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1. User Interface:
Create a simple text-based user interface where users can input two numbers and select an
operation (addition, subtraction, multiplication, or division).
2. ArithmeticOperations:
Implement subroutines for each of the selected arithmetic operations.
Ensure that the assembly program can perform addition, subtraction, multiplication, and division
accurately.
3. Input and Output:
Develop code to accept user input for two numbers and the desired operation. Display the result
of the operation to the user.
4. ErrorHandling:
Implement basic error handling to deal with scenarios like division by zero or invalid input.
Provide clear error messages to the user.
5. Testing:
Test the calculator program with various inputs to ensure it produces correct results and handles
errors gracefully.
1. User Interface:
Create a simple text-based user interface where users can input two numbers and select an
operation (addition, subtraction, multiplication, or division).
2. ArithmeticOperations:
Implement subroutines for each of the selected arithmetic operations.
Ensure that the assembly program can perform addition, subtraction, multiplication, and division
accurately.
3. Input and Output:
Develop code to accept user input for two numbers and the desired operation. Display the result
of the operation to the user.
4. ErrorHandling:
Implement basic error handling to deal with scenarios like division by zero or invalid input.
Provide clear error messages to the user.
5. Testing:
Test the calculator program with various inputs to ensure it produces correct results and handles
errors gracefully.
Description and Instructions
Overview
This project introduces beginners to assembly language programming, a low- level programming
language.
It covers essential concepts like arithmetic operations, user input, and error handling.
The project is small in scope and allows beginners to get a taste of programming in assembly
without overwhelming complexity.
Project Title: "Assembly Language Calculator"
Description:
Create a basic calculator program in assembly language that allows users to input two numbers
and perform addition, subtraction, multiplication, or division. The program should display the
result and handle basic error scenarios, like division by zero.
In this project, you will create a basic calculator program using assembly language. This project
serves as an introduction to assembly language programming and covers fundamental arithmetic
operations. Here's how the project can be structured:
Pg. 02 Description and Instructions
1. User Interface:
Create a simple text-based user interface where users can input two numbers and select an
operation (addition, subtraction, multiplication, or division).
2. ArithmeticOperations:
Implement subroutines for each of the selected arithmetic operations.
Ensure that the assembly program can perform addition, subtraction, multiplication, and division
accurately.
3. Input and Output:
Develop code to accept user input for two numbers and the desired operation. Display the result
of the operation to the user.
4. ErrorHandling:
Implement basic error handling to deal with scenarios like division by zero or invalid input.
Provide clear error messages to the user.
5. Testing:
Test the calculator program with various inputs to ensure it produces correct results and handles
errors gracefully
Description and Instructions
Overview
This project introduces beginners to assembly language programming, a low- level programming
language.
It covers essential concepts like arithmetic operations, user input, and error handling.
The project is small in scope and allows beginners to get a taste of programming in assembly
without overwhelming complexity.
Project Title: "Assembly Language Calculator"
Description:
Create a basic calculator program in assembly language that allows users to input two numbers
and perform addition, subtraction, multiplication, or division. The program should display the
result and handle basic error scenarios, like division by zero.
In this project, you will create a basic calculator program using assembly language. This project
serves as an introduction to assembly language programming and covers fundamental arithmetic
operations. Here's how the project can be structured:
Pg. 02 Description and Instructions
1. User Interface:
Create a simple text-based user interface where users can input two numbers and select an
operation (addition, subtraction, multiplication, or division).
2. ArithmeticOperations:
Implement subroutines for each of the selected arithmetic operations.
Ensure that the assembly program can perform addition, subtraction, multiplication, and division
accurately.
3. Input and Output:
Develop code to accept user input for two numbers and the desired operation. Display the result
of the operation to the user.
4. ErrorHandling:
Implement basic error handling to deal with scenarios like division by zero or invalid input.
Provide clear error messages to the user.
5. Testing:
Test the calculator program with various inputs to ensure it produces correct results and handles
errors gracefully

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1. User InterfaceCreate a simple text-based user interface wher.pdf

  • 1. 1. User Interface: Create a simple text-based user interface where users can input two numbers and select an operation (addition, subtraction, multiplication, or division). 2. ArithmeticOperations: Implement subroutines for each of the selected arithmetic operations. Ensure that the assembly program can perform addition, subtraction, multiplication, and division accurately. 3. Input and Output: Develop code to accept user input for two numbers and the desired operation. Display the result of the operation to the user. 4. ErrorHandling: Implement basic error handling to deal with scenarios like division by zero or invalid input. Provide clear error messages to the user. 5. Testing: Test the calculator program with various inputs to ensure it produces correct results and handles errors gracefully. 1. User Interface: Create a simple text-based user interface where users can input two numbers and select an operation (addition, subtraction, multiplication, or division). 2. ArithmeticOperations: Implement subroutines for each of the selected arithmetic operations. Ensure that the assembly program can perform addition, subtraction, multiplication, and division accurately. 3. Input and Output: Develop code to accept user input for two numbers and the desired operation. Display the result of the operation to the user. 4. ErrorHandling: Implement basic error handling to deal with scenarios like division by zero or invalid input. Provide clear error messages to the user. 5. Testing: Test the calculator program with various inputs to ensure it produces correct results and handles errors gracefully. Description and Instructions
  • 2. Overview This project introduces beginners to assembly language programming, a low- level programming language. It covers essential concepts like arithmetic operations, user input, and error handling. The project is small in scope and allows beginners to get a taste of programming in assembly without overwhelming complexity. Project Title: "Assembly Language Calculator" Description: Create a basic calculator program in assembly language that allows users to input two numbers and perform addition, subtraction, multiplication, or division. The program should display the result and handle basic error scenarios, like division by zero. In this project, you will create a basic calculator program using assembly language. This project serves as an introduction to assembly language programming and covers fundamental arithmetic operations. Here's how the project can be structured: Pg. 02 Description and Instructions 1. User Interface: Create a simple text-based user interface where users can input two numbers and select an operation (addition, subtraction, multiplication, or division). 2. ArithmeticOperations: Implement subroutines for each of the selected arithmetic operations. Ensure that the assembly program can perform addition, subtraction, multiplication, and division accurately. 3. Input and Output: Develop code to accept user input for two numbers and the desired operation. Display the result of the operation to the user. 4. ErrorHandling: Implement basic error handling to deal with scenarios like division by zero or invalid input. Provide clear error messages to the user. 5. Testing: Test the calculator program with various inputs to ensure it produces correct results and handles errors gracefully Description and Instructions Overview This project introduces beginners to assembly language programming, a low- level programming language.
  • 3. It covers essential concepts like arithmetic operations, user input, and error handling. The project is small in scope and allows beginners to get a taste of programming in assembly without overwhelming complexity. Project Title: "Assembly Language Calculator" Description: Create a basic calculator program in assembly language that allows users to input two numbers and perform addition, subtraction, multiplication, or division. The program should display the result and handle basic error scenarios, like division by zero. In this project, you will create a basic calculator program using assembly language. This project serves as an introduction to assembly language programming and covers fundamental arithmetic operations. Here's how the project can be structured: Pg. 02 Description and Instructions 1. User Interface: Create a simple text-based user interface where users can input two numbers and select an operation (addition, subtraction, multiplication, or division). 2. ArithmeticOperations: Implement subroutines for each of the selected arithmetic operations. Ensure that the assembly program can perform addition, subtraction, multiplication, and division accurately. 3. Input and Output: Develop code to accept user input for two numbers and the desired operation. Display the result of the operation to the user. 4. ErrorHandling: Implement basic error handling to deal with scenarios like division by zero or invalid input. Provide clear error messages to the user. 5. Testing: Test the calculator program with various inputs to ensure it produces correct results and handles errors gracefully