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Game Sense
Approach
An Explanation and Rationale
Mr. Jarrod Dengate, 6D
What is Game Sense Approach?
 Put simply, it is the breaking down and modification of a
game (e.g. Rugby, Football or Basketball) to focus on
core areas, including passing, shooting and positioning
 Student’s skill, technique and decision making are all
improved through these modified games (Light, 2004).
 The game is then built back up through progress
sequences that provide opportunities for development.
 This approach puts the game at the heart of the
lessons (Light, 2012).
Why Use Game Sense?
 Game Sense has proven to have more positive results on
student development and participation compared to traditional
technique training.
 As identified by Light (2004), because the game is modified the
ability level of students can range from introductory to elite and
they can still actively participate in the activity.
 Due to this, student inclusivity is improved (Kirk & Macdonald,
1998).
 As students are playing a modified version of the game, Activities
are designed to test skills in game-like situations and develops
decision making skills (Light & Robert, 2007).
 When compared to traditional ‘skill-drill’ games, game sense can
develop more “complete players” (Light, 2004).
How Does it Promote
Fundamentals of Movement?
 As outlined in the syllabus, there are several movement
skills that all students must develop (NSW DET, 2000).
 These fundamentals involve movement skills including
jumping, throwing and kicking.
 Focusing on one movement skill at a time can prove
tedious to students and makes it difficult to facilitate to
student ability levels.
 However, through the game sense approach all of
these fundamental skills can be developed and
mastered through playing much more student-
appropriate games from various sports.
Benefits of Game Sense
 Student development that goes beyond traditional
training
 Promotes inclusion and student participation
 Fun and enjoyable activities that develop students
game techniques and understanding
 Applicable to all skill levels
 Skill development is integrated into playing the
game
 Students are exposed to a wide variety of sports
and disciplines
Why it is Used in Classrooms
 Beyond student competency in the game, it is also
a more engaging and motivating way for students
to learn physical education.
 Offers a more inclusive and enjoyable alternative
to traditional skill-drill games, which are repetitive
and only develop one form of movement and skill.
 Students learn through playing, this also gives
them a chance to reflect on their abilities and
game decisions.
Other Benefits
 Increases self confidence
 Appreciation for the game is developed which
is an effective motivator for future
development
 Encourages students to attempt new
challenges
 Can give students a different perspective
 Provides the opportunity for students to reflect
on their own experiences
Reference List
 Board of Studies, NSW. (2007). Personal development, health and
physical education K-6 syllabus. Sydney: Author. Retrieved from NESA
website: http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/
learning-areas/pdhpe/pdhpe-k-10-2018
 Kirk, D., & Macdonald, D. (1998). Situated Learning in Physical
Education. Journal of Teaching in Physical Education, 17(3), 376-387.
 Light, R. (2004). Coaches’ experiences of Game Sense: opportunities and
challenges. Physical Education and Sport Pedagogy, 9(2), 115-131.
 Light. R., & Robert, J. (2010). The impact of Game Sense pedagogy on
Australian rugby coaches’ practice: a question of pedagogy. Physical
Education and Sport Pedagogy, 15(2), 103-115.
 Light, R. (2012). Game Sense: Pedagogy for Performance, Participation
and Enjoyment. London, England: Routledge.

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PDHPE Slideshow

  • 1. Game Sense Approach An Explanation and Rationale Mr. Jarrod Dengate, 6D
  • 2. What is Game Sense Approach?  Put simply, it is the breaking down and modification of a game (e.g. Rugby, Football or Basketball) to focus on core areas, including passing, shooting and positioning  Student’s skill, technique and decision making are all improved through these modified games (Light, 2004).  The game is then built back up through progress sequences that provide opportunities for development.  This approach puts the game at the heart of the lessons (Light, 2012).
  • 3. Why Use Game Sense?  Game Sense has proven to have more positive results on student development and participation compared to traditional technique training.  As identified by Light (2004), because the game is modified the ability level of students can range from introductory to elite and they can still actively participate in the activity.  Due to this, student inclusivity is improved (Kirk & Macdonald, 1998).  As students are playing a modified version of the game, Activities are designed to test skills in game-like situations and develops decision making skills (Light & Robert, 2007).  When compared to traditional ‘skill-drill’ games, game sense can develop more “complete players” (Light, 2004).
  • 4. How Does it Promote Fundamentals of Movement?  As outlined in the syllabus, there are several movement skills that all students must develop (NSW DET, 2000).  These fundamentals involve movement skills including jumping, throwing and kicking.  Focusing on one movement skill at a time can prove tedious to students and makes it difficult to facilitate to student ability levels.  However, through the game sense approach all of these fundamental skills can be developed and mastered through playing much more student- appropriate games from various sports.
  • 5. Benefits of Game Sense  Student development that goes beyond traditional training  Promotes inclusion and student participation  Fun and enjoyable activities that develop students game techniques and understanding  Applicable to all skill levels  Skill development is integrated into playing the game  Students are exposed to a wide variety of sports and disciplines
  • 6. Why it is Used in Classrooms  Beyond student competency in the game, it is also a more engaging and motivating way for students to learn physical education.  Offers a more inclusive and enjoyable alternative to traditional skill-drill games, which are repetitive and only develop one form of movement and skill.  Students learn through playing, this also gives them a chance to reflect on their abilities and game decisions.
  • 7. Other Benefits  Increases self confidence  Appreciation for the game is developed which is an effective motivator for future development  Encourages students to attempt new challenges  Can give students a different perspective  Provides the opportunity for students to reflect on their own experiences
  • 8. Reference List  Board of Studies, NSW. (2007). Personal development, health and physical education K-6 syllabus. Sydney: Author. Retrieved from NESA website: http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/ learning-areas/pdhpe/pdhpe-k-10-2018  Kirk, D., & Macdonald, D. (1998). Situated Learning in Physical Education. Journal of Teaching in Physical Education, 17(3), 376-387.  Light, R. (2004). Coaches’ experiences of Game Sense: opportunities and challenges. Physical Education and Sport Pedagogy, 9(2), 115-131.  Light. R., & Robert, J. (2010). The impact of Game Sense pedagogy on Australian rugby coaches’ practice: a question of pedagogy. Physical Education and Sport Pedagogy, 15(2), 103-115.  Light, R. (2012). Game Sense: Pedagogy for Performance, Participation and Enjoyment. London, England: Routledge.