Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Mbu 1110 fall 2019 touring and merch
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5. • Image – the tour needs to match up with the
image of the artist (or artists on a package).
• Acts should at least be in the same genre*
• Venues should put artists in best light
- A full small room is way better than an empty arena.
- Should be familiar and comfortable to your audience
• Michael Buble could play a biker bar, but…
• * always exceptions by crossover acts; basically want to target your core
audience; want tour to increase exposure.
Agent Concerns include:
6. • Agents are also responsible for collecting deposits.
• Deposit is typically 50% of the guarantee paid in
advance (at least 30 days) of the show.
• Sort of an insurance policy that artist won’t get
completely stiffed by an unscrupulous or inexperienced
promoter.
• If a promoter is iffy with the deposit, they will be iffy
with the rest of the money, too.
• Should seriously consider cancelling that date and
taking another gig (or getting 100% up front).
• Deposits are held by the agent and paid after the show
is performed (minus their commission).
Agents
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11. 1.Ticket promotion and sales
2.Organizing merchandising
3.Sponsorship deals
4.Stage setup
5.Engage and supervise some event staff
6.Financial accounting
7.Event safety
A Promoter’s Big To-Do List
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14. • New artists will almost always lose money
touring in the beginning.
• Conditions stink: bad dressing rooms, stale
food, playing to half-empty halls waiting for
the headliner – and all for very little or no
money.
• Choice: play very small venues on your own or
be an opening act for an established artist on
a big tour.
New Artists and Touring
15. • A recent development in the U.S. is for opening
acts to buy their way into an opening slot on a
tour by paying money to the headliner.
• Rationalized by the amount of exposure that the
act will get by playing in front of the artist is
worth the cost (or worth it for the label, anyway).
• *opener can pay for the slot and still play to a
mostly empty house waiting for the headliner.
New Artists and Touring
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Merchandising, Merchandising, Merchandising…
Merchandising is selling products with your “name,
image and likeness” on it. Two basic kinds in the
music industry - Tour merch and Retail merch.
Tour merch is the biggest money maker for artists.
Retail merch doesn’t create the “buzz” and “sales
frenzy” that a band or artist on tour can generate.
#1 TOUR MERCH
• Licensing the artist name, image and likeness: A
merchandiser exclusively licenses these rights from
the artist and then turns around to manufacture
and sell the merch at the artist’s concerts. The artist
is compensated with a royalty percentage of merch
sales.
• Artist payment: Generally keeps 30% to 40% of the
gross sales. But royalty escalations should be built in
based on sales numbers (either per night or across
the entire tour).
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Merchandising, Merchandising, Merchandising…
• Advances: Unlike record deal and publishing advances - most merchandising
advances are “returnable” and some include interest. Watch out! Under
advance deals, the merchandiser will require the artist to perform for a
minimum number of people, with a minimum number of shows/dates.
• Advance repayments: Triggered by not meeting the performance minimum or
failing to perform under the agreement. A compromise is the merchandiser will
pro-rate this based on how many people you did perform for. Make sure you
never have to pay back any more than your unrecouped balance - the merch
co. shouldn’t get it’s money back twice.
• Foreign payments: World excluding U.S. & Canada is generally about 80% of
the U.S./Canada rate.
• Term: Usually one album cycle or until the advanced is recouped - whichever is
longer. Artist should have the right to repay the advance and terminate during
“extensions” for nonrecoupment.
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Merchandising, Merchandising, Merchandising…
• Performance minimum: Merch co.’s measure sales by “per-head sales”.
10,000 in attendance and $30,000 in merch revenue - is $3 “per head”.
•Paid attendees are the only “heads” that count.
•Adjustments are made for stadium shows, festivals and foreign
performances.
•Stadium/Festivals have less per-head sales.
•Foreign adjustments are made comparatively with your domestic sales
numbers.
• Creative Control: The artist should have approval rights over all merchandise
produced - quality and artwork. Photos, unique artwork/fonts, etc may
require prior permission before use. Check!
• Sell-Off Rights: Usually a six-month period at the end or directly after the end
of the deal - where a merchandiser liquidates the remaining merch on hand.
No new manufactured products here.
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Merchandising, Merchandising, Merchandising…
• #2 Retail MERCH
• Retail merch co.’s act as a manufacture, distributor and a middle-man between the
artist and other retail merch co.’s. The primary retail merch co. pretty much only
handles apparel - while they sublicense out smaller rights to other “ninche” merch
co.’s.
•Certain companies specialize in specific types of merch. For example, posters and
stickers.
• Fees: The retail merch co. generally will take 15% - 25%.
• Sell out???: Passman mentions that these license deals are so little money and the
merch is often “cheesy” - so some artists don’t do these deals at all.
• Artist payment:
•15% - 25% of wholesale for top-line retailers.
•75% of Midlevel (JC Penney)
•50% of mass-marketers (Wal-Mart, Target)
•25% of retail for mail-orders.