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KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
Kabasalan, Zamboanga Sibugay
Project
EASIER
Efficient and
Accessible
School
Innovation of
E-teaching
Resources
CREATIVE
Writing
JENNIFER J. SIMYUNN
Master Teacher II
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Identify the various elements,
techniques, and literary devices in
various modes of fiction
HUMSS_CW/MPIg-i-11
Identify the elements of fiction
and literary devices
 Plot Devices
 Finales
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Flash fiction is a
genre of fiction,
defined as a very
short story. It
can be as short as
a few words
(while short
stories typically
run for several
pages)
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
PLOT DEVICES
- is an object, a character or a concept introduced
into the story by the author to advance its plot.
1. Plot Twist
- is any unexpected turn of the story that gives a
new view on its entire topic. A plot twist at the end
of the story is called a twist ending.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
2. A Flashing Arrow
- is a technique used to focus the readers’, but not the characters’
attention on an object or a location that will be important later in the
story.
Example of this in a movie include: a camera close-up in a horror
movie that suggests information such as danger from an unlocked
door; a scene in an action film in which the hero is in a difficult-to-
escape situation, a brief cut to a shot of the item they will use to save
themselves
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
3. A Red Herring
Is a plot device that distracts the readers attention from the
plot twists that are important for the story. It is used to maintain
tension and uncertainty.It is a misleading clue. It’s a trick used by
storytellers to keep the reader guessing about what’s really going
on. You think you’ve solved the mystery? Guess again. The key
evidence was just a red herring, and the questions remain
unsolved.
In a broader sense, the term can be used to describe any
kind of misdirection used by a storyteller.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
4. A Deathrap
- is a plot device that the villain uses to try to kill the
protagonist and satisfy his own sadistic desires.
5. A Comic Book Death
- is a techinque that makes a major character die or
disappears for forever,but character reappears later in
the story.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
6. A Dark And Stormy Night
is a cliché-like opening that usually includes darkness,
violent lightning,and a general mood of solitude.
7. Reverse Chronology
- is a technique where begins at the end and works back
towards the beginning.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
8. In Medias Res
- is a literary technique where narratives starts in the
middle of the story instead of from the beginning. The
characters,setting and conflict are often introduced
through a series of flashbacks.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
FINALES
There are several patterns for story endings:
1. A cliff hanger
- is an abrupt ending that leaves the plot incomplete,
without denouement.
2. A twist ending
- is an unexpected finale that gives an entirely new vision
on the entire plot.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
3. A happy ending
- is a finale when everything ends in the best way for the
hero.
4. A poetic justice
- is a type of a happy ending where the virtue is rewarded
and the vice is punished.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
5. Deus ex machina
- a plot device dating back to ancient Greek theatre,
where the conflict is resolved through means (by
god, deus) that seem unrelated to the story.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is any unexpected
turn of the story
that gives a new
view on its entire
topic.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is a technique used to
focus the readers’, but
not the characters’
attention on an object
or a location that will
be important later in
the story.
Flashing Arrow
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is a plot device that
the villain uses to try
to kill the protagonist
and satisfy his own
sadistic desires
Deathrap
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is a plot device that
the villain uses to try
to kill the protagonist
and satisfy his own
sadistic desires
Comic Book Death
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
is a techinque that
makes a major character
die or disappears for
forever,but character
reappears later in the
story.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is an abrupt ending
that leaves the plot
incomplete, without
denouement
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
- is an unexpected
finale that gives an
entirely new vision
on the entire plot.
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL
Project EASIER
Efficient and Accessible School Innovation
of E-Teaching Resources
KABASALAN SCIENCE AND
TECHNOLOGY HIGH SCHOOL

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c-writing lesson 4 - April 3-5.pptx

  • 1. KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL Kabasalan, Zamboanga Sibugay Project EASIER Efficient and Accessible School Innovation of E-teaching Resources CREATIVE Writing JENNIFER J. SIMYUNN Master Teacher II
  • 2. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 3. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 4. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 5. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 6. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL Identify the various elements, techniques, and literary devices in various modes of fiction HUMSS_CW/MPIg-i-11 Identify the elements of fiction and literary devices  Plot Devices  Finales
  • 7. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 8. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL Flash fiction is a genre of fiction, defined as a very short story. It can be as short as a few words (while short stories typically run for several pages)
  • 9. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL PLOT DEVICES - is an object, a character or a concept introduced into the story by the author to advance its plot. 1. Plot Twist - is any unexpected turn of the story that gives a new view on its entire topic. A plot twist at the end of the story is called a twist ending.
  • 10. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 2. A Flashing Arrow - is a technique used to focus the readers’, but not the characters’ attention on an object or a location that will be important later in the story. Example of this in a movie include: a camera close-up in a horror movie that suggests information such as danger from an unlocked door; a scene in an action film in which the hero is in a difficult-to- escape situation, a brief cut to a shot of the item they will use to save themselves
  • 11. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 3. A Red Herring Is a plot device that distracts the readers attention from the plot twists that are important for the story. It is used to maintain tension and uncertainty.It is a misleading clue. It’s a trick used by storytellers to keep the reader guessing about what’s really going on. You think you’ve solved the mystery? Guess again. The key evidence was just a red herring, and the questions remain unsolved. In a broader sense, the term can be used to describe any kind of misdirection used by a storyteller.
  • 12. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 4. A Deathrap - is a plot device that the villain uses to try to kill the protagonist and satisfy his own sadistic desires. 5. A Comic Book Death - is a techinque that makes a major character die or disappears for forever,but character reappears later in the story.
  • 13. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 6. A Dark And Stormy Night is a cliché-like opening that usually includes darkness, violent lightning,and a general mood of solitude. 7. Reverse Chronology - is a technique where begins at the end and works back towards the beginning.
  • 14. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 8. In Medias Res - is a literary technique where narratives starts in the middle of the story instead of from the beginning. The characters,setting and conflict are often introduced through a series of flashbacks.
  • 15. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL FINALES There are several patterns for story endings: 1. A cliff hanger - is an abrupt ending that leaves the plot incomplete, without denouement. 2. A twist ending - is an unexpected finale that gives an entirely new vision on the entire plot.
  • 16. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 3. A happy ending - is a finale when everything ends in the best way for the hero. 4. A poetic justice - is a type of a happy ending where the virtue is rewarded and the vice is punished.
  • 17. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL 5. Deus ex machina - a plot device dating back to ancient Greek theatre, where the conflict is resolved through means (by god, deus) that seem unrelated to the story.
  • 18. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is any unexpected turn of the story that gives a new view on its entire topic.
  • 19. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is a technique used to focus the readers’, but not the characters’ attention on an object or a location that will be important later in the story. Flashing Arrow
  • 20. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is a plot device that the villain uses to try to kill the protagonist and satisfy his own sadistic desires Deathrap
  • 21. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is a plot device that the villain uses to try to kill the protagonist and satisfy his own sadistic desires Comic Book Death
  • 22. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL is a techinque that makes a major character die or disappears for forever,but character reappears later in the story.
  • 23. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is an abrupt ending that leaves the plot incomplete, without denouement
  • 24. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL - is an unexpected finale that gives an entirely new vision on the entire plot.
  • 25. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 26. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 27. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 28. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 29. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 30. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 31. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 32. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 33. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL
  • 34. Project EASIER Efficient and Accessible School Innovation of E-Teaching Resources KABASALAN SCIENCE AND TECHNOLOGY HIGH SCHOOL