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Personal Growth
Lauren Foley, Joe Kuczmanski, Serena Wang, Ayesha Mohan
Personal Growth wants to help college students build healthy lifestyle
habits with a web application that encourages and gamifies the formation
of positive lifestyle habits such as drinking water, better sleep, and working
out.
Presentation 5
For college students who want to develop better habits and enjoy games
who are dissatisfied with boring current options for habit tracking
our product is a web application
that provides interactive competition between users to rank who is doing the best
with keeping up with their habits
unlike SleepScore and Waterlogged
our product allows you to compete with others, track multiple habits, has a fun,
light-hearted interface, and provides accountability in that you can see your friends’
progress
Elevator Pitch
Secret Sauce
Competition Customizable Interactive
Changes we made to MVP 1
● Multiple leaderboards for different time periods
● Customizable habits
● Arcade
MVP 2 Results
Feature Average Importance (1-5) Average Satisfaction
Creating an Account 5 4
Add a Plant to your Garden 4.5 4.3
Log achieving a goal 4.4 2.3
Check the leaderboard 3.6 3.8
Overall Rating 4.38 3.6
● “With the improvements to the leaderboard, other pages like the login look
kind of worse by comparison. Maybe make them all cohesive”
● “The arcade is really cool and would definitely make me come back to the
website more often when I’m bored. Maybe consider adding more options.”
● “The leaderboard looks really good and the improvements definitely make it
more understandable!”
● “Text size on some of the pages were a little small. Also I thought the
leaderboard was a bit overwhelming.”
MVP 2 User Testing Quotes
Hypothesis Testing Results
● Hypothesis: That users would be more successful in repairing unhealthy
habits through the use of our gamified app
● Based on the data:
󰤇👍
❓
2 Things We Learned
1. Listen to the user!
● Our satisfaction scores went up (by 0.3) when
we factored in MVP 1 test results
2. You can’t satisfy everyone...no matter what
● When we updated the leaderboard, we expected
everyone to love it more, but one user liked it
the way it was before

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EECS 441 - Presentation 5

  • 1. Personal Growth Lauren Foley, Joe Kuczmanski, Serena Wang, Ayesha Mohan Personal Growth wants to help college students build healthy lifestyle habits with a web application that encourages and gamifies the formation of positive lifestyle habits such as drinking water, better sleep, and working out. Presentation 5
  • 2. For college students who want to develop better habits and enjoy games who are dissatisfied with boring current options for habit tracking our product is a web application that provides interactive competition between users to rank who is doing the best with keeping up with their habits unlike SleepScore and Waterlogged our product allows you to compete with others, track multiple habits, has a fun, light-hearted interface, and provides accountability in that you can see your friends’ progress Elevator Pitch
  • 4. Changes we made to MVP 1 ● Multiple leaderboards for different time periods ● Customizable habits ● Arcade
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. MVP 2 Results Feature Average Importance (1-5) Average Satisfaction Creating an Account 5 4 Add a Plant to your Garden 4.5 4.3 Log achieving a goal 4.4 2.3 Check the leaderboard 3.6 3.8 Overall Rating 4.38 3.6
  • 12. ● “With the improvements to the leaderboard, other pages like the login look kind of worse by comparison. Maybe make them all cohesive” ● “The arcade is really cool and would definitely make me come back to the website more often when I’m bored. Maybe consider adding more options.” ● “The leaderboard looks really good and the improvements definitely make it more understandable!” ● “Text size on some of the pages were a little small. Also I thought the leaderboard was a bit overwhelming.” MVP 2 User Testing Quotes
  • 13. Hypothesis Testing Results ● Hypothesis: That users would be more successful in repairing unhealthy habits through the use of our gamified app ● Based on the data: 󰤇👍 ❓
  • 14. 2 Things We Learned 1. Listen to the user! ● Our satisfaction scores went up (by 0.3) when we factored in MVP 1 test results 2. You can’t satisfy everyone...no matter what ● When we updated the leaderboard, we expected everyone to love it more, but one user liked it the way it was before