage and social media.
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Tactics
§ November 11th – 18th: Post Instagram stories and Tweet about
inspiration for game and why it feels different than other FPS and
zombie style games
§ December 3rd – 10th: Post eye-catching screenshot of gameplay to
Instagram and Twitter
§ December 22nd – 26th: Make holiday posts on Instagram and twitter
with something festive, zombies, and the game and developers names
and logos
§ January 1st – 6th: Send two people to pin up posters near exit of Gods
and Monsters store– 5421 International Drive, Orlando, FL, 32819
§ February 6th – 10th: Post testimonials and fun/eye catching gameplay
clips from fans or testers on social media (Twitter, Instagram)
§ April 1st – 6th: Post a compilation of clips (either funny/action
packed/or informative) on YouTube, post its release on Instagram
and Twitter
§ April 11th – 13th: Send two teams of two to put up posters at local
GameStop game stores to celebrate game’s upcoming anniversary –
4200 Conroy Rd STE M217, Orlando, FL; AND 2430 S Kirkman Rd,
Orlando, FL
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X. Budget
Tactic Specifics Frequency (e.g.
daily, monthly,
quarterly)
Annual
Cost
Software
C++20 Coding software One time $289
Unity Game engine Monthly $420
Manufacturing
Shipping Shipment of games to brick-
and-mortar store
Quarterly $102
Media Advertising
Print Make and shipment of
posters for instore
Quarterly $250
Online Social Media Monthly $200
Website
Domain Name One year $3
Hosting Monthly $96
Product Placement Fees Steam One time $100
TOTAL $1460