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Design Thinking -
Prototype and Usability
Testing
28 January 2023
β€œWhen you know what you want,
and want it bad enough, you’ll
find a way to get it”
Speakers
Arya Widya H.
// (C&D)
https://www.linkedin.com/in/arya-wh/
Letakkan foto
Agenda
1. Prototype
2. Usability Testing
Stages of Design Thinking process
Empathize Define Ideate
Design Thinking has 5 stages
a non-linear & iterative process.
Prototype Test
01
Prototype
● A prototype is a simple experimental model of a
proposed solution used to test or validate ideas,
design assumptions and other aspects of its
conceptualization quickly and cheaply, so that the
designer/s involved can make appropriate
refinements or possible changes in direction.
What is β€œPrototype”?
Design Prototype
Prototype
Prototype
1. Study and Evaluate the design that have been made
2. Ease of development
3. Prevent some significant changes
Type Of Prototype
Using paper that has a
design
Paper
Front-End
Straight from the software
when designing
Digital Native
Real Example
02
Testing
● To find out whether the app created can be used by the user.
Usability testing refers to evaluating a
product or service by testing it with
representative users.
Usability Testing
Why do we need to do Usability Testing?
Uncover Problem Discover Opportunities
in the design to improve the design
Learn About Users
behaviour & references
Elements of Usability Testing.
Facilitator &
Observer
Task
Participant
Administers Performs
Give Feedback
Observes
Interviews
Types of Usability Testing
β€’ Qualitative usability testing focuses on collecting
insights and findings about how people use the
product or service.
Qualitative usability testing is best for
discovering problems in the user experience.
Types of Usability Testing
β€’ Quantitative usability testing focuses on collecting metrics that
describe the user experience.
Two of the metrics most commonly collected in
quantitative usability testing are task success
and time on task.
Remote Unmoderated testing tools
β€’ Marvel
https://marvelapp.com/
Plugin:
https://www.figma.com/community
/plugin/733702238760085035
Remote Unmoderated testing tools
β€’ Maze
https://maze.co/
Figma + Maze Tutorial:
https://maze.co/platform/integratio
ns/figma/
Thank you

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#4 Design Thinking Prototype Usability Testing.pptx

  • 1.
  • 2. Design Thinking - Prototype and Usability Testing 28 January 2023
  • 3. β€œWhen you know what you want, and want it bad enough, you’ll find a way to get it” Speakers Arya Widya H. // (C&D) https://www.linkedin.com/in/arya-wh/ Letakkan foto
  • 5. Stages of Design Thinking process Empathize Define Ideate Design Thinking has 5 stages a non-linear & iterative process. Prototype Test
  • 7. ● A prototype is a simple experimental model of a proposed solution used to test or validate ideas, design assumptions and other aspects of its conceptualization quickly and cheaply, so that the designer/s involved can make appropriate refinements or possible changes in direction. What is β€œPrototype”?
  • 10. Prototype 1. Study and Evaluate the design that have been made 2. Ease of development 3. Prevent some significant changes
  • 11. Type Of Prototype Using paper that has a design Paper Front-End Straight from the software when designing Digital Native
  • 14. ● To find out whether the app created can be used by the user. Usability testing refers to evaluating a product or service by testing it with representative users. Usability Testing
  • 15. Why do we need to do Usability Testing? Uncover Problem Discover Opportunities in the design to improve the design Learn About Users behaviour & references
  • 16. Elements of Usability Testing. Facilitator & Observer Task Participant Administers Performs Give Feedback Observes Interviews
  • 17. Types of Usability Testing β€’ Qualitative usability testing focuses on collecting insights and findings about how people use the product or service. Qualitative usability testing is best for discovering problems in the user experience.
  • 18. Types of Usability Testing β€’ Quantitative usability testing focuses on collecting metrics that describe the user experience. Two of the metrics most commonly collected in quantitative usability testing are task success and time on task.
  • 19. Remote Unmoderated testing tools β€’ Marvel https://marvelapp.com/ Plugin: https://www.figma.com/community /plugin/733702238760085035
  • 20. Remote Unmoderated testing tools β€’ Maze https://maze.co/ Figma + Maze Tutorial: https://maze.co/platform/integratio ns/figma/