2. Morbid Puzzle ( 2008 | 2013 )
Position: Director, Game Designer, Soundtrack Composer,
Lead Programmer and Scriptwriter.
- Started in 2008 ( until 2009 )
- Re-started in 2013 ( not concluded yet ).
Technologies: C++, Irrlicht3D Engine, Blender and OpenAl.
6. Advinha Agora A Quem Eu Quero
Convencer ( 2009 )
Position: Director and Lead Programmer.
- Made in 2009.
- Genre: Educational.
Technologies: Python ( Evaluation prototype) ,
Action Script 3 ( Flash ).
10. Memory Game ( 2011 )
Position: Lead Programmer.
- Made in 2011.
- Genre: Advergame.
- Prototypes to use by local university (FGF).
Technologies: Python and Pygames.