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The Magic Circle

Realistic Expectations for Virtual Worlds
Before We Start (We Move Really Fast):
Definitions & Questions
Sim(ulator), Region, 16 acres... 4 by 4. 256x256m.
  65,536sqm. Eight Football Fields.
Rez (from Tron, 1982): Resolution; making something.
Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SL
Virtual Reality: (coined by Jaron Lanier) “Almost” Reality

Who here knows they have an avatar?
Abstract concept of Avatar? Our concept of the Avatar?

What makes an avatar?
What is the Magic Circle?

The Regular Rules Do Not Apply
Part I: Evolution &
    the Avatar
Who are you?
               Timothy Allen
               University of Pennsylvania
               Class of 1996
               School of Arts & Sciences
               Individualized Major:
               Combined Psychology &
               Computer Science...

               ...and now...
Who are you?
               Timothy Allen
               Wharton Computing
                
               Wharton Research
               Data Services (WRDS)
                
               ...and virtually...
Who are you?
               FlipperPA Peregrine
               Founding Member,
               Second Life
               Community Convention

               SLBoutique.com
                
Who are you?
               FlipperPA Peregrine
               Founding Member,
               Second Life
               Community Convention

               SLBoutique.com
                
               OCCASIONAL BANANA
                
Who are you?
               FlipperPA Peregrine
               Founding Member,
               Second Life
               Community Convention

               SLBoutique.com
                
               STILL THIN ROCK STAR
                
Who are you?
               FlipperPA Peregrine
               Founding Member,
               Second Life
               Community Convention

               SLBoutique.com
                
               PURPLE FERAL FOX
               (Why not?)
                
The point being...
                     THE AVATAR
                      
                     Ultimate Blank Canvas
                      
                     Self Expression Unleashed

                     A Path to Freedom

                     Safe, Anonymous Self
                     Exploration
                      
Imagination, dreams,
 “Inception”, blank canvas,
evolution, Facebook, Second
  Life, Twitter? Avatars are
         everywhere.

       Get used to it.

     More on that later!
Part II: Perception,
 Participation &
  Public Space
A Brief History of Avatars & Virtual Worlds:
1975 to 1980: All in the Mind
Colossal Cave Adventure, Zork & MUDs: Text & Imagination
MUD: Multi-User Dungeon
A Brief History of Avatars & Virtual Worlds:
1980 through 1990: @ is for @vatar!
Rogue / Hack / NetHack: The Genesis of Visual Representation
A Brief History of Avatars & Virtual Worlds:
1990: MOO Bring Persistence; "Not a Game"
MOO: Mud, Object-Oriented; Permanently Stored Objects
A Brief History of Avatars & Virtual Worlds:
1993: Virtual Places & the Web Revolution
Virtual Web Pages; Start of Graphical Revolution
A Brief History of Avatars & Virtual Worlds:
1993: The Palace
Social Chat: A Virtual Comic Strip, “2.5 Dimensions”
A Brief History of Avatars & Virtual Worlds:
1993: WorldsChat Space Station
Actual 3-Dimensional Perspective
A Brief History of Avatars & Virtual Worlds:
1994: ActiveWorlds
The Dawn of UGC: User Generated Content, “E-Motes”
A Brief History of Avatars & Virtual Worlds:
1999-2002: Linden Lab Founded; Second Life
The Dawn of UGC: User Generated Content, “E-Motes”
A Brief History of Avatars & Virtual Worlds:
July, 2003: The Tax Revolt
Doing the logical thing, SL Residents set themselves on
fire to protest the “prim tax.”
A Brief History of Avatars & Virtual Worlds:
November 14th, 2003: IP Rights
Linden Lab grants rights of creations to the creator;
covered in SlashDot; FlipperPA Peregrine is born.
A Brief History of Avatars & Virtual Worlds:
BTW, this WAS before Youtube, Facebook,
Flickr, Digg, Twitter & more had traction; in
fact, SL's users became their early adopters!
A Brief History of Avatars & Virtual Worlds:
December, 2003: Avalon & Rivers Run Red
London based Rivers Run Red opens the Avalon region;
the design and branding firm soon brings Adidas, the BBC,
Hermann Miller, Avril Levigne, and more to virtual worlds.
A Brief History of Avatars & Virtual Worlds:
January, 2004: Land and Prim Limits
Land “bought” from Linden Lab; more land meant more
primitives, which meant more detailed content. Full
simulators (16 acres of space as 1 CPU) begin being sold.
A Brief History of Avatars & Virtual Worlds:
January, 2004: The Crompco Virtual Station
Crompco Corporation becomes the first company to use
Second Life for corporate training; reduced time of
apprenticeship cycle from nine months to six.
Concepts of virtual space... are
    *almost* always public.

Virtual Starwood == The Shining.

Private Space == “Security”...hehe

Like privacy in Facebook, Twitter,
 or the Web, does it really exist?
Part III: Hyperbole,
Hysteria & Heroes
Remember the 2002 map? 16 total regions
(also know as “sims”, short for “simulator”)
In 2005, the hype is in full swing...
25,000 sims (each being 16 acres)
2005: The First Second Life Community
Convention (SLCC): 150 attendees in 1L;
1000s more in 2L. “Mixed Reality”
The Gartner Hype Cycle of Technology
The Media Blitz: Major Hype
SLCC 2006: 450 attendees...
...and Mitch Kapor keynoting!
2007: Peak of the Positive Hype
NBC, CBS, and CSI: New York
SLCC 2007: 1000 attendes, lots of
press, and time for us to retire!
The Fallout: Hype Swings Both Ways
Companies didn't engage the SL community.

Companies believed their brands were cool enough, people
would come flocking to their locations.

A community of creative minds isn't easily wooed by marketers.

Successful examples: Coca-Cola, Pontiac, IBM, Cisco, Intel

Busts: too many to list... but American Apparel was the first.
The Pope and Virtuality

Pope Benedict XVI has warned that people are in danger of
being unable to discern reality from fiction because of new
technologies, and not old books.
 
"New technologies and the progress they bring can make it
impossible to distinguish truth from illusion and can lead to
confusion between reality and virtual reality. The image can
also become independent from reality, it can give birth to a
virtual world, with various consequences -- above all the risk of
indifference towards real life," he said.
The Pope and Virtuality

Pope Benedict XVI has warned that people are in danger of
being unable to discern reality from fiction because of new
technologies, and not old books.
 
"New technologies and the progress they bring can make it
impossible to distinguish truth from illusion and can lead to
confusion between reality and virtual reality. The image can
also become independent from reality, it can give birth to a
virtual world, with various consequences -- above all the risk of
indifference towards real life," he said.
 


WTF, REALLY?!
Simon Stevens: Breaking the Rules

Independent Disability Issues
Consultant
 
  • Cerebral palsy affect speech,
    balance, hand control
  • Author of "Normality", a play
    about his experiences in
    mainstream education
  • Passion, commitment and
    determination
Simon Stevens: Breaking the Rules

Founder of Wheelies Dance
Club in Second Life
 
  • All are welcome!
  • Fun support center for
    those with disability issues
  • Some disabled choose to
    create avatars with
    disabilities
  • Some choose to walk,
    dance, and fly
  • ...and some...
Simon Stevens: Breaking the Rules

...and some...
 
CHOOSE TO BUILD
AWESOME ROCKET
POWERED WHEEL
CHAIRS THAT CAN
DANCE AND FLY!
Part IV: The Slope of
Englightenment & the Future
Google Apps: Are They Virtual Worlds?
Colors as Avatars, Spreadsheet as Space
2010: Second Life / Vws in the Web Browser:
Viewer “in the cloud” and Canvas Appear
OpenSimulator: Free, Open Source Option
“Host it Yourself”, Cost-Effective, & Alpha
...and in conclusion...
Unleash your imagination

Break the rules

Avoid the hype

Nothing lasts forever, embrace change

...and most importantly, have fun with it!
And Now: Starry Night
Timothy Allen

Contact Me:
FlipperPA Peregrine in SL (FlipperPA in just about every other
virtual world since 1995 out there)
tallen@wharton.upenn.edu
http://www.PeregrineSalon.com
http://wrds.wharton.upenn.edu

You'll find me hanging on PANMA and SLED:
http://www.PANMA.org
The Philadelphia Area New Media Association

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
Second Life Educator's Mailing List

Slides will be available on PeregrineSalon.com!

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The Magic Circle: Realistic Expectations for Virtual Worlds

  • 1. The Magic Circle Realistic Expectations for Virtual Worlds
  • 2. Before We Start (We Move Really Fast): Definitions & Questions Sim(ulator), Region, 16 acres... 4 by 4. 256x256m. 65,536sqm. Eight Football Fields. Rez (from Tron, 1982): Resolution; making something. Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SL Virtual Reality: (coined by Jaron Lanier) “Almost” Reality Who here knows they have an avatar? Abstract concept of Avatar? Our concept of the Avatar? What makes an avatar?
  • 3. What is the Magic Circle? The Regular Rules Do Not Apply
  • 4. Part I: Evolution & the Avatar
  • 5. Who are you? Timothy Allen University of Pennsylvania Class of 1996 School of Arts & Sciences Individualized Major: Combined Psychology & Computer Science... ...and now...
  • 6. Who are you? Timothy Allen Wharton Computing   Wharton Research Data Services (WRDS)   ...and virtually...
  • 7. Who are you? FlipperPA Peregrine Founding Member, Second Life Community Convention SLBoutique.com  
  • 8. Who are you? FlipperPA Peregrine Founding Member, Second Life Community Convention SLBoutique.com   OCCASIONAL BANANA  
  • 9. Who are you? FlipperPA Peregrine Founding Member, Second Life Community Convention SLBoutique.com   STILL THIN ROCK STAR  
  • 10. Who are you? FlipperPA Peregrine Founding Member, Second Life Community Convention SLBoutique.com   PURPLE FERAL FOX (Why not?)  
  • 11. The point being... THE AVATAR   Ultimate Blank Canvas   Self Expression Unleashed A Path to Freedom Safe, Anonymous Self Exploration  
  • 12. Imagination, dreams, “Inception”, blank canvas, evolution, Facebook, Second Life, Twitter? Avatars are everywhere. Get used to it. More on that later!
  • 13. Part II: Perception, Participation & Public Space
  • 14. A Brief History of Avatars & Virtual Worlds: 1975 to 1980: All in the Mind Colossal Cave Adventure, Zork & MUDs: Text & Imagination MUD: Multi-User Dungeon
  • 15. A Brief History of Avatars & Virtual Worlds: 1980 through 1990: @ is for @vatar! Rogue / Hack / NetHack: The Genesis of Visual Representation
  • 16. A Brief History of Avatars & Virtual Worlds: 1990: MOO Bring Persistence; "Not a Game" MOO: Mud, Object-Oriented; Permanently Stored Objects
  • 17. A Brief History of Avatars & Virtual Worlds: 1993: Virtual Places & the Web Revolution Virtual Web Pages; Start of Graphical Revolution
  • 18. A Brief History of Avatars & Virtual Worlds: 1993: The Palace Social Chat: A Virtual Comic Strip, “2.5 Dimensions”
  • 19. A Brief History of Avatars & Virtual Worlds: 1993: WorldsChat Space Station Actual 3-Dimensional Perspective
  • 20. A Brief History of Avatars & Virtual Worlds: 1994: ActiveWorlds The Dawn of UGC: User Generated Content, “E-Motes”
  • 21. A Brief History of Avatars & Virtual Worlds: 1999-2002: Linden Lab Founded; Second Life The Dawn of UGC: User Generated Content, “E-Motes”
  • 22. A Brief History of Avatars & Virtual Worlds: July, 2003: The Tax Revolt Doing the logical thing, SL Residents set themselves on fire to protest the “prim tax.”
  • 23. A Brief History of Avatars & Virtual Worlds: November 14th, 2003: IP Rights Linden Lab grants rights of creations to the creator; covered in SlashDot; FlipperPA Peregrine is born.
  • 24. A Brief History of Avatars & Virtual Worlds: BTW, this WAS before Youtube, Facebook, Flickr, Digg, Twitter & more had traction; in fact, SL's users became their early adopters!
  • 25. A Brief History of Avatars & Virtual Worlds: December, 2003: Avalon & Rivers Run Red London based Rivers Run Red opens the Avalon region; the design and branding firm soon brings Adidas, the BBC, Hermann Miller, Avril Levigne, and more to virtual worlds.
  • 26. A Brief History of Avatars & Virtual Worlds: January, 2004: Land and Prim Limits Land “bought” from Linden Lab; more land meant more primitives, which meant more detailed content. Full simulators (16 acres of space as 1 CPU) begin being sold.
  • 27. A Brief History of Avatars & Virtual Worlds: January, 2004: The Crompco Virtual Station Crompco Corporation becomes the first company to use Second Life for corporate training; reduced time of apprenticeship cycle from nine months to six.
  • 28. Concepts of virtual space... are *almost* always public. Virtual Starwood == The Shining. Private Space == “Security”...hehe Like privacy in Facebook, Twitter, or the Web, does it really exist?
  • 30. Remember the 2002 map? 16 total regions (also know as “sims”, short for “simulator”)
  • 31. In 2005, the hype is in full swing... 25,000 sims (each being 16 acres)
  • 32. 2005: The First Second Life Community Convention (SLCC): 150 attendees in 1L; 1000s more in 2L. “Mixed Reality”
  • 33. The Gartner Hype Cycle of Technology
  • 34. The Media Blitz: Major Hype
  • 35. SLCC 2006: 450 attendees... ...and Mitch Kapor keynoting!
  • 36. 2007: Peak of the Positive Hype NBC, CBS, and CSI: New York
  • 37. SLCC 2007: 1000 attendes, lots of press, and time for us to retire!
  • 38. The Fallout: Hype Swings Both Ways Companies didn't engage the SL community. Companies believed their brands were cool enough, people would come flocking to their locations. A community of creative minds isn't easily wooed by marketers. Successful examples: Coca-Cola, Pontiac, IBM, Cisco, Intel Busts: too many to list... but American Apparel was the first.
  • 39. The Pope and Virtuality Pope Benedict XVI has warned that people are in danger of being unable to discern reality from fiction because of new technologies, and not old books.   "New technologies and the progress they bring can make it impossible to distinguish truth from illusion and can lead to confusion between reality and virtual reality. The image can also become independent from reality, it can give birth to a virtual world, with various consequences -- above all the risk of indifference towards real life," he said.
  • 40. The Pope and Virtuality Pope Benedict XVI has warned that people are in danger of being unable to discern reality from fiction because of new technologies, and not old books.   "New technologies and the progress they bring can make it impossible to distinguish truth from illusion and can lead to confusion between reality and virtual reality. The image can also become independent from reality, it can give birth to a virtual world, with various consequences -- above all the risk of indifference towards real life," he said.   WTF, REALLY?!
  • 41. Simon Stevens: Breaking the Rules Independent Disability Issues Consultant   • Cerebral palsy affect speech, balance, hand control • Author of "Normality", a play about his experiences in mainstream education • Passion, commitment and determination
  • 42. Simon Stevens: Breaking the Rules Founder of Wheelies Dance Club in Second Life   • All are welcome! • Fun support center for those with disability issues • Some disabled choose to create avatars with disabilities • Some choose to walk, dance, and fly • ...and some...
  • 43. Simon Stevens: Breaking the Rules ...and some...   CHOOSE TO BUILD AWESOME ROCKET POWERED WHEEL CHAIRS THAT CAN DANCE AND FLY!
  • 44. Part IV: The Slope of Englightenment & the Future
  • 45. Google Apps: Are They Virtual Worlds? Colors as Avatars, Spreadsheet as Space
  • 46. 2010: Second Life / Vws in the Web Browser: Viewer “in the cloud” and Canvas Appear
  • 47. OpenSimulator: Free, Open Source Option “Host it Yourself”, Cost-Effective, & Alpha
  • 48. ...and in conclusion... Unleash your imagination Break the rules Avoid the hype Nothing lasts forever, embrace change ...and most importantly, have fun with it!
  • 49. And Now: Starry Night Timothy Allen Contact Me: FlipperPA Peregrine in SL (FlipperPA in just about every other virtual world since 1995 out there) tallen@wharton.upenn.edu http://www.PeregrineSalon.com http://wrds.wharton.upenn.edu You'll find me hanging on PANMA and SLED: http://www.PANMA.org The Philadelphia Area New Media Association https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators Second Life Educator's Mailing List Slides will be available on PeregrineSalon.com!