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Embodied	
  Narra,ves	
  
                          A	
  Performa,ve	
  Co-­‐design	
  Technique	
  



Elisa	
  Giaccardi*	
  .	
  Pedro	
  Paredes	
  .	
  Paloma	
  Díaz	
  .	
  Diego	
  Alvarado	
  
                                                               Universidad	
  Carlos	
  III	
  de	
  Madrid	
  
                                                                        Digital	
  Living	
  Ini,a,ve	
  
This	
  talk	
  in	
  a	
  nutshell	
  
A	
  new	
  co-­‐design	
  technique	
  combining	
  improvisa,onal	
  performance	
  and	
  
      collabora,ve	
  hands-­‐on	
  ac,vi,es	
  as	
  a	
  means	
  to:	
  
      	
  
        •  Reveal	
  and	
  make	
  use	
  of	
  embodied	
  understandings	
  
        •  Situate	
  design	
  ac7vi7es	
  "in	
  place"	
  (physically	
  and	
  socially)	
  




Newcastle,	
  DIS	
  2012	
                             Elisa	
  Giaccardi
                                                                         	
                        2/40	
  
Overview	
  
The	
  gulf	
  of	
  co-­‐design	
  
Elements	
  of	
  performa,vity	
  in	
  Embodied	
  Narra,ves	
  
Embodied	
  Narra,ves	
  in	
  prac,ce	
  
        •  use	
  of	
  technology	
  as	
  design	
  material	
  
        •  a	
  rapid	
  and	
  agile	
  process	
  
Case	
  studies	
  and	
  findings	
  
Lessons	
  learned	
  
Future	
  direc,ons	
  




Newcastle,	
  DIS	
  2012	
                                  Elisa	
  Giaccardi
                                                                              	
     3/40	
  
The	
  gulf	
  of	
  co-­‐design	
  
Co-­‐design,	
  essen,ally	
  
    	
  The	
  main	
  goal	
  of	
  co-­‐design	
  methods	
  is	
  to	
  facilitate	
  	
  
      crea,vity,	
  collabora,on	
  and	
  dialogue	
  	
  	
  
        in	
  the	
  genera,on	
  of	
  ideas	
  and	
  ar,facts	
  	
  
    	
  (Sanders	
  &	
  Stappers	
  2008,	
  Sanders	
  et	
  al.	
  2010)	
  




                                                                                 Image	
  source:	
  Sanders	
  &	
  Stappers	
  2008	
  




Newcastle,	
  DIS	
  2012	
                              Elisa	
  Giaccardi
                                                                          	
                                                                5/40	
  
Collabora,ve	
  techniques	
  
                                                                                                                          Physical	
  manipula,on	
  
                                                                                                                          Hands-­‐on	
  engagement

                                                                                                                          Focus	
  on	
  the	
  
                                                                                                                          collabora,ve	
  
                                                                                                                          produc,on	
  of	
  	
  
                                                                                                                          tangible	
  products	
  


Vaajakallio,	
  K.,	
  Ma[elmäki,	
  T.	
  and	
            Guha,	
  M.L.,	
  Druin,	
  A.,	
  Chipman,	
  G.	
  et	
  
Lee,	
  J.J.	
  It	
  became	
  Elvis:	
  Co-­‐design	
     al.	
  Mixing	
  ideas:	
  A	
  new	
  technique	
  for	
  
lessons	
  with	
  children	
  (2010).	
                    working	
  with	
  young	
  children	
  as	
  
                                                            design	
  partners	
  (2004).	
  




Newcastle,	
  DIS	
  2012	
                                                 Elisa	
  Giaccardi
                                                                                             	
                                              6/40	
  
Embodied	
  techniques	
  
                                                                                                                              Role	
  playing	
  
                                                                                                                              Body	
  storming	
  
                                                                                                                              Games

                                                                                                                              Focus	
  on	
  an,cipa,on	
  
                                                                                                                              of	
  scenarios	
  and	
  
                                                                                                                              gathering	
  of	
  
                                                                                                                              requirements

Hemmert,	
  F.,	
  Hamann,	
  S.,	
  Löwe,	
  M.	
  	
      Dindler,	
  C.,	
  Eriksson,	
  E.,	
  Iversen,	
  O.	
  et	
  
et	
  al.	
  Co-­‐designing	
  with	
  children:	
  A	
     al.	
  Mission	
  from	
  Mars:	
  A	
  method	
  for	
  
comparison	
  of	
  embodied	
  and	
                       exploring	
  user	
  requirements	
  from	
  
disembodied	
  sketching	
  techniques	
  …	
               children	
  in	
  narra,ve	
  space	
  (2005).
(2010).




 Newcastle,	
  DIS	
  2012	
                                                        Elisa	
  Giaccardi
                                                                                                     	
                                               7/40	
  
The	
  problem,	
  with	
  children	
  
           	
  Playing	
  a	
  game	
  /	
  accomplishing	
  a	
  task,	
  	
  
               designing	
  solu,ons	
  /	
  discussing	
  criteria	
  and	
  alterna,ves	
  …	
  
             tend	
  to	
  remain	
  separate	
  ac,vi,es	
  for	
  children	
  	
  
             (Sluis-­‐Thiescheffer	
  et	
  al.	
  2007,	
  Vaajakallio	
  et	
  al.	
  2010)	
  
	
  




       Newcastle,	
  DIS	
  2012	
                         Elisa	
  Giaccardi
                                                                            	
                       8/40	
  
The	
  problem,	
  as	
  we	
  see	
  it	
  




                                                        Image	
  from:	
  Sanders	
  2011	
  




Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
                                             9/40	
  
The	
  problem,	
  as	
  we	
  see	
  it	
  



understanding gap prototyping

                                                         Derived	
  from:	
  Sanders	
  2011	
  




 Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                  	
                                               10/40	
  
Elements	
  of	
  performa,vity	
  
                               	
  
Aka,	
  forgeing	
  Goffman	
  
           	
  We	
  consider	
  performance	
  as	
  the	
  daily	
  prac,ce	
  	
  
             through	
  which	
  people	
  define	
  themselves	
  	
  
             and	
  engage	
  socially	
  with	
  other	
  people	
  through	
  place	
  	
  
	
  
               –  Performance	
  as	
  expressive	
  dimension	
  (Schieffelin	
  1997)	
  
               –  Improvisa7on	
  as	
  crea7ve	
  conversa7on	
  and	
  dialogue	
  (Sawyer	
  2000)	
  
               –  Embodied	
  performance	
  as	
  mnemonic	
  (Counsell	
  &	
  Monk	
  2009,	
  Schiller	
  2011)	
  




       Newcastle,	
  DIS	
  2012	
                         Elisa	
  Giaccardi
                                                                            	
                                     12/40	
  
Embodied	
  	
  Narra,ves	
  in	
  prac,ce	
  
Characteris,cs	
  
•     No	
  plot	
  outline	
  
•     Open	
  and	
  interchangeable	
  chldren	
  roles	
  
•     Flexible	
  and	
  nego,ated	
  adult	
  roles	
  
•     Familiar	
  seings	
  and	
  rela,onships	
  




Newcastle,	
  DIS	
  2012	
                   Elisa	
  Giaccardi
                                                               	
     14/40	
  
Design	
  materials	
  
•            Found	
  objects	
  
•            Office	
  supplies	
  	
  
•            Ritual	
  elements	
  
                                                                                     business	
  size	
  
•            Polaroid	
  PoGo	
  TM	
  instant	
  digital	
  	
                      s,cky-­‐back	
  prints	
  
             camera/printer	
  (one	
  per	
  team)	
  
	
  




       Newcastle,	
  DIS	
  2012	
                           Elisa	
  Giaccardi
                                                                              	
                             15/40	
  
The	
  PoGo	
  TM	
  as	
  design	
  material	
  
Used	
  to:	
  
•  Boost	
  improvisa,on	
  	
  
   and	
  social	
  play	
  
•  Provide	
  building	
  blocks	
  	
  
   for	
  prototyping	
  

Vs.	
  mobile	
  cameras	
  used	
  
in	
  support	
  of	
  communica,on	
  	
  
or	
  reflec,on	
  (Bekker	
  et	
  al.	
  2003,	
  	
  
Oosterholt	
  et	
  al.	
  1996,	
  Verhaegh	
  	
  
et	
  al.	
  2006)	
  	
  




                                                                                  Credits:	
  ,nyurl.com/6mtnn43	
  

Newcastle,	
  DIS	
  2012	
                               Elisa	
  Giaccardi
                                                                           	
                            16/40	
  
A	
  rapid	
  and	
  agile	
  process	
  




                                                        Derived	
  from:	
  VersionOne,	
  7nyurl.com/l29kw7	
  




Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
                                                      17/40	
  
Case	
  studies	
  and	
  findings
                                	
  
Par,cipants	
  and	
  seings	
  
•  36	
  children	
  (19	
  girls	
  and	
  17	
  boys)	
  
•  Classmates	
  and/or	
  friends	
  
•  Age	
  10-­‐11	
  




 Newcastle,	
  DIS	
  2012	
  
 Newcastle,	
  DIS	
  2012	
                     Elisa	
  Giaccardi
                                                                  	
  
                                                 Elisa	
  Giaccardi
                                                                  	
        19
                                                                         19/40	
  
                                                                              	
  
Seing	
  and	
  procedure	
  
#1	
  Dangerous	
  homes	
  (pilot)	
  
               –  8	
  children	
  (2	
  groups	
  unisex)	
  
               –  1	
  session	
  
#2	
  Dangerous	
  schools	
  
               –  28	
  children	
  (4	
  unisex	
  and	
  2	
  mixed)	
  
               –  2	
  sessions	
  
               ­ 4	
  groups	
  with	
  camera	
  and	
  2	
  without	
  camera	
  
	
  




       Newcastle,	
  DIS	
  2012	
                          Elisa	
  Giaccardi
                                                                             	
        20/40	
  
Task	
  and	
  instruc,ons	
  
  Create	
  a	
  social	
  game	
  for	
  children	
  on	
  how	
  to	
  avoid/respond	
  to	
  
  dangers:	
  
               –      Children	
  were	
  free	
  to	
  move	
  around	
  and	
  use	
  design	
  materials	
  at	
  will	
  
               –      Final	
  outcome	
  had	
  to	
  be	
  a	
  storyboard/prototype	
  	
  	
  
               –      The	
  process	
  was	
  not	
  enforced	
  a	
  priori	
  
               –      2	
  hours	
  per	
  group	
  (including	
  instruc7ons	
  and	
  final	
  debriefing)	
  
	
  




       Newcastle,	
  DIS	
  2012	
                             Elisa	
  Giaccardi
                                                                                	
                                         21/40	
  
Qualita,ve	
  analysis	
  
3	
  sets	
  of	
  notes	
  per	
  experiment	
  (from	
  observa,ons	
  and	
  debriefing)	
  
6	
  hours	
  of	
  video	
  recording	
  (pictures	
  only	
  in	
  the	
  home)	
  
Children’s	
  actual	
  behavior	
  and	
  feedback	
  grounding	
  the	
  study	
  




Newcastle,	
  DIS	
  2012	
                Elisa	
  Giaccardi
                                                            	
                               22/40	
  
Exploring	
  the	
  seing	
  


“What’s	
  so	
  dangerous	
  in	
  a	
  stone?”	
  (picking	
  up	
  a	
  stone)

                                                                   “You	
  can	
  throw	
  it	
  against	
  other	
  children!”




       Newcastle,	
  DIS	
  2012	
  
       Newcastle,	
  DIS	
  2012	
                      Elisa	
  Giaccardi
                                                                         	
                                           23
                                                                                                                   23/40	
  
Iden,fying	
  dangers	
  

                     “Hang	
  as	
  you	
  did	
  that	
  ,me	
  the	
  teacher	
  scolded	
  you!”	
  (at	
  the	
  view	
  of	
  the	
  window)


“Okay”	
  (replaying	
  a	
  personal	
  experience)




      Newcastle,	
  DIS	
  2012	
  
      Newcastle,	
  DIS	
  2012	
                                Elisa	
  Giaccardi
                                                                                  	
                                                  24
                                                                                                                                   24/40	
  
Elements	
  of	
  social	
  play	
  
Changing	
  roles

Playing	
  nicely

Staying	
  safe

Being	
  friends

Compe,ng

Using	
  ritual	
  elements

Sharing	
  common	
  goods



      Newcastle,	
  DIS	
  2012	
  
      Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                       	
        25
                                                              25/40	
  
Changing	
  roles	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
        26
                                                        26/40	
  
Being	
  friends	
  


                                                                     (calling	
  the	
  girls’	
  a<en=on	
  without	
  talking)


“Look!”	
  (observing	
  the	
  boy	
  performing)




      Newcastle,	
  DIS	
  2012	
  
      Newcastle,	
  DIS	
  2012	
                    Elisa	
  Giaccardi
                                                                      	
                                                27
                                                                                                                     27/40	
  
Sharing	
  common	
  goods	
  

                                   “We	
  could	
  leave	
  the	
  camera	
  in	
  the	
  basket…”




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
                                       28
                                                                                       28/40	
  
Using	
  the	
  PoGo,	
  in	
  general	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
        29
                                                        29/40	
  
NOT	
  using	
  the	
  PoGo,	
  in	
  general	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
     Elisa	
  Giaccardi
                                                 	
        30
                                                        30/40	
  
Breakdown	
  of	
  analysis	
  	
  
 (with	
  camera)	
  
Embodied	
  interact.	
           Idea	
  	
  genera,on	
      Performance	
          Photo-­‐taking	
     Hands-­‐on	
  ac,vi,es	
  
   found	
  objects	
              op,ons	
  (what)	
                posing	
           snapping	
                building	
  

                                                        prototyping



                                                     understanding

 body	
  movements	
                criteria	
  (why)	
          expressing	
           reviewing	
              unfolding	
  




  Newcastle,	
  DIS	
  2012	
  
  Newcastle,	
  DIS	
  2012	
                                 Elisa	
  Giaccardi
                                                                               	
                                              31
                                                                                                                            31/40	
  
Breakdown	
  of	
  analysis	
  
 (without	
  camera)	
  
Embodied	
  interact.	
           Idea	
  	
  genera,on	
      Performance	
          Photo-­‐taking	
     Hands-­‐on	
  ac,vi,es	
  
   found	
  objects	
              op,ons	
  (what)	
                posing	
           snapping	
                building	
  

                                                        prototyping



                                                     understanding

 body	
  movements	
                criteria	
  (why)	
          expressing	
           reviewing	
              unfolding	
  




  Newcastle,	
  DIS	
  2012	
  
  Newcastle,	
  DIS	
  2012	
                                 Elisa	
  Giaccardi
                                                                               	
                                              32
                                                                                                                            32/40	
  
Design	
  outcomes	
  
      Game boards - Game components                                 Storyboards




  Dangerous pairs                 Challenge the monster             Killing the beast




Moving through dangers                (unfinished)               Livingstone the seagull



  Newcastle,	
  DIS	
  2012	
  
  Newcastle,	
  DIS	
  2012	
            Elisa	
  Giaccardi
                                                          	
                          33
                                                                                   33/40	
  
Lessons	
  learned	
  (in	
  one	
  slide)	
  
Mobility,	
  instantaneity	
  (immediate	
  s,ckers),	
  hybridity	
  and	
  sharing	
  
  associated	
  to	
  the	
  PoGo	
  were	
  a	
  big	
  factor	
  in:	
  
  	
  
        –      Promo7ng	
  the	
  playful	
  and	
  performa7ve	
  use	
  of	
  children’s	
  bodies	
  
        –      Embodying	
  children’s	
  crea7vity	
  “in	
  place”	
  (physically	
  and	
  socially)	
  
        –      Facilita7ng	
  the	
  collabora7ve	
  expression	
  of	
  both	
  understandings	
  and	
  ideas	
  
        –      Situa7ng	
  children	
  in	
  a	
  rapid	
  and	
  agile	
  conversa7on	
  with	
  the	
  design	
  situa7on	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
                                Elisa	
  Giaccardi
                                                                            	
                                                34
                                                                                                                           34/40	
  
Wrapping	
  up…	
  
Summary	
  of	
  contribu,ons	
  
Theore,cally:	
  
	
  
•  Problema,ze	
  co-­‐design	
  with	
  children	
  
•  Emphasize	
  the	
  need	
  for	
  bridging	
  understanding	
  and	
  prototyping	
  
•  Contribute	
  to	
  growing	
  research	
  on	
  the	
  use	
  of	
  performa,vity	
  in	
  design	
  
   (from	
  ‘as-­‐if-­‐worlds’	
  to	
  bodies,	
  objects	
  and	
  places	
  ‘in	
  conversa,on’)	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
                     Elisa	
  Giaccardi
                                                                 	
                                       36
                                                                                                       36/40	
  
Summary	
  of	
  contribu,ons	
  
Prac,cally:	
  
	
  
•  Provide	
  an	
  experimental	
  technique	
  for	
  early	
  stages	
  of	
  the	
  design	
  process	
  
     that:	
  
        –  leverages	
  children’s	
  natural	
  playfulness	
  and	
  sociability	
  in	
  costruc7ng	
  meaning	
  
           through	
  ac7on	
  
        –  feeds	
  outcomes	
  of	
  children’s	
  social	
  play	
  back	
  into	
  the	
  crea7ve	
  process	
  in	
  a	
  
           rapid	
  and	
  agile	
  fashion	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
                             Elisa	
  Giaccardi
                                                                         	
                                               37
                                                                                                                       37/40	
  
Future	
  direc,ons	
  
Exploring	
  performa,ve	
  technologies	
  as	
  a	
  design	
  material	
  to:	
  
        –  span	
  across	
  co-­‐design	
  sessions	
  
        –  move	
  towards	
  interac7ve	
  prototyping	
  
        –  incorporate	
  the	
  social	
  aspects	
  further	
  in	
  the	
  design	
  
Assessing	
  suitability	
  
        –  different	
  domains	
  
        –  different	
  user	
  groups	
  




Newcastle,	
  DIS	
  2012	
  
Newcastle,	
  DIS	
  2012	
                              Elisa	
  Giaccardi
                                                                          	
                  38
                                                                                           38/40	
  
Thank	
  you	
  for	
  listening!	
  
Elisa	
  Giaccardi	
  
Universidad	
  Carlos	
  III	
  de	
  Madrid	
  
elisa.giaccardi@uc3m.es	
  
	
  
	
  
Project	
  funded	
  by	
  	
  
the	
  Spanish	
  Ministry	
  of	
  Science	
  and	
  Innova,on	
  (TIN2009-­‐09687)	
  




 Newcastle,	
  DIS	
  2012	
  
 Newcastle,	
  DIS	
  2012	
                       Elisa	
  Giaccardi
                                                                    	
                        39
                                                                                           39/40	
  

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Embodied Narratives

  • 1. Embodied  Narra,ves   A  Performa,ve  Co-­‐design  Technique   Elisa  Giaccardi*  .  Pedro  Paredes  .  Paloma  Díaz  .  Diego  Alvarado   Universidad  Carlos  III  de  Madrid   Digital  Living  Ini,a,ve  
  • 2. This  talk  in  a  nutshell   A  new  co-­‐design  technique  combining  improvisa,onal  performance  and   collabora,ve  hands-­‐on  ac,vi,es  as  a  means  to:     •  Reveal  and  make  use  of  embodied  understandings   •  Situate  design  ac7vi7es  "in  place"  (physically  and  socially)   Newcastle,  DIS  2012   Elisa  Giaccardi   2/40  
  • 3. Overview   The  gulf  of  co-­‐design   Elements  of  performa,vity  in  Embodied  Narra,ves   Embodied  Narra,ves  in  prac,ce   •  use  of  technology  as  design  material   •  a  rapid  and  agile  process   Case  studies  and  findings   Lessons  learned   Future  direc,ons   Newcastle,  DIS  2012   Elisa  Giaccardi   3/40  
  • 4. The  gulf  of  co-­‐design  
  • 5. Co-­‐design,  essen,ally    The  main  goal  of  co-­‐design  methods  is  to  facilitate     crea,vity,  collabora,on  and  dialogue       in  the  genera,on  of  ideas  and  ar,facts      (Sanders  &  Stappers  2008,  Sanders  et  al.  2010)   Image  source:  Sanders  &  Stappers  2008   Newcastle,  DIS  2012   Elisa  Giaccardi   5/40  
  • 6. Collabora,ve  techniques   Physical  manipula,on   Hands-­‐on  engagement Focus  on  the   collabora,ve   produc,on  of     tangible  products   Vaajakallio,  K.,  Ma[elmäki,  T.  and   Guha,  M.L.,  Druin,  A.,  Chipman,  G.  et   Lee,  J.J.  It  became  Elvis:  Co-­‐design   al.  Mixing  ideas:  A  new  technique  for   lessons  with  children  (2010).   working  with  young  children  as   design  partners  (2004).   Newcastle,  DIS  2012   Elisa  Giaccardi   6/40  
  • 7. Embodied  techniques   Role  playing   Body  storming   Games Focus  on  an,cipa,on   of  scenarios  and   gathering  of   requirements Hemmert,  F.,  Hamann,  S.,  Löwe,  M.     Dindler,  C.,  Eriksson,  E.,  Iversen,  O.  et   et  al.  Co-­‐designing  with  children:  A   al.  Mission  from  Mars:  A  method  for   comparison  of  embodied  and   exploring  user  requirements  from   disembodied  sketching  techniques  …   children  in  narra,ve  space  (2005). (2010). Newcastle,  DIS  2012   Elisa  Giaccardi   7/40  
  • 8. The  problem,  with  children    Playing  a  game  /  accomplishing  a  task,     designing  solu,ons  /  discussing  criteria  and  alterna,ves  …   tend  to  remain  separate  ac,vi,es  for  children     (Sluis-­‐Thiescheffer  et  al.  2007,  Vaajakallio  et  al.  2010)     Newcastle,  DIS  2012   Elisa  Giaccardi   8/40  
  • 9. The  problem,  as  we  see  it   Image  from:  Sanders  2011   Newcastle,  DIS  2012   Elisa  Giaccardi   9/40  
  • 10. The  problem,  as  we  see  it   understanding gap prototyping Derived  from:  Sanders  2011   Newcastle,  DIS  2012   Elisa  Giaccardi   10/40  
  • 12. Aka,  forgeing  Goffman    We  consider  performance  as  the  daily  prac,ce     through  which  people  define  themselves     and  engage  socially  with  other  people  through  place       –  Performance  as  expressive  dimension  (Schieffelin  1997)   –  Improvisa7on  as  crea7ve  conversa7on  and  dialogue  (Sawyer  2000)   –  Embodied  performance  as  mnemonic  (Counsell  &  Monk  2009,  Schiller  2011)   Newcastle,  DIS  2012   Elisa  Giaccardi   12/40  
  • 13. Embodied    Narra,ves  in  prac,ce  
  • 14. Characteris,cs   •  No  plot  outline   •  Open  and  interchangeable  chldren  roles   •  Flexible  and  nego,ated  adult  roles   •  Familiar  seings  and  rela,onships   Newcastle,  DIS  2012   Elisa  Giaccardi   14/40  
  • 15. Design  materials   •  Found  objects   •  Office  supplies     •  Ritual  elements   business  size   •  Polaroid  PoGo  TM  instant  digital     s,cky-­‐back  prints   camera/printer  (one  per  team)     Newcastle,  DIS  2012   Elisa  Giaccardi   15/40  
  • 16. The  PoGo  TM  as  design  material   Used  to:   •  Boost  improvisa,on     and  social  play   •  Provide  building  blocks     for  prototyping   Vs.  mobile  cameras  used   in  support  of  communica,on     or  reflec,on  (Bekker  et  al.  2003,     Oosterholt  et  al.  1996,  Verhaegh     et  al.  2006)     Credits:  ,nyurl.com/6mtnn43   Newcastle,  DIS  2012   Elisa  Giaccardi   16/40  
  • 17. A  rapid  and  agile  process   Derived  from:  VersionOne,  7nyurl.com/l29kw7   Newcastle,  DIS  2012   Elisa  Giaccardi   17/40  
  • 18. Case  studies  and  findings  
  • 19. Par,cipants  and  seings   •  36  children  (19  girls  and  17  boys)   •  Classmates  and/or  friends   •  Age  10-­‐11   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   Elisa  Giaccardi   19 19/40    
  • 20. Seing  and  procedure   #1  Dangerous  homes  (pilot)   –  8  children  (2  groups  unisex)   –  1  session   #2  Dangerous  schools   –  28  children  (4  unisex  and  2  mixed)   –  2  sessions   ­ 4  groups  with  camera  and  2  without  camera     Newcastle,  DIS  2012   Elisa  Giaccardi   20/40  
  • 21. Task  and  instruc,ons   Create  a  social  game  for  children  on  how  to  avoid/respond  to   dangers:   –  Children  were  free  to  move  around  and  use  design  materials  at  will   –  Final  outcome  had  to  be  a  storyboard/prototype       –  The  process  was  not  enforced  a  priori   –  2  hours  per  group  (including  instruc7ons  and  final  debriefing)     Newcastle,  DIS  2012   Elisa  Giaccardi   21/40  
  • 22. Qualita,ve  analysis   3  sets  of  notes  per  experiment  (from  observa,ons  and  debriefing)   6  hours  of  video  recording  (pictures  only  in  the  home)   Children’s  actual  behavior  and  feedback  grounding  the  study   Newcastle,  DIS  2012   Elisa  Giaccardi   22/40  
  • 23. Exploring  the  seing   “What’s  so  dangerous  in  a  stone?”  (picking  up  a  stone) “You  can  throw  it  against  other  children!” Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   23 23/40  
  • 24. Iden,fying  dangers   “Hang  as  you  did  that  ,me  the  teacher  scolded  you!”  (at  the  view  of  the  window) “Okay”  (replaying  a  personal  experience) Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   24 24/40  
  • 25. Elements  of  social  play   Changing  roles Playing  nicely Staying  safe Being  friends Compe,ng Using  ritual  elements Sharing  common  goods Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   25 25/40  
  • 26. Changing  roles   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   26 26/40  
  • 27. Being  friends   (calling  the  girls’  a<en=on  without  talking) “Look!”  (observing  the  boy  performing) Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   27 27/40  
  • 28. Sharing  common  goods   “We  could  leave  the  camera  in  the  basket…” Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   28 28/40  
  • 29. Using  the  PoGo,  in  general   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   29 29/40  
  • 30. NOT  using  the  PoGo,  in  general   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   30 30/40  
  • 31. Breakdown  of  analysis     (with  camera)   Embodied  interact.   Idea    genera,on   Performance   Photo-­‐taking   Hands-­‐on  ac,vi,es   found  objects   op,ons  (what)   posing   snapping   building   prototyping understanding body  movements   criteria  (why)   expressing   reviewing   unfolding   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   31 31/40  
  • 32. Breakdown  of  analysis   (without  camera)   Embodied  interact.   Idea    genera,on   Performance   Photo-­‐taking   Hands-­‐on  ac,vi,es   found  objects   op,ons  (what)   posing   snapping   building   prototyping understanding body  movements   criteria  (why)   expressing   reviewing   unfolding   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   32 32/40  
  • 33. Design  outcomes   Game boards - Game components Storyboards Dangerous pairs Challenge the monster Killing the beast Moving through dangers (unfinished) Livingstone the seagull Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   33 33/40  
  • 34. Lessons  learned  (in  one  slide)   Mobility,  instantaneity  (immediate  s,ckers),  hybridity  and  sharing   associated  to  the  PoGo  were  a  big  factor  in:     –  Promo7ng  the  playful  and  performa7ve  use  of  children’s  bodies   –  Embodying  children’s  crea7vity  “in  place”  (physically  and  socially)   –  Facilita7ng  the  collabora7ve  expression  of  both  understandings  and  ideas   –  Situa7ng  children  in  a  rapid  and  agile  conversa7on  with  the  design  situa7on   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   34 34/40  
  • 36. Summary  of  contribu,ons   Theore,cally:     •  Problema,ze  co-­‐design  with  children   •  Emphasize  the  need  for  bridging  understanding  and  prototyping   •  Contribute  to  growing  research  on  the  use  of  performa,vity  in  design   (from  ‘as-­‐if-­‐worlds’  to  bodies,  objects  and  places  ‘in  conversa,on’)   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   36 36/40  
  • 37. Summary  of  contribu,ons   Prac,cally:     •  Provide  an  experimental  technique  for  early  stages  of  the  design  process   that:   –  leverages  children’s  natural  playfulness  and  sociability  in  costruc7ng  meaning   through  ac7on   –  feeds  outcomes  of  children’s  social  play  back  into  the  crea7ve  process  in  a   rapid  and  agile  fashion   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   37 37/40  
  • 38. Future  direc,ons   Exploring  performa,ve  technologies  as  a  design  material  to:   –  span  across  co-­‐design  sessions   –  move  towards  interac7ve  prototyping   –  incorporate  the  social  aspects  further  in  the  design   Assessing  suitability   –  different  domains   –  different  user  groups   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   38 38/40  
  • 39. Thank  you  for  listening!   Elisa  Giaccardi   Universidad  Carlos  III  de  Madrid   elisa.giaccardi@uc3m.es       Project  funded  by     the  Spanish  Ministry  of  Science  and  Innova,on  (TIN2009-­‐09687)   Newcastle,  DIS  2012   Newcastle,  DIS  2012   Elisa  Giaccardi   39 39/40