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HA9 Task 1 
By Callum Deighton
The Hypodermic Needle Model 
The Hypodermic Needle Theory is the theory that 
what the media presents to their audience whether it 
be by the radio, TV etc, is wholly took in by the 
audience as being real. The most famous example of 
this was the 193 initial radio broadcasts of The War Of 
The Worlds which shortly after brought widespread 
panic all across the US. It was eventually disproved 
as being dependent on the people individually and 
how their personality is. 
http://mediamythalert.files.wordpress.com/2009/10/radio_scare.jpg?w=300 
http://youtu.be/Xs0K4ApWl4g 
Radio Broadcast
The Inoculation Model 
The Inoculation Theory is the theory in which peoples attitudes and 
beliefs can change over time and also that why they keep their 
attitudes and beliefs over time. The term was invented by William 
McGuire after the Korean War in which 9 US Soldiers that had been 
captured by the Koreans and held at a camp decided to stay with their 
captors instead of returning to their country when given the chance. 
The belief behind this theory was that the Soldiers had been 
brainwashed whilst at the Korean camp. 
http://www.utmb.edu/legends/Images/williammcguire(FL).jpg 
William McGuire
The Two-Step Flow Model 
The Two-Step Flow Theory is the theory that audiences 
gain their opinions due to persuasion from opinion leaders 
such as their friends and family. The theory was found by 
Paul Lazarsfeld in 1944 when he began research into the 
presidential debate that was happening at the time and 
found that most peoples choices were based on what had 
been told to them by other people. 
http://www.utwente.nl/cw/theorieenoverzicht/theory%20clusters/mass%20media/two_step_flow_theory-1/Two_Step_Flow_Theory-1-1.png 
http://upload.wikimedia.org/wikipedia/en/d/d4/Lazarsfeld.jpg 
Paul Lazarsfeld
The Uses and Gratification Model 
The Uses and Gratification theory is that instead of looking 
at how media affects the audience, you look at how the 
audience affects the media, a popular example is the video 
game franchise Call Of Duty. When the game Call Of Duty 
4: Modern Warfare was released it gained mass popularity 
which caused the publishers Treyarch and Infinity Ward to 
release more and more Call Of Duty games due to the 
reaction and the future games would gain more money. 
http://indiegames.com/2012/12/06/callofduty.png 
Chart of initial sales of the Call Of Duty Games
The Reception Theory 
The Reception Theory is that certain media texts are 
purposely made so the audience reading it can decode 
what it means, but the message must be used frequently 
for the audience to realise what it means. For example a 
magazine could do an article on today's most popular 
clothing trends, which in turn will inform the audiences 
what the apparent clothing trends are 
http://3.bp.blogspot.com/-XvVzBVpUVpg/T-BAXI_3J9I/AAAAAAAAAJk/4mouoYWSYiw/s1600/Pixton_Comic_STAURT_HALL_RECEPTION_THEORY_by_Doyinsola%5B1%5D.png 
An example of The Reception Theory

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Ha9 task 1

  • 1. HA9 Task 1 By Callum Deighton
  • 2. The Hypodermic Needle Model The Hypodermic Needle Theory is the theory that what the media presents to their audience whether it be by the radio, TV etc, is wholly took in by the audience as being real. The most famous example of this was the 193 initial radio broadcasts of The War Of The Worlds which shortly after brought widespread panic all across the US. It was eventually disproved as being dependent on the people individually and how their personality is. http://mediamythalert.files.wordpress.com/2009/10/radio_scare.jpg?w=300 http://youtu.be/Xs0K4ApWl4g Radio Broadcast
  • 3. The Inoculation Model The Inoculation Theory is the theory in which peoples attitudes and beliefs can change over time and also that why they keep their attitudes and beliefs over time. The term was invented by William McGuire after the Korean War in which 9 US Soldiers that had been captured by the Koreans and held at a camp decided to stay with their captors instead of returning to their country when given the chance. The belief behind this theory was that the Soldiers had been brainwashed whilst at the Korean camp. http://www.utmb.edu/legends/Images/williammcguire(FL).jpg William McGuire
  • 4. The Two-Step Flow Model The Two-Step Flow Theory is the theory that audiences gain their opinions due to persuasion from opinion leaders such as their friends and family. The theory was found by Paul Lazarsfeld in 1944 when he began research into the presidential debate that was happening at the time and found that most peoples choices were based on what had been told to them by other people. http://www.utwente.nl/cw/theorieenoverzicht/theory%20clusters/mass%20media/two_step_flow_theory-1/Two_Step_Flow_Theory-1-1.png http://upload.wikimedia.org/wikipedia/en/d/d4/Lazarsfeld.jpg Paul Lazarsfeld
  • 5. The Uses and Gratification Model The Uses and Gratification theory is that instead of looking at how media affects the audience, you look at how the audience affects the media, a popular example is the video game franchise Call Of Duty. When the game Call Of Duty 4: Modern Warfare was released it gained mass popularity which caused the publishers Treyarch and Infinity Ward to release more and more Call Of Duty games due to the reaction and the future games would gain more money. http://indiegames.com/2012/12/06/callofduty.png Chart of initial sales of the Call Of Duty Games
  • 6. The Reception Theory The Reception Theory is that certain media texts are purposely made so the audience reading it can decode what it means, but the message must be used frequently for the audience to realise what it means. For example a magazine could do an article on today's most popular clothing trends, which in turn will inform the audiences what the apparent clothing trends are http://3.bp.blogspot.com/-XvVzBVpUVpg/T-BAXI_3J9I/AAAAAAAAAJk/4mouoYWSYiw/s1600/Pixton_Comic_STAURT_HALL_RECEPTION_THEORY_by_Doyinsola%5B1%5D.png An example of The Reception Theory