The document describes the texturing process for various 3D models created in Lightwave including a rocket, chair, bed, computer, shuttle door, toilet, sink, and drawers. Key textures included hazard stripes for the rocket engine, a steel texture for the rocket body, and technological textures for computer screens and panels. Realistic textures like silver, red, and typical bedding were used for other objects. The goal was to make the textures suit each model and have a realistic appearance.
1. CallumDeighton
Model Export
As soonas I had finishedmyobjectsitwasprettyeasyto exportthem.Astheywere objectsmade in
LightWave itwas prettyeasytoput themintolayoutas it wasas simple asdraggingand dropping
themintomy scene.
For texturingmy modelsIUV Mappedthem, thisis sothat the texture Iaddto themstretchesover
the entire surface insteadof duplicatingitself overthe entire surface.Igotthe texturesbyuploading
themto Photoshop andthenconvertingthemall toJPEGand placingthemontotheirrespective
surfaces.
Engine Textures
2. CallumDeighton
For the engine texturesthe firstthingIgotwas a hazard line texture asIthinkitis realistictohave
one on the engine astheyare usuallyfoundneardangerousobjects.
I addeda blue flare texture tothe inside of the engineasitwouldrepresentthe flamesthatwould
come out of the rocket.I chose thistexture asithas a brightcontrastlike youwouldhave onthe
flamesof a rocket.
For the rest of the rocket I useda steel texture asIlike the detail itshowswhenputonthe rocket
and itgivesitthe similarlooktothe rocketengine’syouwouldseeinreal life.
3. CallumDeighton
For the panel onmy rocketI useda black technological lookingtextureIfound,Ichose itbecause I
thinkitlooks goodon the panel andit has little detailswhichIthinkimprovesthe model overall.For
the otherparts such as the leverandbuttonsI usedplaintexturesasIthinkitdidnot needtoomuch
detail.
ChairTextures
For the textures onmychair I founda shinysilvertexturewhichIusedbecause Ithinkitaddedto
the space-yfeel of the ship.
4. CallumDeighton
BedTextures
For the texturesonmybedobjectI justusedprettymuch stereotypical bedtexturesasIthinkif I
usedanydifferenttexturesit wouldn’tbe recognizable.
For the coversI usedthisredtexture asI thinkitprovidedanice contraston the model forthe bed.
On the pillowsIusedthistexture asithasa simple yetnice designandhasa nice pattern.
5. CallumDeighton
ComputerTextures
For my computerIlefteverythingbutthe screensonthe defaulttexture because the defaulttexture
actuallysuitsthe model inmyopinion.
For the top screenI useda stereotypical computerDOSscreenasitis recognizable andpeople could
easilyidentify itasa computer.
For the bottomscreen/panel Iusedthistechnologytexture torepresentthe wiresthatwouldbe in
the computer,I like the coloursof itand genuinelylookslike somethingyouwouldfindina
computer.
6. CallumDeighton
ShutterDoor Textures
For the Sidesof the door I useda shinygoldtexture asIthinkit makesitgivesoff a stronglookwhich
I thinkwouldbe neededonaspaceship.
For the door itself Iusedthisshuttertexture asIthinkitlooksgoodon the model overall and
improvesthe lookof it.
7. CallumDeighton
ToiletTextures
For thisobjectI useda shinysilvertexture IfoundinLightwave becauseIthinkitmakesthe
appearance lookprettymuchsimilartoa real life toilet.
SinkTextures
For the sinkI wantedtogive it a realisticappearance similartothe toiletsoIuseda shinygreen
texture IfoundonLightwave aswell asa mirror –type texture forthe hole inthe centre as I feel out
of all the texturesIfoundthisone gave itthe bestlook.