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Punchcut Perspective: Wearables 2013


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Punchcut, a human interface company presents an overview and insights into the emerging wearables design space.

Published in: Design
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Punchcut Perspective: Wearables 2013

  1. 1. WEARABLES Punchcut Perspective: Wearables 2013 1 A Punchcut Perspective
  2. 2. Wearables are creating an unprecedented intimacy between people and information.
  3. 3. Now people want to better understand t that information and be able to act on it. Wearable devices, always on the body, go beyond smartphones by collecting information as well as distributing it. Wearables can perform the most accurate tracking of personal activity and behavior, plus they can provide real time observations and information to users. Creating 
 a model where the user is always aware of contextual and ambient information allows people to put down their phones and once again, start living in the moment. SMARTPHONES MADE IT POSSIBLE 
  4. 4. Punchcut Perspective: Wearables 2013 4 Fitbit One Google Glass Misfit Shine Basis Band Pebble Watch Nike Fuelband Fitbit Flex Jawbone Up Nike+ Shoes Samsung Galaxy Gear Amiigo Band Nymi Heart Sensor Qualcomm Smartwatch Headphones GoPro Memoto The current body of devices:
  5. 5. Punchcut Perspective: Wearables 2013 5 Physical Fitness & Diet Physical Health & Wellness Scrapbooking & Commemoration Location Tracking & Wayfinding Media Consumption Finance & Commerce Communication & Productivity Emotional Health & Wellness $ WEARABLE DEVICES Today’s wearable devices are being used in a diverse set of ways:
  6. 6. Punchcut Perspective: Wearables 2013 6 Punchcut has created three classifications of wearable devices based on levels of connectivity. Sensors: Those that are not connected to the internet but generate output, like fitness trackers. Satellites: Those that rely on another device for connectivity, like the Pebble Watch. Stand-Alones: Those that are independently connected, like Glass. A B C A B C
  7. 7. INSIGHTS
  8. 8. Wearable devices are leveraging old behaviors to create new and novel experiences.
  9. 9. Punchcut Perspective: Wearables 2013 9 User needs are constant, though technology varies. Many user needs related to wearable devices, such as wanting information delivered when it’s convenient or wanting to track their daily actions, are not new needs. They’ve existed for as long as humans have, but technology is constantly changing the way those needs are met. Look to analog experiences to identify current user needs and behavior. Find opportunities for wearable technology to extend existing metaphors in a way that augments and improves these experiences, not just replaces them. Insights01 //
  10. 10. Punchcut Perspective: Wearables 2013 10 New devices create opportunities 
 for new paradigms. A wearable device is not just a smaller smartphone - these devices come with their own set of optimized use cases and design challenges. Users are often distracted and on the move when they interact with their wearable device, and interacting with a device on the body creates an entirely different set of needs than interacting with other devices. Build on existing gestures and behaviors to create new ones that target these special user needs and tailor to the unique capabilities of a wearable device.
  11. 11. Punchcut Perspective: Wearables 2013 11 Informational output is just as valuable as physical input. The key to successful wearable devices is making them easily understood. More than with any other device, the user needs to be able to glance at their wearable and immediately understand the information displayed. Physical inputs cannot be solely relied upon to achieve this goal. Consider other methods of screen design. Information hierarchy, color and contrast, and shapes and patterns are just some of the methods than can be used to convey importance or make information more quickly understood.
  12. 12. The role of the wearable technology extends beyond the individual device to affect the entire device ecosystem.
  13. 13. Punchcut Perspective: Wearables 2013 13 In today’s world, no device 
 exists alone. Today’s users are always connected and interact with several devices throughout their day, sometimes using multiple devices at once. The most valuable wearable experiences will be compelling on their own but will become even better in the company of another device. Consider ways to enhance the wearable experience when the user is interacting with another device. The capabilities of multiple devices can provide more value to the user, as can interesting relationships between multiple wearable devices. Insights02 //
  14. 14. Punchcut Perspective: Wearables 2013 14 The future of wearables devices may not be wearable. Wearables are the perfect device to become the talisman of a user’s identity, providing credentials for and unlocking other devices to see personalized information. Devices like Nymi are already trying to deliver on this vision. Consider the possibilities of forms wearable technology can take in the future. A device that maximizes convenience to the user, while remaining on them at all times, may not actually be wearable, but perhaps embedded, implanted, or something new altogether.
  15. 15. The design and capabilities of wearable devices brings people together in new ways.
  16. 16. Punchcut Perspective: Wearables 2013 16 Wearables technology is creating increased accountability. Wearable devices that can constantly track a person’s behavior and actions open the door for better relationships between people. For example, in healthcare, wearables can give the doctor and the patient access to the patient’s up to date information, making the patient more accountable for their actions and the doctor more accountable for their diagnoses/prescriptions. Both parties are united in the common cause, improving confidence between them and leveling the playing field. Insights03 //
  17. 17. Punchcut Perspective: Wearables 2013 17 Wearables are reaching new users with previously unmet needs. Wearable technology is extending to user groups previously overlooked by technology. Consider children, who have long been a difficult group to gain access to. Children often don’t own expensive devices, but wearables have the opportunity to fit the lower price point and become ubiquitous with users of all ages. Also consider people with disabilities, who are often excluded by more physically demanding technology trends. Wearables may provide easier, more accessible interactions.
  18. 18. Punchcut Perspective: Wearables 2013 18 Designing for wearables brings together cross-functional teams. Designing for wearables requires a collective effort across disciplines, from engineering to fashion to design. These cross-functional teams are already starting to form, for example, Apple has hired the former CEO of Yves Saint Laurent to work on their rumored iWatch. The challenges of wearable devices and technology are complex and the most successful products will be a collaboration of efforts. Establishing these relationships can lay the foundation for a more collaborative future.
  19. 19. Punchcut is a human interface design company specializing in mobile, connected products and services. We provide strategy, design, and development services – from user research to the complete design and development of custom interfaces and applications. thank you. Contact us at: @punchcut 415.445.8855