1. I hardly used any of the options on the FX system, due to there being so many complicated sound
effect modifiers, I decided to stick with the basics and just change the frequency of the sequence.
The audio sequence was made with the classic end game sound effect style type in mind.
This is what the audio pattern looks
like from the piano board.
The sound sequence that I created sounds like it should be in a classic game, and the audio sequence sound should
activate when the level is failed. As i think the sound tone suits this kind of sound effect trigger.