2. What is Game Sense?
• Game Sense approach is student centred where students are
encouraged to be active as well as thinking critically.
• Game Sense uses questioning to stimulate thinking skills (Light,
2004).
• Game Sense approach games are categorised into invasion
games, target games, striking games and net/ wall games
(Light, 2013).
• The Game Sense approach places a strong emphasis on skill
development through decision making, problem solving and
higher order thinking.
• Game sense approach promotes guided discovery of skills.
3. Fundamental Movement Skills
• The 12 fundamental movement skills are foundational for a range of
physical activities (Department of Education and Training, 2000).
• These fundamental skills are categorised as:
-Locomotor skills which include running, jumping, hopping, skipping,
galloping, leaping and dodging (Department of Education and Training,
2000).
- Non-locomotor skills which include static balancing, bending, swaying,
twisting and turning (Department of Education and Training, 2000).
- Manipulative skills which include catching, throwing and kicking
(Department of Education and Training, 2000).
• The Game Sense approach can be used to help develop and teach
fundamental movement skills.
4. Why is Game Sense important?
• Game sense approach allows students to inquire, problem
solve and raise questions (Pill, 2013).
• It is inclusive and can be modified to suit different learning
needs.
• It promotes creativity, engagement and students are able to
discover skills through their participation.
• Game sense approach promotes team work, cooperation and
learning of movement skills.
• Students are discovering skills which can be applied to a range
of situations and games.
• This can build a strong foundation for lifelong skills and
learning.
5. The Strengths of Game Sense
• Game sense allows modification and can be adjusted to suit the
learning needs of students.
• Students are able to gain a deeper understanding of the game, the
objectives and what is required to participate in the game
successfully.
• The students are able to work towards the type of skills required to
reach that objective.
• The students can apply this new skill into a different game or
situation.
• The students are physically active and using critical thinking skills.
• Students are able to problem solve, work in a team, question, inquire
and make decisions.
6. PDHPE Syllabus Content
• The Game Sense approach is aligned with the NSW K-6 PDHPE Syllabus
(Board of Studies, 2007).
• This can be seen through the following outcomes:
ALS1.6 Participates in physical activity, recognising that it can be both
enjoyable and important for health (Board of Studies, 2007).
GSS1.8 Performs fundamental movement skills with equipment in minor games
(Board of Studies, 2007).
GSS2.8 Participates and uses equipment in a variety of games and modified
sports (Board of Studies, 2007).
GSS3.8 Applies movement skills in games and sports that require
communication, cooperation, decision making and observation of rules (Board
of Studies, 2007).
• These outcomes will be used to guide Game Sense teaching approaches.
7. Reference List
Board of Studies, NSW. (2007). Personal development, health and physical
education K- 6: Syllabus. Sydney, Australia: Board of Studies.
Light, R. (2004). Coaches' experiences of Game Sense: opportunities and
challenges. Physical Education & Sport Pedagogy, 9(2), 115-131.
Light, R. (2013). Game sense: Pedagogy for performance, participation and
enjoyment. New York, USA: Routledge.
NSW Department of Education and Training. (2000). Get skilled, Get active: A K-6
resource to support the teaching of fundamental movement skills. Ryde, Australia:
NSW Department of Education and Training.
Pill, S. (2013). Play with purpose: Game sense to sport literacy. Hindmarsh, SA:
Australian Council for Health, Physical Education and Recreation.