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VR  Primer
Adam  Chen
May,  2016
2adam@spicylava.com
Let’s  Come  to  Terms
1. 3D
• Slightly   different  images  delivered   to  each  eye  produces  a  3D,  pop-­out  
effect.    Some  VR  content  is  in  3D  (usually  games).    Most  are  not.
2. AR  – Augmented  Reality
• Computer  graphics  superimposed   in  front  of  normal  vision.    AR  does  
not  block  regular  vision,  instead,  it  adds  detail  to  it.    
• For  example,  an  item’s  price  and  user  rating  may  pop  up  while  looking  at  it  in  
the  store.
3. VR  – Virtual  Reality
• The  user  has  his  eyes  and  ears  completely  blocked  off  to  immerse  him  
in  an  entirely  different  360  degree  world.    
• The  “virtual”  world  moves  as  the  user  moves  in  the  real  world.
3adam@spicylava.com
3D
4adam@spicylava.com
3D  Effects
The  pop-­out  effect  in  3D  movies  is  created  
by  showing  slightly  different  images  to  the  
right  and  left  eyes.    The  brain  interprets  this  
as  depth.
1. Polarized  or  Active  Shutter  Glasses
• A  regular  TV  displays  images  at  60  
frames  per  second
• A  3D  TV  may  alternate  displaying  right  
side  images  and  left  side  images,  
resulting  in  30  frames  per  second  to  each  
eye.
• The  glasses  block  out  the  left  image  from  
the  right  eye  (and  vice  versa).
2. Old  style  Red/Blue  Glasses
• Red  for  left  side  content,  blue  for  right
5adam@spicylava.com
3D  Products
Recording   in  3D  usually  requires  2  cameras  to  capture  different  
images  for  each  eye.
1. Nintendo   3DS
• Glasses  free  3D  is  achieved  by  using  a  parallax  barrier  that  directs  
different  images  to  each  eye
• http://electronics.howstuffworks.com/nintendo-­3ds5.htm
2. Fujifilm   FinePix   3D  Camera
• http://www.fujifilm.com/products/3d/camera/finepix_real3dw3/
3. 3D  Phone  Apps
• The  app  takes  1  photo;;  The  user  moves  the  phone  to  the  right,  then  
the  app  takes  another  photo.    It  than  stiches  the  2  pictures  together
The  3D  effect  can  be  seen  when  
the  phone   is  placed  into  a  Google  
Cardboard   headset  that  shows  
the  left  side  of  the  screen  only  to  
the  left  eye  (and  vice  versa).
6adam@spicylava.com
AR
7adam@spicylava.com
AR  Usage
Augmented  Reality  uses  computer  images  projected  in  front  of  your  
normal  view  of  the  world.    There  are  lots  of  useful  applications.
1. Highlighting  dangers  as  you  drive  along  the  road
2. Point  out  interesting  details  around  you
• Like  a  person’s  name  and  Facebook  profile  when  looking  at  him
• Or  the  history  of  a  piece  of  art  that  you  are  looking  at
3. Provide  a  virtual  technical  manual  and  overlay  as  you  fix  a  car
4. Design  a  new  
product  by  seeing  
what  it  looks  like  in  
a  real  life  setting
5. Playing  games  that  
interact  with  with  
objects  around  you
8adam@spicylava.com
AR  Products
1. Google  Glass
2. Microsoft  Hololens
• https://www.microsoft.com/microsoft-­hololens/en-­us
3. Crayola  Color  Alive
• Kids’  coloring  book  where  drawings  come  alive  and  fly  
around  the  real  world.
• http://www.crayola.com/splash/product/colorAlive
4. Nintendo   3DS  Face  Raiders   Game
• Takes  a  picture  of  your  face,  turning  you  into  a  video  
game  character.
• Shoot  the  character  as  it  moves  around  your  room
9adam@spicylava.com
VR
10adam@spicylava.com
Virtual  Reality  Usage
VR  blocks  out  your  view  of  the  world  to  produce  a  
whole  new  environment  for  you  to  experience.
1. A  travel  agent  can  show  you  what  it  is  like  to  vacation  in  
Hawaii
2. An  architect  can  roam  the  new  house  he  is  designing  
even  before  it  is  built
3. Get  a  live  aerial  view  from  a  drone  flying  over  the  city
4. Accompany  a  group  of  parachuters as  they  jump  out  of  
an  airplane
5. Watch  the  next  World’s  Cup  as  you  roam  the  sidelines  in  
a  virtual  stadium
6. Fight  along  side  the  Space  Marines  against  a  horde  of  
evil  aliens
11adam@spicylava.com
VR  Basics
1. A  360  degree  field  of  view  is  required
• This  calls  for  a  special  camera
• https://theta360.com/en/
• http://kodakpixpro.com/Americas/cameras/actioncam/sp360/
• https://store.bubblepix.com/products/bubblescope
2. Head  tracking  is  required
• To  move  the  displayed  image  as  the  user  moves  his  head
• Low  latency  and  high  refresh  rate  is  very  important  to  reduce  motion  
sickness
3. 3D  is  optional
• This  means  you  don’t  actually  have  to  deliver  separate  images  to  each  eye  
– even  though  all  VR  headsets  currently  do  this.
4. Interactivity  is  hard  when  you  cannot  “see”  your  hands
• Also  the  headset  cannot  sense  when  you  walk
12adam@spicylava.com
Google  Cardboard  VR
• Slide  your  mobile  phone  into  a  low  
cost  plastic  or  cardboard  case
• The  case  isolates  the  left  side  of  
the  screen  to  the  left  eye  and  the  
right  side  of  the  screen  to  the  right  
eye.
• Magnifying  lenses  increase  the  
field  of  view  and  reduces  eye  
strain  from  focusing  so  close  up
• Special  mobile  phone  apps  use  
the  phone’s  motion  sensor  to  track  
head  movement
13adam@spicylava.com
High  End  VR  Headsets
• High  end  VR  Headsets  provide  a  screen  and  earphones  to  block  out  the  world
• These  headsets  are  tethered  to  a  content  source
• Either  a  high  end  PC  or  Mobile  Phone
• Since  the  image  is  so  close  and  immersive,  display  latency,  PPI,  and  refresh  rate  are  
very  important.    Backlight  bleed  from  the  LCD  panel  can  also  be  distracting.
• A  smaller  Field  of  View  reduces  nausea,  but  is  less  immersive.    A  person’s  natural  
field  of  view  is  greater  than  180  degrees
2016	
  VR	
  Survey #	
  Panels Panel	
  size
Resolution	
  
per	
  Eye
Refresh	
  rate Panel	
  Type PPI
Field of	
  
View
Oculus	
  Rift 2 3.5	
  inch 1080*1200 90 AMOLED 456 110
HTC	
  Vive 2 3.5	
  inch 1080*1200 90 AMOLED 456 110
Playstation	
  VR 1 5.7	
  inch 960*1080 120 AMOLED 386 100
LG	
  VR360 2 1.88	
  inch 720*960 <75 LCD 639 80
LeTV Super	
  Helmet 1 5.5	
  inch 640*720 60 LCD 534 70
14adam@spicylava.com
Oculus  Rift
HDMI	
  Source:
PC	
  or	
  Console
Custom	
  4	
  meter	
  2in1	
  cable	
  with	
  USB	
  and	
  HDMI
MIPI	
  
Panel1
Gyroscope
USB	
  Audio
HDMI	
  to	
  
MIPI	
  
converter
BluetoothUSB	
  Hub
MIPI	
  
Panel2
Display	
  centered	
  around	
  a	
  
Toshiba	
  HDMI	
  to	
  dual	
  MIPI	
  converter
15adam@spicylava.com
LG  VR360
• Portable  VR  display  from  a  mobile  phone
• Lightweight.    More  like  glasses  than  a  
headset.
• Display  uses  DisplayPort  over  USB-­C
SlimPort Rx
ANX7737	
  +	
  
ANX7402
Bridge	
  
IC
DisplayPort HDMI
Audio
MIPI-­‐DSI
LG	
  
G5
Left
Right
SlimPort Tx
ANX7816	
  +	
  
ANX7418
HMD
LG  360  VR
DisplayPort	
  
over	
  USB-­‐C
16adam@spicylava.com
YouTube’s  #360video  VR  Channel
• Users  upload  their  360  videos
• View  different  parts  of  a  video  
by  physically  moving  your  
mobile  phone  around
• Point  your  phone  up  to  see  
the  sky,  down  to  see  the  
ground
• Move  the  phone  behind  you  
to  see  “behind”  the  camera.
• Cardboard  headset  is  
optional
17adam@spicylava.com
Portable  Camera  Stabilizers
VR  can  cause  motion  
sickness,  so  stabilization  
during  filming  is  important.
1. Traditional  
counterweight  based  
stabilizers
2. Active  gimbal  stabilizers
• http://www.amazon.com/d
p/B016S282A8?psc=1
Bring	
  Vision	
  to	
  Life®

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VR Introduction

  • 1. v 1Free  to  Distribute VR  Primer Adam  Chen May,  2016
  • 2. 2adam@spicylava.com Let’s  Come  to  Terms 1. 3D • Slightly   different  images  delivered   to  each  eye  produces  a  3D,  pop-­out   effect.    Some  VR  content  is  in  3D  (usually  games).    Most  are  not. 2. AR  – Augmented  Reality • Computer  graphics  superimposed   in  front  of  normal  vision.    AR  does   not  block  regular  vision,  instead,  it  adds  detail  to  it.     • For  example,  an  item’s  price  and  user  rating  may  pop  up  while  looking  at  it  in   the  store. 3. VR  – Virtual  Reality • The  user  has  his  eyes  and  ears  completely  blocked  off  to  immerse  him   in  an  entirely  different  360  degree  world.     • The  “virtual”  world  moves  as  the  user  moves  in  the  real  world.
  • 4. 4adam@spicylava.com 3D  Effects The  pop-­out  effect  in  3D  movies  is  created   by  showing  slightly  different  images  to  the   right  and  left  eyes.    The  brain  interprets  this   as  depth. 1. Polarized  or  Active  Shutter  Glasses • A  regular  TV  displays  images  at  60   frames  per  second • A  3D  TV  may  alternate  displaying  right   side  images  and  left  side  images,   resulting  in  30  frames  per  second  to  each   eye. • The  glasses  block  out  the  left  image  from   the  right  eye  (and  vice  versa). 2. Old  style  Red/Blue  Glasses • Red  for  left  side  content,  blue  for  right
  • 5. 5adam@spicylava.com 3D  Products Recording   in  3D  usually  requires  2  cameras  to  capture  different   images  for  each  eye. 1. Nintendo   3DS • Glasses  free  3D  is  achieved  by  using  a  parallax  barrier  that  directs   different  images  to  each  eye • http://electronics.howstuffworks.com/nintendo-­3ds5.htm 2. Fujifilm   FinePix   3D  Camera • http://www.fujifilm.com/products/3d/camera/finepix_real3dw3/ 3. 3D  Phone  Apps • The  app  takes  1  photo;;  The  user  moves  the  phone  to  the  right,  then   the  app  takes  another  photo.    It  than  stiches  the  2  pictures  together The  3D  effect  can  be  seen  when   the  phone   is  placed  into  a  Google   Cardboard   headset  that  shows   the  left  side  of  the  screen  only  to   the  left  eye  (and  vice  versa).
  • 7. 7adam@spicylava.com AR  Usage Augmented  Reality  uses  computer  images  projected  in  front  of  your   normal  view  of  the  world.    There  are  lots  of  useful  applications. 1. Highlighting  dangers  as  you  drive  along  the  road 2. Point  out  interesting  details  around  you • Like  a  person’s  name  and  Facebook  profile  when  looking  at  him • Or  the  history  of  a  piece  of  art  that  you  are  looking  at 3. Provide  a  virtual  technical  manual  and  overlay  as  you  fix  a  car 4. Design  a  new   product  by  seeing   what  it  looks  like  in   a  real  life  setting 5. Playing  games  that   interact  with  with   objects  around  you
  • 8. 8adam@spicylava.com AR  Products 1. Google  Glass 2. Microsoft  Hololens • https://www.microsoft.com/microsoft-­hololens/en-­us 3. Crayola  Color  Alive • Kids’  coloring  book  where  drawings  come  alive  and  fly   around  the  real  world. • http://www.crayola.com/splash/product/colorAlive 4. Nintendo   3DS  Face  Raiders   Game • Takes  a  picture  of  your  face,  turning  you  into  a  video   game  character. • Shoot  the  character  as  it  moves  around  your  room
  • 10. 10adam@spicylava.com Virtual  Reality  Usage VR  blocks  out  your  view  of  the  world  to  produce  a   whole  new  environment  for  you  to  experience. 1. A  travel  agent  can  show  you  what  it  is  like  to  vacation  in   Hawaii 2. An  architect  can  roam  the  new  house  he  is  designing   even  before  it  is  built 3. Get  a  live  aerial  view  from  a  drone  flying  over  the  city 4. Accompany  a  group  of  parachuters as  they  jump  out  of   an  airplane 5. Watch  the  next  World’s  Cup  as  you  roam  the  sidelines  in   a  virtual  stadium 6. Fight  along  side  the  Space  Marines  against  a  horde  of   evil  aliens
  • 11. 11adam@spicylava.com VR  Basics 1. A  360  degree  field  of  view  is  required • This  calls  for  a  special  camera • https://theta360.com/en/ • http://kodakpixpro.com/Americas/cameras/actioncam/sp360/ • https://store.bubblepix.com/products/bubblescope 2. Head  tracking  is  required • To  move  the  displayed  image  as  the  user  moves  his  head • Low  latency  and  high  refresh  rate  is  very  important  to  reduce  motion   sickness 3. 3D  is  optional • This  means  you  don’t  actually  have  to  deliver  separate  images  to  each  eye   – even  though  all  VR  headsets  currently  do  this. 4. Interactivity  is  hard  when  you  cannot  “see”  your  hands • Also  the  headset  cannot  sense  when  you  walk
  • 12. 12adam@spicylava.com Google  Cardboard  VR • Slide  your  mobile  phone  into  a  low   cost  plastic  or  cardboard  case • The  case  isolates  the  left  side  of   the  screen  to  the  left  eye  and  the   right  side  of  the  screen  to  the  right   eye. • Magnifying  lenses  increase  the   field  of  view  and  reduces  eye   strain  from  focusing  so  close  up • Special  mobile  phone  apps  use   the  phone’s  motion  sensor  to  track   head  movement
  • 13. 13adam@spicylava.com High  End  VR  Headsets • High  end  VR  Headsets  provide  a  screen  and  earphones  to  block  out  the  world • These  headsets  are  tethered  to  a  content  source • Either  a  high  end  PC  or  Mobile  Phone • Since  the  image  is  so  close  and  immersive,  display  latency,  PPI,  and  refresh  rate  are   very  important.    Backlight  bleed  from  the  LCD  panel  can  also  be  distracting. • A  smaller  Field  of  View  reduces  nausea,  but  is  less  immersive.    A  person’s  natural   field  of  view  is  greater  than  180  degrees 2016  VR  Survey #  Panels Panel  size Resolution   per  Eye Refresh  rate Panel  Type PPI Field of   View Oculus  Rift 2 3.5  inch 1080*1200 90 AMOLED 456 110 HTC  Vive 2 3.5  inch 1080*1200 90 AMOLED 456 110 Playstation  VR 1 5.7  inch 960*1080 120 AMOLED 386 100 LG  VR360 2 1.88  inch 720*960 <75 LCD 639 80 LeTV Super  Helmet 1 5.5  inch 640*720 60 LCD 534 70
  • 14. 14adam@spicylava.com Oculus  Rift HDMI  Source: PC  or  Console Custom  4  meter  2in1  cable  with  USB  and  HDMI MIPI   Panel1 Gyroscope USB  Audio HDMI  to   MIPI   converter BluetoothUSB  Hub MIPI   Panel2 Display  centered  around  a   Toshiba  HDMI  to  dual  MIPI  converter
  • 15. 15adam@spicylava.com LG  VR360 • Portable  VR  display  from  a  mobile  phone • Lightweight.    More  like  glasses  than  a   headset. • Display  uses  DisplayPort  over  USB-­C SlimPort Rx ANX7737  +   ANX7402 Bridge   IC DisplayPort HDMI Audio MIPI-­‐DSI LG   G5 Left Right SlimPort Tx ANX7816  +   ANX7418 HMD LG  360  VR DisplayPort   over  USB-­‐C
  • 16. 16adam@spicylava.com YouTube’s  #360video  VR  Channel • Users  upload  their  360  videos • View  different  parts  of  a  video   by  physically  moving  your   mobile  phone  around • Point  your  phone  up  to  see   the  sky,  down  to  see  the   ground • Move  the  phone  behind  you   to  see  “behind”  the  camera. • Cardboard  headset  is   optional
  • 17. 17adam@spicylava.com Portable  Camera  Stabilizers VR  can  cause  motion   sickness,  so  stabilization   during  filming  is  important. 1. Traditional   counterweight  based   stabilizers 2. Active  gimbal  stabilizers • http://www.amazon.com/d p/B016S282A8?psc=1