This document contains a summary of Edward Facundo's games portfolio, including the roles he held and technologies used for 4 games: Morbid Puzzle from 2008-2013 for which he was the director, designer, composer, programmer and writer using C++, Irrlicht3D Engine, Blender and OpenAl; Advinha Agora A Quem Eu Quero Convencer from 2009 where he was the director and programmer of an educational game prototyped in Python and Flash; and Memory Game from 2011 where he was the lead programmer of an advergame prototype made for a university using Python and Pygames.