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A Workshop on
Agility
Facilitator: Divina Rasalan
Date: November 26, 2019
Estimated run time : 30 - 45 Minutes
 
Objectives:
● Have a “refreshed” & “shared” understanding of
Agile and Agility
● Understand incremental and iterative
development as a fundamental aspect of Agility
Agenda:
Part 1:
Group Game
Part 2:
Group Activity
House Rules :
1. Gadgets / Laptops OFF, except the facilitator.
2. This activity will be strictly time boxed.
when the bell rings 3X it means STOP whatever you are
doing.
3. LISTEN and READ as instructions will be given once at a time.
PART 1: Group Game
“I wake up in the morning”
Ready ?
MINUTES INSTRUCTION
(Time to do it)
MINUTES INSTRUCTION
5
Individually write one activity
on each sticky note about what
you did from the moment you
wake up until you reached the
office today. Write as many
activities as you can.
MINUTES INSTRUCTION
5
As a group, look at all your
sticky notes. Find activities that
you think can be grouped
together. Put a label to these
grouped activities using the
yellow sticky notes.
MINUTES INSTRUCTION
1
Place these sticky notes on
the space / board
assignment.
MINUTES INSTRUCTION
3
Arrange these activities
sequentially in a manner that
when you read it from left to
right, it’ll sound like you’re
reading a story from beginning
to end.
MINUTES INSTRUCTION
5
Look at the grouped activities,
now, arrange them from top to
bottom, so that the most
important activities are on top.
Scenario : You are running late!
Imagine that you had a very important meeting in the morning
that you just cannot miss or be late to. Unfortunately, the
alarm clock didn’t do its job and you woke up late and have
only 15 minutes to get out of the house so you can arrive at
work still on time.
Question :
What do you do? Which activity/activities will you drop to fit in the
minimum time that you have?
MINUTES INSTRUCTION
3
Use a pen to draw a horizontal
line through the activities .
The activities below the line are
the activities you choose to
drop to fit in the minimum time
that you have.
PART 2: Group Activity
What did you learn?
Concepts :
Agile
Agility
Incremental and Iterative
Something to think about :
How we work and how we intend to work moving
forward…
❖ Incremental and Iterative :
➢ How we engage with Product teams
➢ How we break down tasks / scope it
Concepts learned from the Group Game:
● Themes grouping of activities
● User Stories if the activities were written in context of a person and
with not too much granularity.
● Tasks
● Product Backlog prioritized activities
● Sprint Backlog chosen activities ( above the line )
● Time - boxing Time-boxed instruction
● MVP above the line activities
● Sprint Goal arrive at work on time
● Persona to help group the activities , use one persona
● Self - Organization team A, chose the whiteboard while team B, chose the window
● Communication The instruction needs to be given as well as understood.
● Changing of Requirements added scenario after the step to arrange activities
● Teamwork Trust and Respect of team to another colleague while he was putting
priority on the grouped activities.
Recommended Readings :
Wake up in the morning
https://agileworldblog.wordpress.com/2015/09/04/user-story-mapping-for-fun-and-profit-lynne-gurney-johnson-charlotte-philippe/
What is an effective use story?
https://www.visual-paradigm.com/scrum/3c-and-invest-guide/
The goal of Acceptance Criteria
https://www.visual-paradigm.com/scrum/definition-of-done-vs-acceptance-criteria/
12 Principles of Agile
https://www.scrumalliance.org/resources/agile-manifesto
Lean UX
https://www.toptal.com/product-managers/agile/agile-ux-design-explained
References :
https://www.agilesparks.com/blog/wake-up-in-the-morning-game/
Jon Tyson for waking up photo on unsplash
Austin Distel for sharing photo on unsplash
“Agile is about doing as opposed to
being paralyzed by over-planning; in
agile you get the minimal necessary
requirements and start working”
READ ME :
➔ Please do not use this slide for your company owned
trainings. For personal use however, note that I’ve added
source of images to give credit to the original owner as
well as mentioning of original owner of the game / activity
used for this workshop.

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Agility Workshop Game

  • 1. A Workshop on Agility Facilitator: Divina Rasalan Date: November 26, 2019 Estimated run time : 30 - 45 Minutes  
  • 2. Objectives: ● Have a “refreshed” & “shared” understanding of Agile and Agility ● Understand incremental and iterative development as a fundamental aspect of Agility
  • 4. House Rules : 1. Gadgets / Laptops OFF, except the facilitator. 2. This activity will be strictly time boxed. when the bell rings 3X it means STOP whatever you are doing. 3. LISTEN and READ as instructions will be given once at a time.
  • 5. PART 1: Group Game “I wake up in the morning”
  • 7. MINUTES INSTRUCTION 5 Individually write one activity on each sticky note about what you did from the moment you wake up until you reached the office today. Write as many activities as you can.
  • 8. MINUTES INSTRUCTION 5 As a group, look at all your sticky notes. Find activities that you think can be grouped together. Put a label to these grouped activities using the yellow sticky notes.
  • 9. MINUTES INSTRUCTION 1 Place these sticky notes on the space / board assignment.
  • 10. MINUTES INSTRUCTION 3 Arrange these activities sequentially in a manner that when you read it from left to right, it’ll sound like you’re reading a story from beginning to end.
  • 11. MINUTES INSTRUCTION 5 Look at the grouped activities, now, arrange them from top to bottom, so that the most important activities are on top.
  • 12. Scenario : You are running late! Imagine that you had a very important meeting in the morning that you just cannot miss or be late to. Unfortunately, the alarm clock didn’t do its job and you woke up late and have only 15 minutes to get out of the house so you can arrive at work still on time. Question : What do you do? Which activity/activities will you drop to fit in the minimum time that you have?
  • 13. MINUTES INSTRUCTION 3 Use a pen to draw a horizontal line through the activities . The activities below the line are the activities you choose to drop to fit in the minimum time that you have.
  • 14. PART 2: Group Activity What did you learn?
  • 16. Something to think about : How we work and how we intend to work moving forward… ❖ Incremental and Iterative : ➢ How we engage with Product teams ➢ How we break down tasks / scope it
  • 17. Concepts learned from the Group Game: ● Themes grouping of activities ● User Stories if the activities were written in context of a person and with not too much granularity. ● Tasks ● Product Backlog prioritized activities ● Sprint Backlog chosen activities ( above the line ) ● Time - boxing Time-boxed instruction ● MVP above the line activities ● Sprint Goal arrive at work on time ● Persona to help group the activities , use one persona ● Self - Organization team A, chose the whiteboard while team B, chose the window ● Communication The instruction needs to be given as well as understood. ● Changing of Requirements added scenario after the step to arrange activities ● Teamwork Trust and Respect of team to another colleague while he was putting priority on the grouped activities.
  • 18. Recommended Readings : Wake up in the morning https://agileworldblog.wordpress.com/2015/09/04/user-story-mapping-for-fun-and-profit-lynne-gurney-johnson-charlotte-philippe/ What is an effective use story? https://www.visual-paradigm.com/scrum/3c-and-invest-guide/ The goal of Acceptance Criteria https://www.visual-paradigm.com/scrum/definition-of-done-vs-acceptance-criteria/ 12 Principles of Agile https://www.scrumalliance.org/resources/agile-manifesto Lean UX https://www.toptal.com/product-managers/agile/agile-ux-design-explained
  • 19. References : https://www.agilesparks.com/blog/wake-up-in-the-morning-game/ Jon Tyson for waking up photo on unsplash Austin Distel for sharing photo on unsplash
  • 20. “Agile is about doing as opposed to being paralyzed by over-planning; in agile you get the minimal necessary requirements and start working”
  • 21. READ ME : ➔ Please do not use this slide for your company owned trainings. For personal use however, note that I’ve added source of images to give credit to the original owner as well as mentioning of original owner of the game / activity used for this workshop.