2. 21st Century Learning Design
21st Century Learning Design (21CLD)
Research-Based – Innovative Teaching & Learning
Research Project: 2009-2012
Pilot Countries: Russia, Indonesia, Senegal, Finland
Joined by: Australia, England, Mexico & Brunei
Important Finding:
The DESIGN of THE LEARNING ACTIVITIES is the
MOST essential element in developing the 21st
Century Skills
3. 21CLD & 4C1V
OUTPU
T
COMMUNICATION
COLLABORATION
CRITICAL THINKING
CREATIVITY
VALUE
STUDENT Collaboration
Knowledge
constructions
Self Regulations
ICT In Learning
Skilled
Communication
Real World
Problem Solving
4C1V
4. 21st Century Learning Design
21 CLD 6 DIMENSIONS
KNOWLEDGE
CONSTRUCTION
ICT IN
LEARNING
REAL WORLD
PROBLEM
SOLVING
SELF
REGULATION
SKILLED
COMMUNICATION
COLLABORATION
5. 21st Century Learning Design
|
DEFINITION :
Effective
collaboration occurs
when learners work
together to achieve
results or outcomes
that are too
complex to do on
their own, or that
they could not do as
well on their own.
COLLABORATION
Do learners
have a shared
responsibility
for a joint
outcome?
Is their work
interdependent?
Do they make
substantive decisions
together?
Shared
responsibility
Substantive decisions
Interdependent
6. 21st Century Learning Design
COLLABORATION
At Which Level of
Collaboration are
You?
LEVEL 3
Students do have shared
responsibilities BUT DO NOT
have to make substantive
decision together.
LEVEL 4
Students DO make substantive
decision together about content,
process or product BUT their
decision is NOT interdependent
LEVEL 5
Students DO have shared
responsibilities. They DO make
substantive decision together
AND their work is interdependent.
LEVEL 2
Students DO work together
BUT they DO NOT have
SHARED Responsibility.
LEVEL 1
Students are NOT required to
work in pairs or group
7. 21st Century Learning Design
Scenario
Which ONE is working TOGETHER?
1. A small group discusses an issue together.
2. A whole class discusses an issue.
1. Students use OneNote to share their story drafts and give each
other feedback.
2. Each student creates his/her own story and sends it to the educator
for feedback.
1
8. 21st Century Learning Design
Scenario
Which ONE is SHARED RESPONSIBILITY?
1. Students conduct a lab experiment together.
2. Students give each other feedback
1. A student works with a peer in another country to develop a joint
website using Microsoft Office 365
2. A student interviews a peer in another country about the local
weather for his website.
2
9. 21st Century Learning Design
Scenario
Which ONE is SUBSTANTIVE DECISION TOGETHER?
1. Students in teams are preparing for a debate and must decide what
side of the issue they will argue for.
2. Students in teams are preparing for a debate and are sharing points
with each other.
1. Student teams assign roles to team members based on the list of
roles the educator has defined.
2. Student teams are conducting a research project and must decide
on their own workplan and roles on the team.
3
10. 21st Century Learning Design
Scenario
Which ONE is INTERDEPENDENT?
1. In an essay assignment, students assigned to a section will have
to write their section using WORD Online.
2. In an essay assignment, each student write his/her essay using
WORD online
1. Jigsaw Classroom
2. Think, Pair & Share
Last
11. 21st Century Learning Design
|
Real-world
problems are
authentic situations
and needs that exist
outside an academic
context. Innovation
requires putting
students’ ideas or
solutions into
practice in the real
world.
REAL WORLD PROBLEM
SOLVING & INNOVATION
Does the
learning
activity require
authentic, real-
world problem
solving?
Authentic
Solutions
Do learners innovate to
implement their ideas in
the real world?
Share
Solve
Authentic
12. 21st Century Learning Design
REAL WORLD PROBLEM
SOLVING
The Activity is NOT Problem Solving. Students
use previously learned content to do the work.
01
The Activity’s main requirement IS problem
solving BUT its NOT a Real-World Problem
02
The Activity’s main requirement IS problem solving;
its a Real-World Problem BUT students DO NOT
need to INNOVATE. They are NOT required to
implement their ideas or communicate their ideas to
people outside the school.
03
The Activity’s main requirement IS problem
solving; its a Real-World Problem. Students DO
need to INNOVATE. They are required to
implement their ideas or communicate their
ideas to people outside the school.
.
04
13. 21st Century Learning Design
Scenario
Which ONE is PROBLEM SOLVING?
1. Students use a map of a bus route to propose where pedestrian
crossings should be added in a fictional town.
2. Students use a map of a bus route to discuss advantages of
pedestrian crossing.
1. Students use Microsoft Excel to calculate the mean, median and
mode of several sample datasets.
2. Students use Microsoft Excel to calculate the mean, median and
mode for a project they are doing in order to decide on a course of
action
1
14. 21st Century Learning Design
Scenario
Which ONE is REAL WORLD problem solving?
1. Students use a bus map in a textbook to propose where pedestrian
crossings should be added in a fictional town.
2. Students use their town’s bus map to propose where pedestrian
crossings should be added in their town.
1. Students investigate whether growing plants in their classroom can
improve the air quality.
2. Students investigate the interaction between green plants and
carbon dioxide in the air.
2
15. 21st Century Learning Design
Scenario
Which ONE is INNOVATION?
1. Students write letters to the town council about their ideas for
adding pedestrian crossings in their town as an assignment.
2. Students write letters to the town council about their ideas for
adding pedestrian crossings in their town AND mail the letters to
council members.
1. Students rewrite a Shakespeare play for a teenage audience and
perform it at a local youth center.
2. Students rewrite a Shakespeare play for a teenage audience and
share it with their classmates.
Last
16. 21st Century Learning Design
|
Knowledge
construction activities
require students to
generate ideas and
understandings that
are new to them.
Students can do this
through
interpretation,
analysis, synthesis, or
evaluation
KNOWLEDGE
CONSTRUCTION
Are learners
required to
construct new
knowledge?
Is that knowledge
interdependent?
Do they apply the
knowledge in a new
context?
New
Build
Interdisciplinary
17. 21st Century Learning Design
KNOWLEDGE CONSTRUCTION
The learning
activity
DOES NOT
require
students to
construct
knowledge.
Students can
complete the
activity by
reproducing
information.
The learning
activity DOES
require students
to construct
knowledge via
researching,
interpretation etc
BUT Knowledge
Construction is
NOT the main
activity
The Learning
Activity’s main
requirement IS
knowledge
construction
BUT it does
NOT require
students to
apply to new
context
The learning activity’s
main requirement IS
knowledge
construction, it DOES
require students to
apply to a new context
BUT it is NOT
interdisciplinary
The learning activity’s
main requirement IS
knowledge construction, it
DOES require students to
apply to a new context
BUT it is interdisciplinary
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
18. 21st Century Learning Design
SCENARIO
Which ONE is KNOWLEDGE CONSTRUCTION?
1. Students use Bing to search the Internet for information about local activities to
help the environment and analyse it to decide what else could be done.
2. Students use Bing to search the internet for information about local activities to
help the environment and give a presentation to describe what they found.
3. Students familiar with the barometer use one to measure atmospheric
pressure.
4. Students compare different explanations for changes in atmospheric pressure
to determine which explanations are credible
1
19. 21st Century Learning Design
SCENARIO
Which ONE is knowledge construction as the MAIN activity?
1.Students spend 10 minutes listing details from a story,
then spend 35 minutes using the details to propose why a
character committed a crime.
2.Students spend 35 minutes listing details from a story,
then in the last 10 minutes of class they use the details to
infer why a character committed a crime.
2
20. 21st Century Learning Design
SCENARIO
Which ONE is requires the learner APPLY his/her knowledge?
1. Students analyze demographic statistics from their hometown and then use their
understanding of population trends to develop a plan for an upcoming housing
development project.
2. Students analyze demographic statistics from their hometown and then analyze
demographic statistics from a second location of their choice
1. Students design and execute a procedure for testing the qualities of the tap water at
their school. They test the water and redesign the procedure iteratively until they have
accurate data.
2. Students design and execute a procedure for testing the qualities of the tap water at
their school. Once they have accurate data, they use that information to determine
which water filtration system would be most appropriate for the school.
3
21. 21st Century Learning Design
SCENARIO
Which ONE is INTERDISPLINARY?
Students in science class write persuasive letters to an
environmental organization about the results of their experiment.
1. Educators grade students only on the quality of their data.
2. Educators grade students on the quality of their data AND on
their writing skills.
Last
22. 21st Century Learning Design
|
Learners use ICT
to design and
create new
knowledge,
understandings,
solutions, ideas
or products for
authentic
audiences and
users.
ICT FOR
LEARNING
Do learners
use ICT to
construct
knowledge in
ways that add
value to
learning?
Does their work
demonstrate ethical
use and additional
21C capabilities?
Do learners create ICT
products that others can
use
Supports Knowledge
Construction
Designer of ICT Products
Ethics
23. 21st Century Learning Design
ICT IN LEARNING
Students use ICT to support
knowledge construction, AND
ICT IS required for knowledge
construction BUT they do not
need to create a NEW ICT
product for authentic user.
Students use ICT to support
knowledge construction, BUT
they could do it even without
ICT
Students DO NOT have
the opportunity to use ICT
in learning.
Students are using ICT but to only
reproduce information or practice
basic skills. ICT is not used for
knowledge construction
LEVEL 1
LEVEL 2 LEVEL 3
LEVEL 4
LEVEL 5
Students use ICT
to support
knowledge
construction, AND
ICT IS required
for knowledge
construction AND
they need to
create a NEW
ICT product for
authentic user
24. 21st Century Learning Design
SCENARIO
Which ONE is students using ICT?
1. Students use Microsoft OneNote to edit their writing, tracking their changes
as they go.
2. The educator uses Microsoft OneNote to make and track suggested
changes to the student’s writing
3. Students complete a math learning activity by using Excel spreadsheet
software.
4. Students complete a math learning activity by using worksheets that the
educator has printed out from the computer
1
25. 21st Century Learning Design
SCENARIO
Which ONE Uses ICT to SUPPORT Knowledge Construction?
1. Students use a EXCEL to compute totals that they will use to analyse their
data.
2. Students use EXCEL chart/graph mode to test reciprocal relationship
using data.
1. Students use Microsoft OneNote to type an essay they have written.
2. Students write an essay on a computer, using the Microsoft OneNote to
help organize and synthesize their ideas in writing.
2
26. 21st Century Learning Design
SCENARIO
Which ONE Uses ICT to produce ICT products?
1. Students create videos of their own interviews with local community
members to submit to the educator for the end-of-year assignment.
2. Students create videos of their own interviews with local community
members that will air on a local television channel program about "our
community".
LAST
27. 21st Century Learning Design
|
Connected and
coherent thought is
evident in a range of
communication
modes, whether it
achieves an authentic
purpose for a
particular audience,
and whether the
communication is
substantive and
multimodal in nature.
SKILFUL
COMMUNICATION
Does the
learning
activity require
coherent
communicatio
n using a range
of modes?
Do learners reflect
and use the process
of learning to
improve their
communications?
Do learners design and
produce a substantive,
multi-modal
communication for a
particular audience?
Multimodal
Coherent
Authentic
Audience
28. 21st Century Learning Design
SKILLED COMMUNICATION
01
02
04
03
Students are required to produce extended or
multi model communication are required to
provide supporting evidence or design for a
particular audience BUT NOT BOTH
Students are required to produce extended or multi
model communication BUT are NOT required to provide
supporting evidence or design for a particular audience
Students are required to produce extended or multi
model communication are required to provide
supporting evidence AND design for a particular
audience.
.
Students ARE NOT required to
produce extended or multi model
communication.
29. 21st Century Learning Design
SCENARIO
Which ONE is EXTENDED communication?
1. Students participate in a webinar where they listen to presentations by
peers from their sister-city and then ask follow-up questions.
2. Students host a webinar where they present on different topics about their
city to peers in their sister-city and then answer follow up questions.
3. Students hold a Skype conversation with peers from another school to
create a plan for the performance they will put on together about the novel
they read.
4. Students hold a Skype conversation with peers from another school to talk
about the novel they read.
1
30. 21st Century Learning Design
SCENARIO
Which ONE is MULTI MODAL?
1. Students create a print, radio, or television advertisement for their new
invention.
2. Students create a radio advertisement for their new invention.
3. Students created a SWAY presentation combining pictures & text.
4. Students created a SWAY presentation combining pictures, video, text &
VO.
2
31. 21st Century Learning Design
SCENARIO
Which ONE requires SUPPORTIVE Evidence?
1. Students must write an essay about why global warming is a problem.
2. Students must write an essay about global warming.
3. Students must write a blog post about the main themes from Alice in
Wonderland, with examples from the story to illustrate their point.
4. Students must write a blog post listing the main themes of Alice in
Wonderland
1
32. 21st Century Learning Design
SCENARIO
Which ONE targets PARTICULAR AUDIENCE?
1. Students must create a video about their school, using appropriate
imagery and evidence, to welcome the incoming students in the coming
school year.
2. Students must create a video about their school, using appropriate
imagery and evidence.
4
33. 21st Century Learning Design
|
Work with learners,
guiding and
empowering in ways
that help them take
increasing
responsibility for
their own learning,
both as individuals
and in groups.
SELF
REGULATION
Does the
learning
activity offer
substantive
time and
opportunity to
develop self-
regulation
Do learners use
feedback to
improve their
learning?
Do learners know the
learning intentions and
success criteria in
advance, and plan their
work?
Feedback
Intentions
Plan
34. 21st Century Learning Design
SELF REGULATION
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria, have the
opportunity to plan their own
work BUT DO NOT have the
chance to REVISE their work
based on feedback
.
The Activity is NOT long term.
Students do NOT have BOTH
learning goals & are NOT
informed of evaluation
criteria
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria, have the
opportunity to plan their own
work and have the chance to
REVISE their work based on
feedback.
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria BUT DO
NOT have the opportunity to
plan their own work
.
Work with learners, guiding and empowering in ways
that help them take increasing responsibility for their
own learning, both as individuals and in groups
35. 21st Century Learning Design
SCENARIO
Which ONE LONG TERM?
1. Students keep a journal about their nutrition over the course of a week.
2. Students document what they ate on two different days.
1
36. 21st Century Learning Design
SCENARIO
Which ONE shows Students PLAN THEIR OWN WORK?
1. Students decide who will research which aspects of the topic and who will
speak at different points in the debate.
2. The educator assigns specific roles to each student.
2
37. 21st Century Learning Design
SCENARIO
Example of REVISED Work Based on Feedback
1. Students do practice presentations, receive feedback from their educator
and peers, and revise their presentation based on feedback before doing a
final presentation.
Last
40. 21st Century Learning Design
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43. 21st Century Learning Design
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44. 21st Century Learning Design
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45. 21st Century Learning Design
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