Honeymoon suite bedroom tutorial ferry

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Honey moon Bedroom by Ferry Sugianto

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Honeymoon suite bedroom tutorial ferry

  1. 1. THE MAKING OF HONEYMOON SUITE BEDROOMWITH SKETCHUP AND VRAY FOR SKETCHUP By: Ferry Sugianto Software : Sketchup 8 Pro Render Engine : Vray 1.49.01 for Sketchup
  2. 2. A. Introduction Hai all.. nice to meet you again. This is my second mini tutorial about vray for sketchup. Actually, there is nospecial technique in this scene, its just a simple classic bedroom scene. The model, some of them is got from my 3dsmaxlibrary then converted to sketchup, and some is my own modelling with sketchup. Many people asking that sometimesits difficult to export an object from 3dsmax because basically in 3dsmax is a mesh object type, so i suggest you, whenexporting from max, try export to OBJ file type, and then import to sketchup using plugin "OBJ Importer". This plugincan be found on Sketchucation Forum. I already included some material bitmap on this tutorial.Next Tip, like what i ever wrote before, just make sure that all object on your scene is absulutely in the right face. Manypeople sometimes just ignoring this part, but for me, this is very important. You can check the right or false face using"Monochrome" view from your sketchup. If you found a face with color like a grey bluish, reverse the face. Here is mysketchup view.If you notice, there is no false faces on each object.
  3. 3. B. The Working Process and Camera PositionUsually, the general problem using vray sketchup is the heavy of our scene. But, for me, i have my own way how tomanage our work even with a bigger and heavier scene. Firstly, dont put any furniture object, just remain the floor,ceiling and the walls. Then, find a good angle from which you want to targeted on. Here is my empty building when i amstarting doing this project.After i get my appropriate angle, i save the current angle, and then, put some texturing for some test. And then puttingsome testing lights so at least you feel that the scene is not too dark. Next Part will talk about the lighting point.C. LIGHTING POINTIn this scene, i use 2 types of light, its "IES light" for the interior, and additional light with "vray rectangular light" fromoutside the window. I am not using HDRI this time, just use normal sun and sky from the vray itself.Image above is how i put my IES light.
  4. 4. The setting of the IES light is :Image above is draft render for the interior before the furnitures comes in. Image below is the sketchup condition afterfilling with furnitures and ceiling decoration.
  5. 5. D. TEXTURINGD.1. General Dark Wood
  6. 6. D2. Curtain Brown VelvetI use falloff in the diffuse map, and here is the falloff settingSo, there is 2 different color in the Color 1 and Color2.
  7. 7. D3. Transparancy Sheeri use vray 2sided material, there is 3 maps, i will show you each of them
  8. 8. Map2 and Map3 is actually the same, contain a bitmap on the transparency slot.
  9. 9. D4. Bed CoverD5. Leather Headboard
  10. 10. E. Render Option
  11. 11. sun settings
  12. 12. F. Original RenderAnd here is my post production in Photoshop1 » Original image from vray frame buffer2 » Exposure3 » Color Balance4 » Channel Mixer
  13. 13. 5&9 » Photolooks Magic Bullet plugin to get warm mood scene6 » Photo Filter in photoshop7&8 » Knoll light plugin to make a flare effect on the downlightThat all .. You can explore yourself, for example, you can add a displacement carpet for more realistic scene.And, finally, here is the final image after post production.Dedicated to :

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