4. Our business idea supports this vision by providing products of quality and value so that we can help people to
turn their ideas into reality and to take education to the next level.
Our Vision To help more people enjoy creating while having fun.
Global STEAM Education Solution Provider
Makeblock Co., Ltd, founded in 2013, is a global STEAM education solution provider. Targeting the STEAM education and
entertainment markets for schools, educational institutions, and families, Makeblock provides comprehensive hardware,
software, content solutions, and top-notch robotics competitions, with the aim of achieving deep integration of technology and
education.
About Makeblock
About Us Our Philosophies Our Products MakeX
Hardware Software Content Competition
Our Mission
5. Founder & CEO
Jasen Wang (Wang Jianjun), the founder and CEO of Makeblock
(Makeblock Co., Ltd), is a robotics enthusiast, a product manager, and a
hardcore maker. He has been once ranked as one of the 30 top
entrepreneurs under the age of 30 by Forbes China.
Wang started Makeblock with the aim of helping people turn their ideas
into real physical objects. With the power of innovation and technology,
Makeblock allows more people to enjoy creating and have fun.
About Us Our Philosophies Our Products MakeX
About Makeblock
6. 2012
Born in HAXLR8R program
2013
2014
2015
2016
2017
2018
2019
1000 edu institutions
Series A: $6 million
mBot 30k+
25K+ school
4.5million Users
4 subsidiaries
6millon
users
8millon users mTiny
Codey Rocky
About Us Our Philosophies Our Products MakeX
Milestone
mBlock
Blockly APP Airblock
Neuron
Exlorer Kit
Series C:
$44 million
¥3 million
Series B:
$30 million
mBlock APP
Laserbox
7. About Us Our Philosophies Our Products MakeX
United States
Netherlands
Hong Kong SAR, China
Japan
Four Subsidiaries 140+
2,000+
25,000+
8,000,000+
Countries
Training
institutes
Schools
Global users
Global Business Profile
8. Makeblock and the Osaka
Chamber of Commerce and
Industry together donated
hundreds of Codey Rocky to
the Osaka Education
Committee to popularize
STEAM education among
Japanese primary schools.
Makeblock’s STEAM
education solutions have
entered over 5000 middle
schools in China with the aim
to provide better education.
Over 50% of schools in Hong
Kong are using Makeblock’s
STEAM education solutions.
Japan China HongKong,China
About Us Our Philosophies Our Products MakeX
Global Education Profile
9. Makeblock co-published
programming materials with
the French publishing house
Éditions Delagrave for more
than 6,000 public
primary/middle schools.
Makeblock and the Education
Department of Mexico Jalisco
together Broke the Guinness
Record of the World’s Largest
Robotics Class.
France Mexico
Global Education Profile
U.S.
Makeblock Neuron Explorer Kit is
sold at Apple Stores and
apple.com worldwide, introducing
Swift Playgrounds for a better
global programming education.
About Us Our Philosophies Our Products MakeX
10. Africa Russia Turkey
Makeblock is the Official
STEAM Robot Education
Solutions Supplier of
RobotsMali National
Collaborative Robotics
Education Center
Makeblock’s STEAM
education solutions have
been used by Russia’s
key public project
Children’s Science and
Technology Park
“Kvantorium (Кванториум)
Makeblock cooperated
with local NGO Habitat to
popularize youth
programming education
among 2,000 colleges and
universities.
Makeblock with
Portuguese and Bulgarian
research groups completed
the data collection task at
the Bulgarian Antarctic
research station.
Antarctic
About Us Our Philosophies Our Products MakeX
Global Education Profile
12. Media Partners
Media Exposure - Makeblock was featured in 15,789 media reports worldwide in 2018
About Us Our Philosophies Our Products MakeX
13. Makerathon
The maker's gene of Makeblock
The Makerathon has been the core cultural sign of
Makeblock, carrying the maker's spirit of creation and
sharing.
The Makerathon is a creative race that full of thought
collision, creativity and focus. It brings creative people to
work together in teams, using tools such as machinery,
electronic parts and software to complete robot tasks in 24
hours and perform roadshows, races or displays.
About Us Our Philosophies Our Products MakeX
Editor's Notes
2012 ,Successfully incubated as the first Chinese project to be selected for HAX.
2013, Raised 3 million RMB in an angel round of funding from Cloud Angel Funds
Incorporated as Makeblock Co ., Ltd
2014, Raised 6 million US Dollars in a series A round of funding from Sequoia Capital
Launched mBlock, a visual programming software based on Scratch with hardware-support; officially entered the educational market
2015, Partnered with over 1,000 educational institutions
Launched mBot, a programmable DIY robot kit, and mDrawBot, a drawing robot kit
2016, Released the first game-based programming app for STEAM education, mBlock Blocky
Launched the modular and programmable drone, Airblock
Held the national Robocom together with the Central Government of China
Integrated Microsoft Cognitive Services with mBlock
Products sold on international marketplaces and used by more than 25,000 schools
Opened the first brick and mortar experience store, officially entering the mass consumer market
2017, Surpassed 4.5 million global users
Released Codey Rocky, a smart robot for coding and AI learning
Set up the U.S., Europe, Hong Kong and Japan subsidiaries
Partnered with SoftBank C&S, and officially entered the Japanese market
Launched MakeX Robotics Competition for teenagers
Raised 30 million US Dollars in a series B round of funding at a 200 million US Dollars valuation led by Evolution Media China and Shenzhen Capital Group Co., Ltd.
Launched the programmable electronic building block platform Makeblock Neuron
2018, Announced official Chinese name Tongxinzhiwu (童心制物)
Released a smart desktop laser cutter Laserbox, a 10-in-1 DIY robot kit Motionblock and a wireless single board computer Makeblock Halocode
Partnered with Gratnells, a world-renowned classroom storage system provider, for classroom management and storage solutions
Neuron Explorer Kit boarded Apple.com and Apple Stores. Its compatibility with Swift Playgrounds software helps promote coding education comprehensively
Raised 44 million US Dollars series C round funding at a 367 million US Dollars valuation led by CICC Alpha, a subsidiary of CICC direct investment platform
Joined efforts with Vernier Software & Technology on a CSTA standard course for STEAM education
Surpassed 6 million global users
2019, Surpassed 8 million global users
Released customized STEAM Education Solutions
Updated mBlock for PC users.
Released an early childhood education robot mTiny and STEAM Coding Box for family users
International design Excellent Awards(US) Airblock in 2017;
K-Design Award(Korea) Neuron in 2017;
Edison Gloden Awards Neuron in 2018;
Family Choice Award(US) mBot series & Codey Rocky in2017;
Reddot Design Award (Germany) Airblock & Neuron in 2017;
IF Design Award(Germany) Airblock & Neuron in 2018;
Good Design Award(Japan) Neuron in 2017;
Kokoa Education Standrad (Finland) Neuron & Codey Rocky & mBot in 2018