The Reading Agency challenge: Harnessing the global power of games to win new readers Michelle Treagust Lancaster Literacy...
Overview <ul><li>Introduction to The Reading Agency </li></ul><ul><li>Report:  Gaming for reading: a feasibility study on ...
Introduction <ul><li>Michelle Treagust </li></ul><ul><ul><li>Project manager (The Reading Agency) </li></ul></ul><ul><ul><...
Readers vs Gamers <ul><li>Source: www.mobile-financial.com </li></ul>
Why is The Reading Agency interested in gaming? <ul><li>We inspire people to read more because we believe reading changes ...
Projects for adult learners <ul><li>Six Book Challenge  sixbookchallenge.org.uk </li></ul><ul><li>First Choice Books  firs...
Six Book Challenge Source: www.youtube.com/watch?v=zFoYrWCttEM
Gaming: context <ul><li>Nearly 75% of the British public play games regularly. </li></ul><ul><li>World’s largest entertain...
A game or a book? Source: www.youtube.com/watch?v=gew68Qj5kxw
A book or a game? Source: www.youtube.com/watch?v=EnBrDDlgNRk
Have a play <ul><li>In small groups you have a platform to play with; iPod touch, Xbox, internet, Nintendo DS, iPhone. </l...
YOUR challenge <ul><li>Turn the Six Book Challenge into a digital format. </li></ul><ul><li>Drawing on your observations o...
Findings <ul><li>Groups </li></ul><ul><li>Gaming for reading </li></ul><ul><ul><li>Digital technologies are having a signi...
Next steps <ul><li>Round table chaired by Tom Chatfield and included games developer, publisher, education, games author. ...
Get involved <ul><li>Report: </li></ul><ul><li>www.readingagency.org.uk/adults/gaming-for-reading/ </li></ul><ul><li>Forum...
Thank you <ul><li>Twitter: @mushychelle   </li></ul><ul><li>Email:  [email_address] </li></ul>
Upcoming SlideShare
Loading in …5
×

The Reading Agency challenge: harnessing the global power of games to win new readers

824 views

Published on

The Reading Agency is an independent charity, with a mission to inspire more people to read more in the belief that reading can have a profound effect on people’s life chances. They have recently carried out a study into gaming and reading, looking at whether the gaming medium can be used to encourage more adults to read. During the session they will explore how reading and meaning are situated within the social and cultural practices of gaming and technology and set the challenge of creating a game to entice adult readers with low literacy skills.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
824
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Aims of the session: *Introduce to work of The Reading Agency – what we do as a charity *Discuss our report: Gaming for reading: a feasibility study on the use of video games to engage adults with low literacy in reading for pleasure . Put the report into context of gaming industry &amp; society Experiential learning – explore technologies yourselves, think about them from a literacy perspective The Six Book Challenge – making the analogue digital Get involved
  • Introduction: About me: Project manager, Adults team, The Reading Agency Skills for Life practitioner – literacy, numeracy and ICT Media producer – BBC Learning online production, BBC Skillswise Bit of a geek, gamer, love exploring new technology
  • Idea: to demonstrate how embedded gaming is in our society How many have you read some text in the last week? How many have you played a game in the last week? Get your mobile phones out – turn them on but on silent. How many of you can find games on your mobile phone? You ALL have the potential to be gamers.
  • Invitation to read six books and record the reading in a diary. Library support for choosing books. Incentives and a certificate for those who read six books. Proven way of engaging and motivating adults to improve their literacy skills and develop a new reading and library habit. Almost 10 000 participants in 2010.
  • FarmVille – on Facebook – surprised gaming industry, people play at being a farmer. Developers are targeting a wider demographic – introduction of the Wii, called so to show people playing together – intuitiveness of interaction. Video games moved from (predominantly) guys playing in their bedroom into the family room – RockBand The Beatles whole new audience bought consoles and the game because it was The Beatles.
  • Video for a book on the new iPad. Discuss – is this a book or a game? Games are structured with narrative and characters, as are books.
  • Flips on the DS. Read Artemis Fowl series, observations: I couldn’t tell how big the book was, no barriers – went to local library to view. Could read a small section at a time. SFX of moving pages. Adults – 100 classic books for DS, can download books from DS store.
  • Round table video on YouTube next week
  • The Reading Agency challenge: harnessing the global power of games to win new readers

    1. 1. The Reading Agency challenge: Harnessing the global power of games to win new readers Michelle Treagust Lancaster Literacy Research Centre International Summer School in Digital Literacies, 1 July 2010
    2. 2. Overview <ul><li>Introduction to The Reading Agency </li></ul><ul><li>Report: Gaming for reading: a feasibility study on the use of video games to engage adults with low literacy in reading for pleasure </li></ul><ul><li>The gaming industry context </li></ul><ul><li>Experiential learning – games </li></ul><ul><li>YOUR Reading Agency Challenge </li></ul><ul><li>Get involved </li></ul>
    3. 3. Introduction <ul><li>Michelle Treagust </li></ul><ul><ul><li>Project manager (The Reading Agency) </li></ul></ul><ul><ul><li>Skills for Life practitioner </li></ul></ul><ul><ul><li>Media producer </li></ul></ul><ul><ul><li>Geek / gamer </li></ul></ul>
    4. 4. Readers vs Gamers <ul><li>Source: www.mobile-financial.com </li></ul>
    5. 5. Why is The Reading Agency interested in gaming? <ul><li>We inspire people to read more because we believe reading changes lives. </li></ul><ul><li>We run projects to engage all ages; children, young people and adults. </li></ul><ul><li>We know that not all adults find reading easy or enjoy it. </li></ul><ul><li>We believe in the broader definition of reading – all types of text, including that in games. </li></ul><ul><li>We promote ‘reading for pleasure’ – reading that is dictated by individual choice, fiction & non-fiction. </li></ul><ul><li>We run projects with partners to engage with adult readers; libraries, education, workplaces, broadcasters. </li></ul>
    6. 6. Projects for adult learners <ul><li>Six Book Challenge sixbookchallenge.org.uk </li></ul><ul><li>First Choice Books firstchoicebooks.org.uk Finding the right books </li></ul><ul><li>Quick Reads resources readinagency.org.uk/quickreads Ideas for using Quick Reads </li></ul><ul><li>Chatabout chatabout.org.uk Progression to reading groups </li></ul><ul><li>Words for Life (Entry Level) Working with Entry Level readers </li></ul>
    7. 7. Six Book Challenge Source: www.youtube.com/watch?v=zFoYrWCttEM
    8. 8. Gaming: context <ul><li>Nearly 75% of the British public play games regularly. </li></ul><ul><li>World’s largest entertainment industry – sales of games increasing 20% per year. </li></ul><ul><li>FarmVille has over 82 million users signed up. </li></ul><ul><li>Developers are targeting a wider demographic. </li></ul><ul><li>Video games have moved from the back room into the family room. </li></ul><ul><li>Publishing industry are exploring with turning books into games. </li></ul>
    9. 9. A game or a book? Source: www.youtube.com/watch?v=gew68Qj5kxw
    10. 10. A book or a game? Source: www.youtube.com/watch?v=EnBrDDlgNRk
    11. 11. Have a play <ul><li>In small groups you have a platform to play with; iPod touch, Xbox, internet, Nintendo DS, iPhone. </li></ul><ul><li>(Select) and play a game/s. </li></ul><ul><li>Discuss in your groups: </li></ul><ul><ul><li>How complex is the game play? </li></ul></ul><ul><ul><li>What, if any, literacy skills are required to play the game? </li></ul></ul><ul><ul><li>How could this game be used to engage literacy learners and develop their skills? </li></ul></ul><ul><ul><li>What potential (and issues) can you identify for readers, practitioners and policy makers in using such games? </li></ul></ul>
    12. 12. YOUR challenge <ul><li>Turn the Six Book Challenge into a digital format. </li></ul><ul><li>Drawing on your observations of the game you’ve just played, in your groups consider: </li></ul><ul><ul><li>What platform/s will the game be available on? </li></ul></ul><ul><ul><li>What will be the game play? </li></ul></ul><ul><ul><li>What elements will make it engaging to literacy learners? </li></ul></ul><ul><ul><li>How will you make it FUN? </li></ul></ul><ul><ul><li>What could be the problems with turning the SBC into a digital game? How could these be overcome? </li></ul></ul><ul><ul><li>Is it a good idea? </li></ul></ul><ul><ul><li>What should it be called? </li></ul></ul>
    13. 13. Findings <ul><li>Groups </li></ul><ul><li>Gaming for reading </li></ul><ul><ul><li>Digital technologies are having a significant beneficial impact on learners. </li></ul></ul><ul><ul><li>Readability assessment of games shows the majority to be accessible to Entry Level 3 / Level 1 adult readers. </li></ul></ul><ul><ul><li>Positive attitude to games from practitioners. </li></ul></ul><ul><ul><li>Opportunity for developers and publishers to work together to reach new audiences. </li></ul></ul>
    14. 14. Next steps <ul><li>Round table chaired by Tom Chatfield and included games developer, publisher, education, games author. </li></ul><ul><li>Carry out further research into this area to develop guidelines for practitioners – partnered with a HE institution. </li></ul><ul><li>Partner with a provider to carry out action research. </li></ul><ul><li>Work with a games developer or publisher to make a digital Six Book Challenge. </li></ul><ul><li>Encouraging people to join the debate online. </li></ul>
    15. 15. Get involved <ul><li>Report: </li></ul><ul><li>www.readingagency.org.uk/adults/gaming-for-reading/ </li></ul><ul><li>Forum: </li></ul><ul><li>www.readingagency.org.uk/new-thinking/forum/ </li></ul><ul><li>Twitter: @readingagency #gaming4reading </li></ul><ul><li>Newsletter: www.readingagency.org.uk/sign-up/ </li></ul><ul><li>YouTube: www.youtube.com/readingagency </li></ul>
    16. 16. Thank you <ul><li>Twitter: @mushychelle </li></ul><ul><li>Email: [email_address] </li></ul>

    ×