3. The semantic-organization tools like
databases and concept-mapping tools and
knowledge-building tools like simulations,
visualization tools, hypertext and
hypermedia are some of the examples of
mindtools that promote student learning
using technology applications. Media-
authoring software, expert systems, and
4. DATABASE
A type of software that organizes data for easy
and quick retrieval for information.
ACCESS
SPREADSHEET
5. COLLABORATIVE DATABASE
A special type of database that supports a
shared process of knowledge building; it
engages students in a problem solving process.
7. CONCEPT MAP
A graphical tool to organize and represent
knowledge.
bubble.us
Wise mapping Kidspiration app
Word processor
8. SIMULATION
Provides a simplified version of phenomena, environments,
or processes that allow students to interact with, or
manipulate and observe the effects of those manipulations.
Oregon trail
Sim city
Microworld
Interactive
10. HYPERMEDIA
A hypertext with media elements (e.g. images,
sounds, videos, animations, and others.
11. DIGITAL STORYTELLING
Enable learners to reflect, represent, narrate,
and communicate their views, facts and
information.
iMovie
Garageband
MS
PowerPoint
Apple’s
keynote