1. What is a game?
Jesper Juul in The Game, the Player, the World: Looking for a Heart of Gamesness identifies six characteristics that that games have – what he
calls ‘gamesness’: Choose three games and see if they fit into these characteristics. Try and find at least one game that doesn’t fit the criteria.
Pong Pro Evolution Soccer 2013 Stronghold
1. It must have rules The rule is to hit the ball into the The rules apply to the international The only rule is to kill all the other
other players goal football association board rules. opponents there is no time limit
2. There are variable and The longer the rally the quicker the The player can score a goal to You either win or lose
quantifiable outcomes ball moves and the score change the outcome of the match or
concede to lose or draw
3. There will be positive/negative Score a point towards winning the Winning a game will result in 3 Being killed ends the game unless
values assigned to the outcomes game. Opponent scores point to points for your team and draw will you are with allies then the game is
them winning result in 1 point shared between the other until all of one side is dead
teams and losing you gain nothing
and the opponent gains three points
4. The desired outcome requires No real effort required moving Needing to understand the laws of Starting from scratch you have to
effort paddle up and down the game and to understand the acquire all the goods and make sure
buttons to pass, move shoot and people are happy it means sorting
many other tricks and skills that taxes to make sure people are
require more than one button unhappy and to control the army to
kill
5. Player has an emotional Enjoyment of beating an opponent. Winning the game can lead to Commanding an army and building
attachment to the outcome winning trophy’s and also gaining a stronghold to victory
gamer points online