2. HOTween implements a safe-type object-
oriented animation (Tween) engine for Unity
Overview
3. - Supports
- gameobjects
- any numeric property or field
- including Vectors, Rectangles, etc.
- some non-numeric fields (i.e. strings)
- Simple tweens or sequences of tweens
Features
4. “Tween is short for “in-between”, referring to
the creation of successive frames of
animation between key frames. In this case
we are defining the start-point and the end-
point and HOTween is automatically creating
the in-between states of the object.
“Tween”?
12. - Setup is very easy (click one button to
download and import assets from the asset
store)
- Updating would simply involve deleting the
old assets and importing the updated ones.
In practice, as simple as deleting a folder and
downloading a new one.
Maintenance