Michelle HoneySchool of Nursing, University of AucklandKelley ConnorDepartment of Nursing, Boise State University, Idaho U...
Simulation<br /><ul><li>Complex, interactive, and social experience
Mimics real-life
Trained role-players
High-fidelity mannequins
Genuine equipment
Authenticity
safe method for development of skills, </li></ul>competency & confidence through practice<br />
Multi-User Virtual Environment<br /><ul><li>Electronic virtual world in cyberspace
Multiple simultaneous users
Person uses an ‘avatar’
Avatars interact with objects & each other
Communication through action, voice </li></ul>and/or text chat<br /><ul><li>shared experiences similar to real world</li><...
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Transforming Learning: Using a Multi-User Virtual Environment for simulation

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Michelle Honey
School of Nursing, University of Auckland
(4/11/10, Civic 2, 10.30)

Published in: Health & Medicine, Technology
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Transforming Learning: Using a Multi-User Virtual Environment for simulation

  1. 1. Michelle HoneySchool of Nursing, University of AucklandKelley ConnorDepartment of Nursing, Boise State University, Idaho USA<br />Transforming Learning: <br />Using a Multi-User Virtual Environment for <br />simulation<br />
  2. 2. Simulation<br /><ul><li>Complex, interactive, and social experience
  3. 3. Mimics real-life
  4. 4. Trained role-players
  5. 5. High-fidelity mannequins
  6. 6. Genuine equipment
  7. 7. Authenticity
  8. 8. safe method for development of skills, </li></ul>competency & confidence through practice<br />
  9. 9. Multi-User Virtual Environment<br /><ul><li>Electronic virtual world in cyberspace
  10. 10. Multiple simultaneous users
  11. 11. Person uses an ‘avatar’
  12. 12. Avatars interact with objects & each other
  13. 13. Communication through action, voice </li></ul>and/or text chat<br /><ul><li>shared experiences similar to real world</li></li></ul><li>Second Life<br /><ul><li>Online 3D virtual world
  14. 14. Developed by Linden Labs
  15. 15. Free to download
  16. 16. http://secondlife.com
  17. 17. 1 million individual users/month access S.Life
  18. 18. Other MUVEs –
  19. 19. Active Worlds (http://activeworlds.org)
  20. 20. Twinity(http://twinity.com)
  21. 21. Croquet Consortium (http://www.opencroquet.org)
  22. 22. Unity 3D (http://unity3d.com)</li></li></ul><li>Our Project <br /><ul><li>International project - 2 Schools of Nursing
  23. 23. Undergraduate nursing students
  24. 24. Based on scenario of woman with postpartum haemorrhage
  25. 25. Small number of student volunteers
  26. 26. 2 sessions of the simulation–1 from each School of Nursing
  27. 27. Roles
  28. 28. 3 student nurses
  29. 29. 1 patient (nurse educator) and 1 senior nurse (nurse educator)
  30. 30. 1 family member (student or educator)
  31. 31. Learning focus:
  32. 32. Recognizing abnormal presentation in a postpartum assessment
  33. 33. Nursing interventions for haemorrhage
  34. 34. Communication</li></li></ul><li>Preparing for simulation<br />Identify learning topic<br />Prepare the medium – buildings, objects<br />Pre-simulation preparation - knowledge<br />Educators – practice and test<br />
  35. 35.
  36. 36. Preparing the students<br /><ul><li>Volunteers asked to access and create </li></ul> their avatar <br /><ul><li>Need to practice moving and talking
  37. 37. Orient students to environment
  38. 38. How to wash hands, take pulse
  39. 39. Prepare students for scenario (handover)</li></ul>THEN<br /><ul><li>Run the simulation (10-20 mins)
  40. 40. Debrief *****
  41. 41. Evaluate</li></li></ul><li>
  42. 42. Findings - Students<br />Overwhelmingly positive<br />Enjoyed the novelty <br />“Weird and fun”<br />Scenario “seemed real”<br />“We had to think and act quickly” <br />“Taught me about responding and thinking<br /> on my feet” <br />A sense of realism<br />
  43. 43. Findings -Nurse educators<br />Need for practice<br />Previous simulation experience helped<br />Valuable lessons from pilot <br />Students need adequate preparation<br />Testing (found call button was missing)<br />Debrief is essential<br />
  44. 44. Findings -technology<br />Problems likely to occur<br />Repeated testing<br />Sound issues<br />Creation of environment & props time intensive<br />Borrow, share, or buy existing virtual props<br />NZ – extra problems re internet speed<br />
  45. 45. In Summary - Lessons Learnt<br /><ul><li>Establish a team
  46. 46. Identify Learning Topic
  47. 47. Select the medium
  48. 48. Prepare the medium
  49. 49. Pre-simulation preparation
  50. 50. Prepare the educators
  51. 51. Orient students
  52. 52. Running the simulation
  53. 53. Debrief
  54. 54. Evaluate</li>

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