2. TECHNOLOGY
• Technology is a term with origins in the Greek "technologia," "techne" ("craft")
and "logia," ("saying").
• Technology is a broad concept that deals with a specific usage and knowledge
of tools and crafts, and how it affects a species' ability to control and adapt to
its environment. In human society, it is a consequence of science
and engineering, although several technological advances predate the two
concepts.
• However, a strict definition is elusive; "technology" can refer to material objects
of use to humanity, such as machines, hardware or utensils, but can also
encompass broader themes, including systems, methods of organization, and
techniques. The term can either be applied generally or to specific areas:
examples include "construction technology," "medical technology," or "state-of-
the-art technology.“
3. • The word "technology" can also be used to refer to a collection of techniques. In this context, it is the current
state of humanity's knowledge of how to combine resources to produce desired products, to solve problems,
fulfill needs, or satisfy wants; it includes technical methods, skills, processes, techniques, tools and raw
materials. When combined with another term, such as "medical technology" or "space technology," it refers
to the state of the respective field's knowledge and tools. "State-of-the-art technology" refers to the high
technology available to humanity in any field.
• The branch of knowledge that deals with the creation and use of technical means and their interrelation with
life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied
science, and pure science.
• The application of scientific knowledge to the practical aims of human life or, as it is sometimes phrased, to
the change and manipulation of the human environment.
4. INFORMATION AND COMMUNICATION TECHNOLOGY
• defined as a diverse set of technological tools and resources used to transmit,
store, create, share or exchange information.
• refers to all the technology used to handle telecommunications, broadcast
media, intelligent building management systems, audiovisual processing and
transmission systems, and network-based control and monitoring functions.
• an extensional term for information technology (IT) that stresses the role
of unified communications and the integration
of telecommunications (telephone lines and wireless signals) and computers,
as well as necessary enterprise software, middleware, storage and audiovisual,
that enable users to access, store, transmit, understand and manipulate
information.
5. EDUCATIONAL TECHNOLOGY
• The field of study that investigates the process of analyzing, designing,
developing, implementing, and evaluating the instructional environment,
learning materials, learners, and the learning process in order to improve
teaching and learning.
• A term used to describe a wide array of teaching-and-learning–related
software and hardware that's increasingly being used in college and university
classrooms.
• Focuses on “the technological tools and media that assist in the
communication of knowledge, and its development and exchange.”
6. MEDIA
• Media is the plural form of medium, which (broadly speaking) describes any
channel of communication. This can include anything from printed paper to
digital data, and encompasses art, news, educational content and numerous
other forms of information.
• This is a term which covers all the means of communication which have
functions such as informing, raising awareness, education, socialization,
entertainment and agenda setting, including all kinds of oral, written and
visual images.
7. INSTRUCTIONAL SYSTEM
• An instructional system is an arrangement of resources and procedures to
promote learning. Instructional design is the systematic process of developing
instructional systems and instructional development is the process of
implementing the system or plan.
• A specific arrangement or organization of appropriate human and material
resources, methods, and tools to help a student in achieving the learning and
instructional objectives through a chain of transformations (Dick, Carey, and
Carey 54). In an instructional system, people, including educators and
students, materials, including computers, books, and teaching resources, and
instructional methods and strategies work to assist in reaching the goal for a
learner. Therefore, instructional systems can be discussed as perfectly working
arrangements that include carefully selected elements connected to form one
system.
8. INSTRUCTIONAL TECHNOLOGY
• Instructional technology is the use of a variety of digital technology such as
the internet, web-based applications, computer devices, online curriculum and
more to facilitate and enhance student learning in the classroom.
• Instructional technology is the branch of education concerned with the
scientific study of instructional design and development. The main purpose of
instructional designers is to create engaging, effective learning experiences.
• A systematic way of designing, carrying out, and evaluating the total process
of learning and teaching in terms of specific objectives, based on research in
human learning and communication and employing a combination of human
and non- human resources to bring about more effective instruction.
9. TECHNOLOGY TOOLS
• An electronic, digital or physical tool that can expand the human ability for
performing tasks or generating products. For example: word processor,
presentation program, spreadsheet program, graphics editing program,
picture editor, movie editor, video format converter, web design editors, web
design programs and platforms, web design script languages, web applets,
voice recorder, digital video camera, etc.
• Digital infrastructures such as; computers, laptops, desktops, data projector,
software programs, printers scanners and Interactive teaching box.