1. Ideas Generation
My first idea is to create a plains environment, with multiple tree’s and hills. It was consist
of towns with a giant tree based monument that reaches up to the sky, at the centre point
of the map. The smaller towns spread across the map being, linked up by roads.
2. My second idea is to create a mountain environment, with cities and towns based on top or
on the side of them, along with forest biomes within the gap of the mountains. Rivers will
flow through the forest areas as well.
3. • Volcano
Key
Features
• Giant tree
• Floating island's
• Tower's
• Ruin's
Architecture • Castle's
• Shrine's
• wind mill's
• church
Town • well
Constructs • 5 - 10 houses
• lake
Concept Town Map
8. Finalised idea - Land of Xana
The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the
middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the
outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are
just wildlife. Between these lie various villages and towns. In them is the typical fantasy town
architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making
each village unique, for example; one village might have a river or lake flowing through the middle,
while another might be on the side of a mountain.Spread through the land will by shrines, bridges,
and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as
trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with
signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by
the giant roots, the city will be mainly house accommodations, with a temple to the north.