Questa sessione vuole affrontare il tema della tecnologia e come questa possa essere una leva fondamentale per le nuove Startup. Nella prima parte saranno discussi i maggiori trend di mercato: le tecnologie più in voga e ricercate, quelle già mature e consolidate e quelle che sono in fase calante ma che avranno un alto impatto in futuro. Nella seconda parte mostrerò alcuni tool e tecniche che possono migliorare la gestione del lavoro di una start-up introducendo meccanismi di sviluppo agili.
2. PhD in Computer Engineering at
Politecnico of Milano
CEO of FifthIngenium
Speaker
Consultant
Intel Software Innovator for RealSense
Microsoft Most Valuable Professionist for Kinect
mvaloriani@gmail.com
@MatteoValoriani
5. IT Doesn’t Matter - Nicholas Carr (2000)
l’IT (Information Technology) è una commodity e come tale non costituisce
un elemento differenziante o una leva strategica di sviluppo.
Ciò che conta sarebbero, per esempio, i modelli di business e organizzativi,
il marketing, le strategie distributive.
8. Hype Curve
Gartner Hype Cycles provide a graphic
representation of the maturity and adoption
of technologies and applications, and how
they are potentially relevant to solving real
business problems and exploiting new
opportunities.
http://www.gartner.com/technology/research/method
ologies/hype-cycles.jsp
9. Hype Curve
Technology Trigger: A potential technology
breakthrough kicks things off. Early proof-of-
concept stories and media interest trigger
significant publicity. Often no usable products
exist and commercial viability is unproven.
10. Hype Curve
Peak of Inflated Expectations: Early
publicity produces a number of success
stories — often accompanied by scores of
failures. Some companies take action; many
do not.
11. Hype Curve
Trough of Disillusionment: Interest wanes
as experiments and implementations fail to
deliver. Producers of the technology shake
out or fail. Investments continue only if the
surviving providers improve their products to
the satisfaction of early adopters.
12. Hype Curve
Slope of Enlightenment: More instances of
how the technology can benefit the
enterprise start to crystallize and become
more widely understood. Second- and third-
generation products appear from technology
providers. More enterprises fund pilots;
conservative companies remain cautious.
13. Hype Curve
Plateau of Productivity: Mainstream
adoption starts to take off. Criteria for
assessing provider viability are more clearly
defined. The technology's broad market
applicability and relevance are clearly paying
off.
14. Hype Curve
Trash Heap of Failures: is the final
resting place for ideas that have been
killed, forgotten, or shamefully hidden
away
Swamp of Continued Use: is an
ongoing, zombie-like state for projects
and approaches that everyone knows
should probably be killed, but which
continue to limp along anyway. There
are countless market failures in the
development and aid sector, allowing
failed ideas to limp along for years.
Roundabout of Repackaging:
rescues faltering ideas and sends them
back up to the peak.
19. Hype Curve
Speech Recognition
Gesture Control
Cloud Computing
Augmented Reality
Big Data
Consumer 3D Printing
Wearable UI
IoT
Natural Language Question Answering
Connected Home
Quantum
Computing
Enterprise 3D Printing
Virtual Personal
Assistants
35. The Hype Cycle does not cover the entire technology
life cycle (from inception to decline). It addresses the
early stages, when hype and mismatched
expectations are at their highest levels.
These stages are caused by market events
36. Technology Climbing the slope First Appeared in
Enterprise Instant Messaging 2007 “Sliding through the trough” on 2006
Basic Web Services 2008 Appeared directly
SOA 2008 “Sliding through the trough” on 2004
Tablet PC 2008 2003 or earlier
Corporate Blogging 2009 “Sliding through the trough” on 2008
Electronic Paper 2009 2003 or earlier
Wikis 2009 2004
Biometric Authentication Methods 2010 Appeared directly
Interactive TV 2010 “Sliding through the trough” on 2010
Internet Micropayment Systems 2010 Appeared directly
Predictive Analytics 2010 Appeared directly
Consumerization 2011 Appeared directly
Idea Management 2011 “Sliding through the trough” on 2007
Mobile Application Stores 2011 “Sliding through the trough” on 2010
QR/Color Code 2011 Appeared directly
The list of 15 technologies that found a place in Slope of Enlightenment
39. IT Market Clock
Advantage-assets in the customized phase,
which provide differentiated technology,
service or capability
Choice-assets in the mass-customized phase,
subject to increasing levels of standardization
and growing supply options
Cost-assets in the commoditized phase,
where differentiation between alternative
sources is at its minimum level and
competition centers on price
Replacement-assets in the disfavored phase,
usually legacy technologies, services or
capabilities
40.
41.
42. Why?
Technological limits and missing of flexibility
Gap between business goal IT delivery
76+% maintenance, 20% innovation
Broken promises
51. (posizione per un backend developer)
Il candidato ideale deve conoscere e saper utilizzare:
1) Programmazione Java j2ee.
2) Conoscenza di almeno uno dei framework Struts o spring.
3) Gradite conoscenze: liferay, Hibernate, Maven.
4) Buona esperienza ambiti front-end e back-end
5) Conoscenza di Photoshop
55. IT is not a COMMODITY, but to
became a STRATEGIC ASSET have to
be managed
56. If you aren’t a developer, find a good
CTO
If you are a developer, find a startup
were IT is a strategic asset
57. La conoscenza e la capacità di dominare le tecnologia
sono condizioni necessarie ancorché non sufficienti: le
tecnologie di per se stesse non risolvono i problemi, ma
sono l’elemento abilitante essenziale per perseguirne la
risoluzione.
A.Fugetta