2. Who Am I?
●
Game Dev of a game called FiKo
●
Creator of VUI (an IMGUI)
https://github.com/heroseh/vui
●
Stream Mon – Fri 1PM GMT
https://twitch.tv/heroseh
●
Twitter: @_herose_ 2
20. Problems of the stack approach
20
●
Doing to much at once
●
Fixed or Auto sizing only, cannot fill the
parent or ratio of parent
●
Animation is harder since you create new
controls each time.
21. Build controls - tree
21
Internal Build State Pointers
P = Parent Control
PS = Previous Sibling Control
P
P
PS
8
21
25
27
PS
PS
22. 22
Internal Build State Pointers
P = Parent Control
PS = Previous Sibling Control
P
P
PS
8
21
25
27
PS
PS
Build controls – tree (later iteration)
P
PS
11
PS
17
PS
15