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Adventure
Lord of war: Poor Ukrainian family, own a
restaurant. Main character, Yuri, is a small-
time businessman who is bored with life,
looking for new start. His brother, the
second main character, works in the
restaurant. They areall poor and lost.
Yuri is walking into a hotel as a
shootout happens. This sparks a
realisationthat he has to sell
guns.
Begins to sell guns in vast quantities, to
many different nations. He gets very greedy
and begins to cut corners and work illegally.
He is hiding this all from his wife. He gets
caught and bombarded with legal issues. His
wife leaves him.
He deals with the courts by using his
power, and wisdom. He has no shame
in trying to go back to the gun selling
now his wife is gone.
Now a single man getting very rich and
publiclyselling guns with no issue of
the law.
Character type How they appear in your story
The Hero The hero is a FBI agent who is attempting to stop Yuri from selling the guns as he believes
its incrediblybad what he's doing. He is portrayed as a man who will do anythingto crack
his case and who is very passionate about the state of the world.
The Villian The villainis the main character, Yuri, but only the Hero, really sees him as this. He is
presented as a greedy man who doesn’t care what the consequences of his wealth are.
The Helper The helper is Yuris brother, who agrees to be his business partner and goes on various
trips with him. He is presented as a man who also wantsto get rich in any way, yet deep
down he is good and understandshow wrong what hes doing is. We know this as
eventuallyhe rebels.
The Donor A powerful figure of an African country. This man often gives Yuri great deals on weapons
and he helps him with variousissues in his life. They work together making lots of money
as they both need each other to make it.
The Dispatcher Yuri's parents, they are initiallypoor, yet they clearly enjoy the riches of yuris wealth as
they eventuallylivein a big house and discuss his finances.
The Princess or prize This is his wife. His wife is presented as a super-rich and famous model who Yuri is head
over heels in love with. She is seemingly obliviousto Yuri's business but also could be
choosing to ignore her suspicionsas she enjoysthe lifestyle. After she initiallyfindsout the
truth, she never fully trusts him againand eventuallyleaves.
The Princess’s Father Also the hero, as he alwayswants yuris wife. He goes around to her house and tells her
WWWWWH
Who Yuri, main character,
What Wants to start something new, feels very lost. Decides the route for him is selling guns.
Why As he is bored of life, needs more money and has a realisation about the industry that he thinks will propel him to success.
When After he sees a shootout which sparks the idea, he gets right into it. he has a fairly quick rise in the business and gets rich quick.
Where Based in America, New York. Also largely set in Africa as they often trip pout there to sell guns for civil wars.
How By making connections in the industry, and most of all working illegally, under the radar selling to people he shouldn't.
Initial Ideas
Idea 1
Who About a man who is interested in computer programming and hacking. He is a bored, lost man who works in a dead-end
job and just lives for his little computer world that he enters in every bit of his free time. He plays games, codes games and
hacks for fun.
What When hacking into a government software, he accidentlystumbles across secrets to our whole reality. He
discovers a kind of matrix style simulationsystem where the elite all live. It’s a heavenlike place where the
rich indulge in delicious food, live in huge mansions, and generallylive it up. He decides he is going to see if
he can get into this world and explore it and see if he can move there too. He works out how to get in and
manages to infiltrateand stay forever happilyever after.
Why As his life is boring and he feels this is such a rare opportunityto come across this so he shouldn’twaste it.
He is also incrediblycurious just to see what's there.
When He begins as soon as he discovers it, he instantlyquitshis job and spends all his time on getting to this
place.
Where Set initiallyin a rainy, grimy, poverty ridden Uk town, and then intoa heaven like beautifulplace in the
clouds.
How As he uses his knowledge of computers and his huge motivationas of his boring life to succeed.
Idea 2
Who Young chavvy drug dealer from London council estate. He wears tracksuits and hoods and talks with a distinctively
gangster accent. Day to day life includes selling drugs, robbing old lady's and smoking weed.
What When on holidayhe discovers a hidden talentof opera singing. He is drunk making fun of a street performer
who is singing opera when he realises everyone aroundhim is amazed. He then pursues his new talent by
going on a crazy journey as an opera singer, travellingthe world and reaching world-famousstatus, all the
while trying to hide it from his judgementalfriends.
Why As he discovers he loves opera but finds it hard to leave his past life as its so different.
When After his initialrealisation ofhis talents, he slowly begins breaking into his new world. He begins straight
away by practicing in private and then progresses to share his music online and a whole career then
unfolds.
Where It is firstly set in London, in a very grimy, poverty ridden estate. As his career unfolds, he travels to Italy to
work with opera legends and then around the world to perform at events. He begins to socialise in very
wealthy areas with very wealthypeople.
How He uses his passion for opera and his want to leavehis past life to succeed in his career and go on his
journey.
Idea 3
Who A group of school friends
What Go on holidayto a log cabin in the woods, as night falls, they notice one friend is missing. They then go on
an adventureto find the friend. They discover he has been taken by a murderer from a local and then
progress to try find his body. They find it. They then progress with an adventureto find the killer.
Why As they miss their friend, they must find him, then upon finding his body they want to avenge his death by
finding the killer.
When Instantlythey begin to hunt for him as soon as they realise he is missing. They stop the hunt when a local
tells them of a man dragging a boys body into the woods. They then instantlybegin ti hunt the woods for his
body.
Where Set in an initiallypicturesque forest by a lake in a cabin, all is nice. Then upon realising the missing friend,
the atmosphere turns dark with focus on the creepy forest and dark places.
How By using their motivationto find their friend who they miss very much, and then using the anger they feel
over his death to find the killer.
Mind Map:
Adventure
film:
• Initiallocationb4
adventureis a grimy uk
town, dirty old bedroom
and a depressing office.
• Main adventureto be in
a virtual world, a
simulation
• Endless possibilitiesfor
this world, magical and
mythicalvibes
• Made as a playground
for the elite
• Totallysecretive, only
those who know, know
• Full of
mansions, expensive
cuisine and all-round
luxury.
• Overalllook is a heaven
like place in the clouds.
Where:
Who:
• Lonely man, in his 30's, bored
of his life. Works a dead-end
office job, lives in a messy
small flat and loves to code
computers and hack in his free
time.
• Group of online coder friends,
never names mentioned but
main character speaks to them
on discord.
• Rich elite who live in the
simulation,no names,
generallyrich lookingpeople,
fur coats, flashy Jewlery and
very stuck-up mindsets.
What:
• Whenhackinga governmentsoftware,accidentlystumblesacross
the managementprogramof a secretsimulatedworldforthe elite.
• Decideshe wantstoexplore more aboutthismysteriousworldand
to try getintoit
• Beginsbyenlistinghelpof hisonlinecoderfriendstohackintothe
programand workout howenterthe simulation.
• Worksout how to getintothe worldand thenprogressestoenterit
and explore goingonacrazy journeylookingatall the magical and
otherworldlysituations.
• Hisfinal missionistogethimself permanentlylivingthere inabig
house withthe restof them, he succeeds.
Mood board:
Research
Research
Existing Product
This is an officialposter released for the Matrix . The
matrix is similar to my idea as its based around a
simulatedreality. Thisposter uses the computer code
like text which reiteratesthe fact the film is about
technology and coding. The use of words 'free your
mind' also gives ideasof an alternate reality, that’s
confined to the mind. This is also a very enticing choice
of words as the viewer wants to see how their mind
can be freed. The poster is entirely digitalart, which is
fitting as the theme is a digitalworld.
Existing Product
This is the official art for 'the thirteenth floor' which
is another simulatedreality film. This poster also
incorporatesa technological,computergenerated
theme, with a familiarmountainscene presented in
a computer language. Thisgives ideas of an
interactivecomputerworld you can enter. It shows a
man transitioningfrom the normal world, to the
computer generated one. This is very enticing as the
viewer wants to see where he goes, it implies a
definite adventureinto a simulatedworld. The
poster also uses a distinctivephrase 'question
reality'. This is very direct and presents what the film
is about effectively and makes the viewer curious as
to see what reality really is. The lighting is used so
that the brightest areas are the entrance to the
computer-generatedworld, giving ideasthat the
place is beautifuland magical.
Existing Product
This poster doesn’t incorporateanything to
do with computergenerated simulation,as
the film isn't about that. However, this film
presents a heaven like place just how I
would like too. We see a vast, magical
looking place with towering pillarsand
grand statues. This is a very atmospheric
and captivatingposter as you can really
see the depth of the world and makes you
want to explore. We see in the foreground
a man and his dog, lookingto be going on
an adventure.This refers to my idea as the
characterwill adventurethrough the
simulatedworld so maybe a poster of this
sort would be effective. The overallred
and orange glowing colour scheme makes
the place seem mythical and wealthy.
Existing Product
The game afterlife is a game similar to what I
want to make. Thisgame is based on
creating a functional heaven,this isn't what I
want to do entirely yet I would like to use
the ideas of creating a world with no
boundaries.The game uses a bird's eye view
which is something I would like to use. My
game would consist of a world generation
like this, yet without the heavenaspect. I
aim to havethe main activity as world
building,as if you're in the simulationliving
as one of the elites, where anythingis
possible. This game also uses pixel art
effectively with very detailedobjects and
bright colours.
Research Summary
From my research I have gathered that films using simulated reality as a
main theme often base the art on computer code and use computer
generated art for this. I have also learnet that if it's an adventure film, it
is effective to use a person in the foreground, in the middle, walking
into a dramatic location. This gives the idea that a big adventure will
unfold as he is about to enter this vast land, suggesting the film will
show us what's there. I believe I will incorporate this technique into my
poster as I want to show an adventure is taking place. I will also use
computer code like art to present the world the adventure will take
place in.
Bibliography
1. Warner bros: The matrix (1999) image
link: https://www.ebay.co.uk/i/254610099337?chn=ps&norover=1&mkevt=1&mkrid=710-134428-41853-
0&mkcid=2&itemid=254610099337&targetid=878692190845&device=c&mktype=pla&googleloc=904629
3&poi=&campaignid=9437781752&mkgroupid=95524282733&rlsatarget=pla-
878692190845&abcId=578896&merchantid=119333673&gclid=Cj0KCQiAzZL-
BRDnARIsAPCJs73bUtg8Gj4iT6iMWeD7hJh1i9L-0B0Ox09Xv5z4W2UZ6k1sLwzjCpIaAnRkEALw_wcB
2. Centropolisentertainment:The thirteenth floor (1999) Image link:
https://www.allaboutmovies.com.au/index.php/poster-formats/day-bill-posters/item/110194-the-
thirteenth-floor-movie-poster-original-daybill-rolled-1999
3. Universal:What dreams may come (1998) image
link: https://en.wikipedia.org/wiki/What_Dreams_May_Come_(film)
4. Lucasarts: Afterlife (1996) image link: https://www.myabandonware.com/game/afterlife-3fv
Bibliography
Pre-production and Planning
Synopsis
My film and game will be alternate reality, wherebya hacker stumbles upon a simulated world for the elite and trys to enterit. The
storyline begins with a middle aged, dead end job, bored man goingto and from work every dayand returningto his dingyapartment
to partake in his onlypassion – computer hacking/coding.One eveningwhen hackinggovernment websites, he stumbles upon the
management program for the simulated world. He then spends some days hackinginto the program and seeing the wonders this
world has to offer. After exploringthe world from the restraintsofhis computer, he decides he has to find a way into the simulated
world. He hacks and codes and explores for days, until he finds the perfect combination ofhardware and software thatcan gethim
into the world. He uses a contraption he made to go on his head and the software he's developed to get in. One eveninghe says
goodbye to his discord call and presses the button to enter the simulated world. After various glitches and electrical explosions,he
wakes up in the new world.
The rest of the film/game consists ofhis explorationofthe world and him working out how to stayhere permanently(get a house,
build friendshipsetc.)he begins with an overall exploration-he sees giant mansions,luxurycars,delicious and rare cuisine, gold and
jewelry at amounts unheard ofon earth. Basically, it’s a playgroundfor the elite where they live out their realitylike gods with no
negative life aspects whatsoever. Once he has explored the world, he begins to wonder how he can stayhere forever and get himself
a mansion ofhis own. He befriends a rich man, and slowlymore and more residents meet him and become aware of his situation.
These people help him to stay, giving him their old houses and cars etc. He also has the challenges of secuirtyand people trying to
expose him. The film concludes with him securing a mansion, and all the riches he has wished for, and he ends up beingthe richest
person there.
The games actual gameplaywill be only set in the simulated world and have the build up to this location as a cut scene beforehand.
The gameplaywill consist of city building, collecting, and exploring. For example– player will be moving his charicter around the
world lookingfor other people/ items of interest that could give him an item for his inventory (mostlybuildings).Once he has
gathered an inventory item saya house gifted from an allie he meets, he can then place that house into the world. The overall aimis
to meet more allies and find items that you can then use to build up your empire in the world. A completion point wouldbe when
you have claimed all possible houses/ buildings and have met all allies avalable.
Style Sheet
The images on the left
represent how I want the
simulated world that most
of the game/movie takes
place in to be. It should be
a heaven like place, with
great riches. Though it isnt
actually heaven, it should
effectively replicate
society's ideas of heaven
without the religious
aspect. Just an amazing
alternate reality.
The images on the right
representcertain design
ideas I wantto use as a
secondary theme.
Though most of the
game is set in a heaven
like world, this world is
simulated. Therefore, I
wantsome useof data
stream/binary graphics
to keep reiterating this.
Maybeused in cut
scenes and loading
screens.
I intend to use spaceagefonts
across all advertising products, to
create an overalltechnological
theme.
Theme explanation: With my game/ movie having two alternate styles – technological
look (data streams, binary, metals) and then a heavenly paradisetheme(clouds, portals,
mythical aspects), I aimto incorporatethis change throughoutmy products to make it
moreimmersive. For example, the menu screen for the game will be in the technological
style, with futuristic fonts etc. and then upon entering the game (which takes place in the
heavenly place) it will switch to the moremythical stylethat I haveportrayed to the left.
This should give the feeling of switching fromthe complex backround coding of the
simulated world to the beautiful final place – as happens in the plot. I won't usean
overallcolour schemeas I am going to focus mostly on advertising products for thegame,
whereI will usea compilation of pixel art to create a memerable brand. My logo will be a
combination of technological and heavenly styles to paint an overall picture of the plot
and this will stay the samethroughoutall products.
Magazine and advert layouts
These adverts incorporatethings I would like to
use, such as binary data streams. This shows the
technological nature of the game, also so does the
breaking through of pixels in the wreck it wralph
example. The wreck it wraplh example uses
another idea I would like to usefor my advertising,
which is the breakthrough froma normalworld to
a simulated one. The switch fromnon pixel to
pixel world is something I will use. Magazines
tend to use corresponding fonts, likeempire does
there, and I intend to follow this theme to create a
similar overallbrand.
GAME TITLE
Here I would like to
havesome sortof
transition froma
data streamto the
simulated world,
maybeclouds or
electrical
explosions.
This is whereI will
havea computer,
and the transition
between the real
world to the
simulated will be
sortof beaming
out frombehind it,
like a portal
releasing fromthe
computer into the
new world.
Here I will have
the simulated
world, it will
consistof large
mansions, light
beams, clouds
etc.
EXTRA INFO
EXTRA INFO
BRANDING ETC.
Video Game layouts
These two games, afterlife and
terraria use the format I would
like to use. I prefer the birds eye
view of afterlife however both
would work. I think this format is
great for my game as I want it to
be a very over the top city builder
inspired game, whereby the
player places buildings and
systems into place. The pixel art is
very effective in these with them
having the iconic 8 / 16bit look,
which mine will too.
Inventory of
items –
buildings,
plants, shops
Extra controls – save, new
world, saved worlds, new
map, shop, exit
Controls- simple up down
left right
I aimto have my game as a city
building, exploration game in the
top-down format. The game will
consist of an inventory panel on
the left side of the screen, further
controls such as save world on a
bar at the top and player controls
for left right up down in the
bottom right. The map will be in a
grid form, with certain cells
containing buildings and people
already, and certain cells empty for
the player to place buildings from
their inventory in. To gain items for
your inventory the player will have
to interreact with buildings and
people in the occupied cells,
gaining gifts frompeople such as
buildings or currency. Items for
inventory can also be bought with
in game currency from the in game
shop, accessible from the control
bar at the top of screen. The
overall aim is to gather items for
your inventory and place them on
the map to build up your empire. A
point of completion would be
when all available buildings are
claimed, and all people have been
interacted with. As the gameplay
only takes place in the simulated
world, the build up to this location
is in cut scene only.
Video game menu page
My menu page will be very simple, to correspond with the simplicity of
the game. The stylethemes will also match advertising material here,
using spaceage fonts and the artwork used for the magazinecover as
the backround. Thefour main buttons will also be in a spaceagefont
and futuristic button style – maybewith a metal or carbon fibretype
effect. The bottomof the page will consistof branding - colaborations
with production companys, diclamers- agerating and legal information.
The logo at the top will be the same logo used throughoutall products.
When pressing a button, I would like a technological glitch sound
effect, to reiterate the idea that the menu page is the beforehand
process of hacking into the simulated world.
Titile of game/ logo
Load game Saved worlds
Settings Exit
Branding, legislations,disclamers etc.
Script
• Main: Finally, after month and months...I'veonly gone and cracked it.
• Discord friends: No he bloody hasn’t, go on then
• Main: If I place this contraption on my head and press run I will enter the
realm.
• Discord friends: naaaaa mate not avin it
• Main: *places contraption on head and presses run*
• Discord friends: bet nouts gonna happen
• *server shuts off and electrical noises and glitches commence*
• *server returns but now main is in the realm.*
• Discord friends: OHHHH MYYYYY GOOODDDDDDDD
Scene progresses......
Game cut scene synopsis
My games actual gameplay only takes place in the simulated world,
therefore the build up to this location will take place in a cut scene
upon first opening the game. The cut scene will begin with a time-lapse
style clip, showing the main character going to and from work. A
depressing soundtrack will be used here to reiterate the negative life he
is currently living. After this scene, it will progress to him in his
apartment discovering the simulated world, here I will use very
heavenly synths, or grand orchestra music. After his discovery, the cut
scene ends and the game begins, just as he has entered the world so
that gameplay follows along with the story.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Electrical noises Sample aol loading sound
Typing Record myself typing
Clicks Record myself clicking
Explosion Sample from internet
Heavenlysynth Online beat maker
Wind howls Record actual wind or sample online
Actors/Locations
Actor Role Location for recording
Friend, tom Main charicter, explores
the simulation
Office(call center vibes) , dingy apartment, mansions,
privalidged areas,
Friend, adam Discord friend, talks to
main charicter online,
Another dingy apartment
Friends dad, michael Rich allie,helps main to get
a house, gives him tour of
the world
Mansions,rich areas,
Music
Band Name Track Name Link
Dirty face angels Its not a game
(instrumental)
https://www.youtube.com/watch?v=n19q7Z3qdMA
Nino rota Amarcord https://www.youtube.com/watch?v=bk4MEhUkxco
Contingency
What can go wrong? What can you do if it does?
Actor unavailability Have a backup, reschedule
Water damage to electronics With some shots being in the rain my camera and other equipment could get
damaged. To ensure it doesn’t I will only use cameras under cover and secure the
exposed ports etc.
Permissions and copywrite I wantto use somereasonably adventurous sound effects, and to
acquire these I will have to sample fromthe internet. To make sure
my final productisn't flagged as copywriteI will use only royalty free
sound effects.
Editing issues – corruption, computer crashing, loss of files, Backup files, use powerful computers, make sure to save
Lack of storage capacity Bring plenty of sd cards
Public interference One locationis a wealthy area with mansionsetc. ,
this could mean residents may not be happy with the
filming and come to interfere.
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Tripping hazards Ensurecables areeffectively positioned, ensurefloors are dry or wet
floor signs are in place, brief the team of wherehazards arebefore
filming, if someone does trip havebasic firstaid kit on set for plasters
etc. If an issueis moreserious call for an ambulance or take to
hospital...
Roads Some of my shots are of someone waking down the road, therefore with me
wanting to get all the best angles I will probably have to film in the road at points.
This means cars, pedestrians or cyclists could crash into us, or swerve and cause
other accidents. To ensure this doesn’t happen I will only film in roads when it's
very quiet and I'll have someone always looking out where I cant see.
Electrocution I want some of my shots to take place in the rain, this is a great hazard as of the
electrical equipment I will have to have in the rain. To ensure no electrical hazards
occur I will only position the camera under cover for rain shots and ill make sure
microphones and mic cables etc. Are also properly covered and under covered
areas when possible.
Physicalinjuries in editing Editing could be a long process thereforeover exposureto screens
and lighting in studio could affectthe editor or actor's currenthealth.
They could suffer headaches, so dimming screens and lights is helpful.
Also they could suffer fromRSI (repetitivestrain injury) fromover
typing or filming. To stop these, we should take breaks and alternate
Production
Here is my game and film
logo, created with pixel art
to developa range of
techniques.
Here is some added info, I
used the same font to
continuethe style pattern.
Magazine cover
Pricing and barcode in a
sperate banner to make
more distinguishable.
Here is the title of the
magazine and the date
which doubles as edition
number.
Here is my film/game logo,
I used pixel art and also
use this same logo
throughout everything.
This is a memorable
selection of phrases
intendedto represent the
plot of the film/game.
Other advertising - poster
Here is my film and game
logo, I used the same as I
did for the rest of the
advertising.
These are the buttonsof
which I have used the
same style pattern as on
the poster to create a
memorable image.
Here is a bottom banner,
which includes branding.I
used the same style again.
Game menu screen
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene – animation!!!!!
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Evaluation
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appeal
Overall strengths and weaknesses of the final
package.

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Adventure pro forma updated

  • 2. Lord of war: Poor Ukrainian family, own a restaurant. Main character, Yuri, is a small- time businessman who is bored with life, looking for new start. His brother, the second main character, works in the restaurant. They areall poor and lost. Yuri is walking into a hotel as a shootout happens. This sparks a realisationthat he has to sell guns. Begins to sell guns in vast quantities, to many different nations. He gets very greedy and begins to cut corners and work illegally. He is hiding this all from his wife. He gets caught and bombarded with legal issues. His wife leaves him. He deals with the courts by using his power, and wisdom. He has no shame in trying to go back to the gun selling now his wife is gone. Now a single man getting very rich and publiclyselling guns with no issue of the law.
  • 3. Character type How they appear in your story The Hero The hero is a FBI agent who is attempting to stop Yuri from selling the guns as he believes its incrediblybad what he's doing. He is portrayed as a man who will do anythingto crack his case and who is very passionate about the state of the world. The Villian The villainis the main character, Yuri, but only the Hero, really sees him as this. He is presented as a greedy man who doesn’t care what the consequences of his wealth are. The Helper The helper is Yuris brother, who agrees to be his business partner and goes on various trips with him. He is presented as a man who also wantsto get rich in any way, yet deep down he is good and understandshow wrong what hes doing is. We know this as eventuallyhe rebels. The Donor A powerful figure of an African country. This man often gives Yuri great deals on weapons and he helps him with variousissues in his life. They work together making lots of money as they both need each other to make it. The Dispatcher Yuri's parents, they are initiallypoor, yet they clearly enjoy the riches of yuris wealth as they eventuallylivein a big house and discuss his finances. The Princess or prize This is his wife. His wife is presented as a super-rich and famous model who Yuri is head over heels in love with. She is seemingly obliviousto Yuri's business but also could be choosing to ignore her suspicionsas she enjoysthe lifestyle. After she initiallyfindsout the truth, she never fully trusts him againand eventuallyleaves. The Princess’s Father Also the hero, as he alwayswants yuris wife. He goes around to her house and tells her
  • 4. WWWWWH Who Yuri, main character, What Wants to start something new, feels very lost. Decides the route for him is selling guns. Why As he is bored of life, needs more money and has a realisation about the industry that he thinks will propel him to success. When After he sees a shootout which sparks the idea, he gets right into it. he has a fairly quick rise in the business and gets rich quick. Where Based in America, New York. Also largely set in Africa as they often trip pout there to sell guns for civil wars. How By making connections in the industry, and most of all working illegally, under the radar selling to people he shouldn't.
  • 6. Idea 1 Who About a man who is interested in computer programming and hacking. He is a bored, lost man who works in a dead-end job and just lives for his little computer world that he enters in every bit of his free time. He plays games, codes games and hacks for fun. What When hacking into a government software, he accidentlystumbles across secrets to our whole reality. He discovers a kind of matrix style simulationsystem where the elite all live. It’s a heavenlike place where the rich indulge in delicious food, live in huge mansions, and generallylive it up. He decides he is going to see if he can get into this world and explore it and see if he can move there too. He works out how to get in and manages to infiltrateand stay forever happilyever after. Why As his life is boring and he feels this is such a rare opportunityto come across this so he shouldn’twaste it. He is also incrediblycurious just to see what's there. When He begins as soon as he discovers it, he instantlyquitshis job and spends all his time on getting to this place. Where Set initiallyin a rainy, grimy, poverty ridden Uk town, and then intoa heaven like beautifulplace in the clouds. How As he uses his knowledge of computers and his huge motivationas of his boring life to succeed.
  • 7. Idea 2 Who Young chavvy drug dealer from London council estate. He wears tracksuits and hoods and talks with a distinctively gangster accent. Day to day life includes selling drugs, robbing old lady's and smoking weed. What When on holidayhe discovers a hidden talentof opera singing. He is drunk making fun of a street performer who is singing opera when he realises everyone aroundhim is amazed. He then pursues his new talent by going on a crazy journey as an opera singer, travellingthe world and reaching world-famousstatus, all the while trying to hide it from his judgementalfriends. Why As he discovers he loves opera but finds it hard to leave his past life as its so different. When After his initialrealisation ofhis talents, he slowly begins breaking into his new world. He begins straight away by practicing in private and then progresses to share his music online and a whole career then unfolds. Where It is firstly set in London, in a very grimy, poverty ridden estate. As his career unfolds, he travels to Italy to work with opera legends and then around the world to perform at events. He begins to socialise in very wealthy areas with very wealthypeople. How He uses his passion for opera and his want to leavehis past life to succeed in his career and go on his journey.
  • 8. Idea 3 Who A group of school friends What Go on holidayto a log cabin in the woods, as night falls, they notice one friend is missing. They then go on an adventureto find the friend. They discover he has been taken by a murderer from a local and then progress to try find his body. They find it. They then progress with an adventureto find the killer. Why As they miss their friend, they must find him, then upon finding his body they want to avenge his death by finding the killer. When Instantlythey begin to hunt for him as soon as they realise he is missing. They stop the hunt when a local tells them of a man dragging a boys body into the woods. They then instantlybegin ti hunt the woods for his body. Where Set in an initiallypicturesque forest by a lake in a cabin, all is nice. Then upon realising the missing friend, the atmosphere turns dark with focus on the creepy forest and dark places. How By using their motivationto find their friend who they miss very much, and then using the anger they feel over his death to find the killer.
  • 9. Mind Map: Adventure film: • Initiallocationb4 adventureis a grimy uk town, dirty old bedroom and a depressing office. • Main adventureto be in a virtual world, a simulation • Endless possibilitiesfor this world, magical and mythicalvibes • Made as a playground for the elite • Totallysecretive, only those who know, know • Full of mansions, expensive cuisine and all-round luxury. • Overalllook is a heaven like place in the clouds. Where: Who: • Lonely man, in his 30's, bored of his life. Works a dead-end office job, lives in a messy small flat and loves to code computers and hack in his free time. • Group of online coder friends, never names mentioned but main character speaks to them on discord. • Rich elite who live in the simulation,no names, generallyrich lookingpeople, fur coats, flashy Jewlery and very stuck-up mindsets. What: • Whenhackinga governmentsoftware,accidentlystumblesacross the managementprogramof a secretsimulatedworldforthe elite. • Decideshe wantstoexplore more aboutthismysteriousworldand to try getintoit • Beginsbyenlistinghelpof hisonlinecoderfriendstohackintothe programand workout howenterthe simulation. • Worksout how to getintothe worldand thenprogressestoenterit and explore goingonacrazy journeylookingatall the magical and otherworldlysituations. • Hisfinal missionistogethimself permanentlylivingthere inabig house withthe restof them, he succeeds.
  • 12. Existing Product This is an officialposter released for the Matrix . The matrix is similar to my idea as its based around a simulatedreality. Thisposter uses the computer code like text which reiteratesthe fact the film is about technology and coding. The use of words 'free your mind' also gives ideasof an alternate reality, that’s confined to the mind. This is also a very enticing choice of words as the viewer wants to see how their mind can be freed. The poster is entirely digitalart, which is fitting as the theme is a digitalworld.
  • 13. Existing Product This is the official art for 'the thirteenth floor' which is another simulatedreality film. This poster also incorporatesa technological,computergenerated theme, with a familiarmountainscene presented in a computer language. Thisgives ideas of an interactivecomputerworld you can enter. It shows a man transitioningfrom the normal world, to the computer generated one. This is very enticing as the viewer wants to see where he goes, it implies a definite adventureinto a simulatedworld. The poster also uses a distinctivephrase 'question reality'. This is very direct and presents what the film is about effectively and makes the viewer curious as to see what reality really is. The lighting is used so that the brightest areas are the entrance to the computer-generatedworld, giving ideasthat the place is beautifuland magical.
  • 14. Existing Product This poster doesn’t incorporateanything to do with computergenerated simulation,as the film isn't about that. However, this film presents a heaven like place just how I would like too. We see a vast, magical looking place with towering pillarsand grand statues. This is a very atmospheric and captivatingposter as you can really see the depth of the world and makes you want to explore. We see in the foreground a man and his dog, lookingto be going on an adventure.This refers to my idea as the characterwill adventurethrough the simulatedworld so maybe a poster of this sort would be effective. The overallred and orange glowing colour scheme makes the place seem mythical and wealthy.
  • 15. Existing Product The game afterlife is a game similar to what I want to make. Thisgame is based on creating a functional heaven,this isn't what I want to do entirely yet I would like to use the ideas of creating a world with no boundaries.The game uses a bird's eye view which is something I would like to use. My game would consist of a world generation like this, yet without the heavenaspect. I aim to havethe main activity as world building,as if you're in the simulationliving as one of the elites, where anythingis possible. This game also uses pixel art effectively with very detailedobjects and bright colours.
  • 16. Research Summary From my research I have gathered that films using simulated reality as a main theme often base the art on computer code and use computer generated art for this. I have also learnet that if it's an adventure film, it is effective to use a person in the foreground, in the middle, walking into a dramatic location. This gives the idea that a big adventure will unfold as he is about to enter this vast land, suggesting the film will show us what's there. I believe I will incorporate this technique into my poster as I want to show an adventure is taking place. I will also use computer code like art to present the world the adventure will take place in.
  • 17. Bibliography 1. Warner bros: The matrix (1999) image link: https://www.ebay.co.uk/i/254610099337?chn=ps&norover=1&mkevt=1&mkrid=710-134428-41853- 0&mkcid=2&itemid=254610099337&targetid=878692190845&device=c&mktype=pla&googleloc=904629 3&poi=&campaignid=9437781752&mkgroupid=95524282733&rlsatarget=pla- 878692190845&abcId=578896&merchantid=119333673&gclid=Cj0KCQiAzZL- BRDnARIsAPCJs73bUtg8Gj4iT6iMWeD7hJh1i9L-0B0Ox09Xv5z4W2UZ6k1sLwzjCpIaAnRkEALw_wcB 2. Centropolisentertainment:The thirteenth floor (1999) Image link: https://www.allaboutmovies.com.au/index.php/poster-formats/day-bill-posters/item/110194-the- thirteenth-floor-movie-poster-original-daybill-rolled-1999 3. Universal:What dreams may come (1998) image link: https://en.wikipedia.org/wiki/What_Dreams_May_Come_(film) 4. Lucasarts: Afterlife (1996) image link: https://www.myabandonware.com/game/afterlife-3fv
  • 19. Synopsis My film and game will be alternate reality, wherebya hacker stumbles upon a simulated world for the elite and trys to enterit. The storyline begins with a middle aged, dead end job, bored man goingto and from work every dayand returningto his dingyapartment to partake in his onlypassion – computer hacking/coding.One eveningwhen hackinggovernment websites, he stumbles upon the management program for the simulated world. He then spends some days hackinginto the program and seeing the wonders this world has to offer. After exploringthe world from the restraintsofhis computer, he decides he has to find a way into the simulated world. He hacks and codes and explores for days, until he finds the perfect combination ofhardware and software thatcan gethim into the world. He uses a contraption he made to go on his head and the software he's developed to get in. One eveninghe says goodbye to his discord call and presses the button to enter the simulated world. After various glitches and electrical explosions,he wakes up in the new world. The rest of the film/game consists ofhis explorationofthe world and him working out how to stayhere permanently(get a house, build friendshipsetc.)he begins with an overall exploration-he sees giant mansions,luxurycars,delicious and rare cuisine, gold and jewelry at amounts unheard ofon earth. Basically, it’s a playgroundfor the elite where they live out their realitylike gods with no negative life aspects whatsoever. Once he has explored the world, he begins to wonder how he can stayhere forever and get himself a mansion ofhis own. He befriends a rich man, and slowlymore and more residents meet him and become aware of his situation. These people help him to stay, giving him their old houses and cars etc. He also has the challenges of secuirtyand people trying to expose him. The film concludes with him securing a mansion, and all the riches he has wished for, and he ends up beingthe richest person there. The games actual gameplaywill be only set in the simulated world and have the build up to this location as a cut scene beforehand. The gameplaywill consist of city building, collecting, and exploring. For example– player will be moving his charicter around the world lookingfor other people/ items of interest that could give him an item for his inventory (mostlybuildings).Once he has gathered an inventory item saya house gifted from an allie he meets, he can then place that house into the world. The overall aimis to meet more allies and find items that you can then use to build up your empire in the world. A completion point wouldbe when you have claimed all possible houses/ buildings and have met all allies avalable.
  • 20. Style Sheet The images on the left represent how I want the simulated world that most of the game/movie takes place in to be. It should be a heaven like place, with great riches. Though it isnt actually heaven, it should effectively replicate society's ideas of heaven without the religious aspect. Just an amazing alternate reality. The images on the right representcertain design ideas I wantto use as a secondary theme. Though most of the game is set in a heaven like world, this world is simulated. Therefore, I wantsome useof data stream/binary graphics to keep reiterating this. Maybeused in cut scenes and loading screens. I intend to use spaceagefonts across all advertising products, to create an overalltechnological theme. Theme explanation: With my game/ movie having two alternate styles – technological look (data streams, binary, metals) and then a heavenly paradisetheme(clouds, portals, mythical aspects), I aimto incorporatethis change throughoutmy products to make it moreimmersive. For example, the menu screen for the game will be in the technological style, with futuristic fonts etc. and then upon entering the game (which takes place in the heavenly place) it will switch to the moremythical stylethat I haveportrayed to the left. This should give the feeling of switching fromthe complex backround coding of the simulated world to the beautiful final place – as happens in the plot. I won't usean overallcolour schemeas I am going to focus mostly on advertising products for thegame, whereI will usea compilation of pixel art to create a memerable brand. My logo will be a combination of technological and heavenly styles to paint an overall picture of the plot and this will stay the samethroughoutall products.
  • 21. Magazine and advert layouts These adverts incorporatethings I would like to use, such as binary data streams. This shows the technological nature of the game, also so does the breaking through of pixels in the wreck it wralph example. The wreck it wraplh example uses another idea I would like to usefor my advertising, which is the breakthrough froma normalworld to a simulated one. The switch fromnon pixel to pixel world is something I will use. Magazines tend to use corresponding fonts, likeempire does there, and I intend to follow this theme to create a similar overallbrand. GAME TITLE Here I would like to havesome sortof transition froma data streamto the simulated world, maybeclouds or electrical explosions. This is whereI will havea computer, and the transition between the real world to the simulated will be sortof beaming out frombehind it, like a portal releasing fromthe computer into the new world. Here I will have the simulated world, it will consistof large mansions, light beams, clouds etc. EXTRA INFO EXTRA INFO BRANDING ETC.
  • 22. Video Game layouts These two games, afterlife and terraria use the format I would like to use. I prefer the birds eye view of afterlife however both would work. I think this format is great for my game as I want it to be a very over the top city builder inspired game, whereby the player places buildings and systems into place. The pixel art is very effective in these with them having the iconic 8 / 16bit look, which mine will too. Inventory of items – buildings, plants, shops Extra controls – save, new world, saved worlds, new map, shop, exit Controls- simple up down left right I aimto have my game as a city building, exploration game in the top-down format. The game will consist of an inventory panel on the left side of the screen, further controls such as save world on a bar at the top and player controls for left right up down in the bottom right. The map will be in a grid form, with certain cells containing buildings and people already, and certain cells empty for the player to place buildings from their inventory in. To gain items for your inventory the player will have to interreact with buildings and people in the occupied cells, gaining gifts frompeople such as buildings or currency. Items for inventory can also be bought with in game currency from the in game shop, accessible from the control bar at the top of screen. The overall aim is to gather items for your inventory and place them on the map to build up your empire. A point of completion would be when all available buildings are claimed, and all people have been interacted with. As the gameplay only takes place in the simulated world, the build up to this location is in cut scene only.
  • 23. Video game menu page My menu page will be very simple, to correspond with the simplicity of the game. The stylethemes will also match advertising material here, using spaceage fonts and the artwork used for the magazinecover as the backround. Thefour main buttons will also be in a spaceagefont and futuristic button style – maybewith a metal or carbon fibretype effect. The bottomof the page will consistof branding - colaborations with production companys, diclamers- agerating and legal information. The logo at the top will be the same logo used throughoutall products. When pressing a button, I would like a technological glitch sound effect, to reiterate the idea that the menu page is the beforehand process of hacking into the simulated world. Titile of game/ logo Load game Saved worlds Settings Exit Branding, legislations,disclamers etc.
  • 24. Script • Main: Finally, after month and months...I'veonly gone and cracked it. • Discord friends: No he bloody hasn’t, go on then • Main: If I place this contraption on my head and press run I will enter the realm. • Discord friends: naaaaa mate not avin it • Main: *places contraption on head and presses run* • Discord friends: bet nouts gonna happen • *server shuts off and electrical noises and glitches commence* • *server returns but now main is in the realm.* • Discord friends: OHHHH MYYYYY GOOODDDDDDDD Scene progresses......
  • 25. Game cut scene synopsis My games actual gameplay only takes place in the simulated world, therefore the build up to this location will take place in a cut scene upon first opening the game. The cut scene will begin with a time-lapse style clip, showing the main character going to and from work. A depressing soundtrack will be used here to reiterate the negative life he is currently living. After this scene, it will progress to him in his apartment discovering the simulated world, here I will use very heavenly synths, or grand orchestra music. After his discovery, the cut scene ends and the game begins, just as he has entered the world so that gameplay follows along with the story.
  • 26. Sound Effects Sound Effect Needed How I Will Create the Sound Electrical noises Sample aol loading sound Typing Record myself typing Clicks Record myself clicking Explosion Sample from internet Heavenlysynth Online beat maker Wind howls Record actual wind or sample online
  • 27. Actors/Locations Actor Role Location for recording Friend, tom Main charicter, explores the simulation Office(call center vibes) , dingy apartment, mansions, privalidged areas, Friend, adam Discord friend, talks to main charicter online, Another dingy apartment Friends dad, michael Rich allie,helps main to get a house, gives him tour of the world Mansions,rich areas,
  • 28. Music Band Name Track Name Link Dirty face angels Its not a game (instrumental) https://www.youtube.com/watch?v=n19q7Z3qdMA Nino rota Amarcord https://www.youtube.com/watch?v=bk4MEhUkxco
  • 29. Contingency What can go wrong? What can you do if it does? Actor unavailability Have a backup, reschedule Water damage to electronics With some shots being in the rain my camera and other equipment could get damaged. To ensure it doesn’t I will only use cameras under cover and secure the exposed ports etc. Permissions and copywrite I wantto use somereasonably adventurous sound effects, and to acquire these I will have to sample fromthe internet. To make sure my final productisn't flagged as copywriteI will use only royalty free sound effects. Editing issues – corruption, computer crashing, loss of files, Backup files, use powerful computers, make sure to save Lack of storage capacity Bring plenty of sd cards Public interference One locationis a wealthy area with mansionsetc. , this could mean residents may not be happy with the filming and come to interfere.
  • 30. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? Tripping hazards Ensurecables areeffectively positioned, ensurefloors are dry or wet floor signs are in place, brief the team of wherehazards arebefore filming, if someone does trip havebasic firstaid kit on set for plasters etc. If an issueis moreserious call for an ambulance or take to hospital... Roads Some of my shots are of someone waking down the road, therefore with me wanting to get all the best angles I will probably have to film in the road at points. This means cars, pedestrians or cyclists could crash into us, or swerve and cause other accidents. To ensure this doesn’t happen I will only film in roads when it's very quiet and I'll have someone always looking out where I cant see. Electrocution I want some of my shots to take place in the rain, this is a great hazard as of the electrical equipment I will have to have in the rain. To ensure no electrical hazards occur I will only position the camera under cover for rain shots and ill make sure microphones and mic cables etc. Are also properly covered and under covered areas when possible. Physicalinjuries in editing Editing could be a long process thereforeover exposureto screens and lighting in studio could affectthe editor or actor's currenthealth. They could suffer headaches, so dimming screens and lights is helpful. Also they could suffer fromRSI (repetitivestrain injury) fromover typing or filming. To stop these, we should take breaks and alternate
  • 32. Here is my game and film logo, created with pixel art to developa range of techniques. Here is some added info, I used the same font to continuethe style pattern. Magazine cover Pricing and barcode in a sperate banner to make more distinguishable. Here is the title of the magazine and the date which doubles as edition number.
  • 33. Here is my film/game logo, I used pixel art and also use this same logo throughout everything. This is a memorable selection of phrases intendedto represent the plot of the film/game. Other advertising - poster
  • 34. Here is my film and game logo, I used the same as I did for the rest of the advertising. These are the buttonsof which I have used the same style pattern as on the poster to create a memorable image. Here is a bottom banner, which includes branding.I used the same style again. Game menu screen
  • 35. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene – animation!!!!! • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 44. Overall strengths and weaknesses of the final package.