This document outlines an agenda for a 30-45 minute workshop on agility. The objectives are to refresh understanding of agile and agility concepts and understand incremental and iterative development. The agenda includes a group game called "I wake up in the morning" where participants write daily activities on sticky notes and work as a group to arrange them sequentially and by priority. They then simulate a scenario where they are running late and must drop activities to arrive on time. In part 2, participants discuss concepts learned like user stories, tasks, and prioritization. Recommended readings on agile concepts are also provided.
2. Objectives:
● Have a “refreshed” & “shared” understanding of
Agile and Agility
● Understand incremental and iterative
development as a fundamental aspect of Agility
4. House Rules :
1. Gadgets / Laptops OFF, except the facilitator.
2. This activity will be strictly time boxed.
when the bell rings 3X it means STOP whatever you are
doing.
3. LISTEN and READ as instructions will be given once at a time.
7. MINUTES INSTRUCTION
5
Individually write one activity
on each sticky note about what
you did from the moment you
wake up until you reached the
office today. Write as many
activities as you can.
8. MINUTES INSTRUCTION
5
As a group, look at all your
sticky notes. Find activities that
you think can be grouped
together. Put a label to these
grouped activities using the
yellow sticky notes.
10. MINUTES INSTRUCTION
3
Arrange these activities
sequentially in a manner that
when you read it from left to
right, it’ll sound like you’re
reading a story from beginning
to end.
11. MINUTES INSTRUCTION
5
Look at the grouped activities,
now, arrange them from top to
bottom, so that the most
important activities are on top.
12. Scenario : You are running late!
Imagine that you had a very important meeting in the morning
that you just cannot miss or be late to. Unfortunately, the
alarm clock didn’t do its job and you woke up late and have
only 15 minutes to get out of the house so you can arrive at
work still on time.
Question :
What do you do? Which activity/activities will you drop to fit in the
minimum time that you have?
13. MINUTES INSTRUCTION
3
Use a pen to draw a horizontal
line through the activities .
The activities below the line are
the activities you choose to
drop to fit in the minimum time
that you have.
16. Something to think about :
How we work and how we intend to work moving
forward…
❖ Incremental and Iterative :
➢ How we engage with Product teams
➢ How we break down tasks / scope it
17. Concepts learned from the Group Game:
● Themes grouping of activities
● User Stories if the activities were written in context of a person and
with not too much granularity.
● Tasks
● Product Backlog prioritized activities
● Sprint Backlog chosen activities ( above the line )
● Time - boxing Time-boxed instruction
● MVP above the line activities
● Sprint Goal arrive at work on time
● Persona to help group the activities , use one persona
● Self - Organization team A, chose the whiteboard while team B, chose the window
● Communication The instruction needs to be given as well as understood.
● Changing of Requirements added scenario after the step to arrange activities
● Teamwork Trust and Respect of team to another colleague while he was putting
priority on the grouped activities.
18. Recommended Readings :
Wake up in the morning
https://agileworldblog.wordpress.com/2015/09/04/user-story-mapping-for-fun-and-profit-lynne-gurney-johnson-charlotte-philippe/
What is an effective use story?
https://www.visual-paradigm.com/scrum/3c-and-invest-guide/
The goal of Acceptance Criteria
https://www.visual-paradigm.com/scrum/definition-of-done-vs-acceptance-criteria/
12 Principles of Agile
https://www.scrumalliance.org/resources/agile-manifesto
Lean UX
https://www.toptal.com/product-managers/agile/agile-ux-design-explained
20. “Agile is about doing as opposed to
being paralyzed by over-planning; in
agile you get the minimal necessary
requirements and start working”
21. READ ME :
➔ Please do not use this slide for your company owned
trainings. For personal use however, note that I’ve added
source of images to give credit to the original owner as
well as mentioning of original owner of the game / activity
used for this workshop.