Fun and meaning should be part of the gamification design; and the society'll benefit a lot from the meaning migration from the virtual worlds after people played games.
PPT in Chinese, Talk in English, @Barcamp-Beijing, April 21st.
1. 游戏能够治疗
现代社会吗?
Can Games
Cure Modern Society?
--从游戏化2.0谈起
--Gamification 2.0 and Beyond
Felania Liu 大猫咪F Felania Liu
游戏研究者
游戏化设计师
虚拟世界研究博客
http://virtualutopia.diandian.com/
本幻灯⽚片版权归刘梦霏所有,如需转载请联系作者 liu.felania@gmail.com 侵权必究
2. WHY CARE ABOUT GAMES?
7倍、 2亿网游玩家
80亿产值、 4亿成长中的玩家
250亿就业机会 1158亿产值
本幻灯⽚片版权归刘梦霏所有,如需转载请联系作者 liu.felania@gmail.com 侵权必究