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Lesson plan “Using keyboard keys to move objects in Scratch”
StudentsAge:10
Grade: 6
Duration:40 mins
ASSURE MODEL
A-Analyze the learners:
The targetedstudentsare ingrade 6, theyare verypassionate aboutblockprogrammingandvisualizing
commands,theyhave goodintellectual skillstounderstandthe complexity Scratch,Theywere
introducedbefore intoMinecraftwithblockprogramming.
S-State Objective and standards
ContextUnderstandings:animationwillallow people tocreate imaginative digital illustrationsand
improveslogical reasoningskills.
Learningoutcomes: Studentsare able tocreate an animated game usingsome functionswithkeyboard
keyshowto move the objectforward/backward/up/down.
Alsotheywill be able toplaysoundwhenpressinga space key,while makinganotherobjectjumpwhile
pressingthe space keyalso.
Theyare able to use the reasoningskillstoapplyconceptssuchas looping,movement,playsound when
keyisclicked.
Selectedmediaand tools
Media:Projector,Slide Show
Materials:Worksheet,videos,officemix
Software:Scratch
Computers,internet
Utilize resources
Studentswill be able toapplywhattheylearnedthroughthe videoanddirectlyapplyitonthe
computers,theyalsohave the sheetswithintheirhandsasa guide toexplaineveryfunctionwhatis
usedfor.
While watchingthe video,the teacherwill givesome pausessothatstudentswillapplythe concepts.
For studentswholike toworkitonline,theycanopenscratcheditoronline linkprovidedatthe
beginningof the lesson. Ensure all computersare workingandhave internetaccess.
Require learnerparticipation
The most importantnote isthat the studentwill benefitfromthe learningoutcome,regardlessthe
teachingstrategy.The mix videowasmade forone-to-one learning,butinclassit’spreferredthatthe
discussionswill be ingroupmode.
In the videoprovided,Itoldthe studentstopause the videoandapplythe same stepsasthe previous
steps.Alsototry change valuesof some functionsforexampletomove from10 to 20.
The studentwill come toteacherdeskandapplycertainstepsand tell the classhisobservationabout
the outcome.
The functionsexplainedwillbe relatedtoreal life examplesthroughgroupdiscussionsandhands-on
activitiestomake the ideafriendliertothe students.
Thiswill assure the studentsare graspingthe contentandnot onlylistening.Thiswill leadthemto
constructivismthroughthe upcominglessons.
Evaluate students’performance
The teacherdeterminedtowaysof evaluation.The firstwayisto addsome functionsinadditiontothe
game that made in class,thiswill builduptheirknowledge.
The secondway isthe toolsthat are foundinmix throughmultiple choice,yes/no,true/false questions.

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Scratch Lesson plan for Grade 1

  • 1. Lesson plan “Using keyboard keys to move objects in Scratch” StudentsAge:10 Grade: 6 Duration:40 mins ASSURE MODEL A-Analyze the learners: The targetedstudentsare ingrade 6, theyare verypassionate aboutblockprogrammingandvisualizing commands,theyhave goodintellectual skillstounderstandthe complexity Scratch,Theywere introducedbefore intoMinecraftwithblockprogramming. S-State Objective and standards ContextUnderstandings:animationwillallow people tocreate imaginative digital illustrationsand improveslogical reasoningskills. Learningoutcomes: Studentsare able tocreate an animated game usingsome functionswithkeyboard keyshowto move the objectforward/backward/up/down. Alsotheywill be able toplaysoundwhenpressinga space key,while makinganotherobjectjumpwhile pressingthe space keyalso. Theyare able to use the reasoningskillstoapplyconceptssuchas looping,movement,playsound when keyisclicked. Selectedmediaand tools Media:Projector,Slide Show Materials:Worksheet,videos,officemix Software:Scratch Computers,internet Utilize resources Studentswill be able toapplywhattheylearnedthroughthe videoanddirectlyapplyitonthe computers,theyalsohave the sheetswithintheirhandsasa guide toexplaineveryfunctionwhatis usedfor. While watchingthe video,the teacherwill givesome pausessothatstudentswillapplythe concepts.
  • 2. For studentswholike toworkitonline,theycanopenscratcheditoronline linkprovidedatthe beginningof the lesson. Ensure all computersare workingandhave internetaccess. Require learnerparticipation The most importantnote isthat the studentwill benefitfromthe learningoutcome,regardlessthe teachingstrategy.The mix videowasmade forone-to-one learning,butinclassit’spreferredthatthe discussionswill be ingroupmode. In the videoprovided,Itoldthe studentstopause the videoandapplythe same stepsasthe previous steps.Alsototry change valuesof some functionsforexampletomove from10 to 20. The studentwill come toteacherdeskandapplycertainstepsand tell the classhisobservationabout the outcome. The functionsexplainedwillbe relatedtoreal life examplesthroughgroupdiscussionsandhands-on activitiestomake the ideafriendliertothe students. Thiswill assure the studentsare graspingthe contentandnot onlylistening.Thiswill leadthemto constructivismthroughthe upcominglessons. Evaluate students’performance The teacherdeterminedtowaysof evaluation.The firstwayisto addsome functionsinadditiontothe game that made in class,thiswill builduptheirknowledge. The secondway isthe toolsthat are foundinmix throughmultiple choice,yes/no,true/false questions.