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21CLD
RUBRICS
21st Century Learning Design
21st Century Learning Design (21CLD)
Research-Based – Innovative Teaching & Learning
Research Project: 2009-2012
Pilot Countries: Russia, Indonesia, Senegal, Finland
Joined by: Australia, England, Mexico & Brunei
Important Finding:
The DESIGN of THE LEARNING ACTIVITIES is the
MOST essential element in developing the 21st
Century Skills
21CLD & 4C1V
OUTPU
T
 COMMUNICATION
 COLLABORATION
 CRITICAL THINKING
 CREATIVITY
 VALUE
STUDENT Collaboration
Knowledge
constructions
Self Regulations
ICT In Learning
Skilled
Communication
Real World
Problem Solving
4C1V
21st Century Learning Design
21 CLD 6 DIMENSIONS
KNOWLEDGE
CONSTRUCTION
ICT IN
LEARNING
REAL WORLD
PROBLEM
SOLVING
SELF
REGULATION
SKILLED
COMMUNICATION
COLLABORATION
21st Century Learning Design
|
DEFINITION :
Effective
collaboration occurs
when learners work
together to achieve
results or outcomes
that are too
complex to do on
their own, or that
they could not do as
well on their own.
COLLABORATION
Do learners
have a shared
responsibility
for a joint
outcome?
Is their work
interdependent?
Do they make
substantive decisions
together?
Shared
responsibility
Substantive decisions
Interdependent
21st Century Learning Design
COLLABORATION
At Which Level of
Collaboration are
You?
LEVEL 3
Students do have shared
responsibilities BUT DO NOT
have to make substantive
decision together.
LEVEL 4
Students DO make substantive
decision together about content,
process or product BUT their
decision is NOT interdependent
LEVEL 5
Students DO have shared
responsibilities. They DO make
substantive decision together
AND their work is interdependent.
LEVEL 2
Students DO work together
BUT they DO NOT have
SHARED Responsibility.
LEVEL 1
Students are NOT required to
work in pairs or group
21st Century Learning Design
Scenario
Which ONE is working TOGETHER?
1. A small group discusses an issue together.
2. A whole class discusses an issue.
1. Students use OneNote to share their story drafts and give each
other feedback.
2. Each student creates his/her own story and sends it to the educator
for feedback.
1
21st Century Learning Design
Scenario
Which ONE is SHARED RESPONSIBILITY?
1. Students conduct a lab experiment together.
2. Students give each other feedback
1. A student works with a peer in another country to develop a joint
website using Microsoft Office 365
2. A student interviews a peer in another country about the local
weather for his website.
2
21st Century Learning Design
Scenario
Which ONE is SUBSTANTIVE DECISION TOGETHER?
1. Students in teams are preparing for a debate and must decide what
side of the issue they will argue for.
2. Students in teams are preparing for a debate and are sharing points
with each other.
1. Student teams assign roles to team members based on the list of
roles the educator has defined.
2. Student teams are conducting a research project and must decide
on their own workplan and roles on the team.
3
21st Century Learning Design
Scenario
Which ONE is INTERDEPENDENT?
1. In an essay assignment, students assigned to a section will have
to write their section using WORD Online.
2. In an essay assignment, each student write his/her essay using
WORD online
1. Jigsaw Classroom
2. Think, Pair & Share
Last
21st Century Learning Design
|
Real-world
problems are
authentic situations
and needs that exist
outside an academic
context. Innovation
requires putting
students’ ideas or
solutions into
practice in the real
world.
REAL WORLD PROBLEM
SOLVING & INNOVATION
Does the
learning
activity require
authentic, real-
world problem
solving?
Authentic
Solutions
Do learners innovate to
implement their ideas in
the real world?
Share
Solve
Authentic
21st Century Learning Design
REAL WORLD PROBLEM
SOLVING
The Activity is NOT Problem Solving. Students
use previously learned content to do the work.
01
The Activity’s main requirement IS problem
solving BUT its NOT a Real-World Problem
02
The Activity’s main requirement IS problem solving;
its a Real-World Problem BUT students DO NOT
need to INNOVATE. They are NOT required to
implement their ideas or communicate their ideas to
people outside the school.
03
The Activity’s main requirement IS problem
solving; its a Real-World Problem. Students DO
need to INNOVATE. They are required to
implement their ideas or communicate their
ideas to people outside the school.
.
04
21st Century Learning Design
Scenario
Which ONE is PROBLEM SOLVING?
1. Students use a map of a bus route to propose where pedestrian
crossings should be added in a fictional town.
2. Students use a map of a bus route to discuss advantages of
pedestrian crossing.
1. Students use Microsoft Excel to calculate the mean, median and
mode of several sample datasets.
2. Students use Microsoft Excel to calculate the mean, median and
mode for a project they are doing in order to decide on a course of
action
1
21st Century Learning Design
Scenario
Which ONE is REAL WORLD problem solving?
1. Students use a bus map in a textbook to propose where pedestrian
crossings should be added in a fictional town.
2. Students use their town’s bus map to propose where pedestrian
crossings should be added in their town.
1. Students investigate whether growing plants in their classroom can
improve the air quality.
2. Students investigate the interaction between green plants and
carbon dioxide in the air.
2
21st Century Learning Design
Scenario
Which ONE is INNOVATION?
1. Students write letters to the town council about their ideas for
adding pedestrian crossings in their town as an assignment.
2. Students write letters to the town council about their ideas for
adding pedestrian crossings in their town AND mail the letters to
council members.
1. Students rewrite a Shakespeare play for a teenage audience and
perform it at a local youth center.
2. Students rewrite a Shakespeare play for a teenage audience and
share it with their classmates.
Last
21st Century Learning Design
|
Knowledge
construction activities
require students to
generate ideas and
understandings that
are new to them.
Students can do this
through
interpretation,
analysis, synthesis, or
evaluation
KNOWLEDGE
CONSTRUCTION
Are learners
required to
construct new
knowledge?
Is that knowledge
interdependent?
Do they apply the
knowledge in a new
context?
New
Build
Interdisciplinary
21st Century Learning Design
KNOWLEDGE CONSTRUCTION
The learning
activity
DOES NOT
require
students to
construct
knowledge.
Students can
complete the
activity by
reproducing
information.
The learning
activity DOES
require students
to construct
knowledge via
researching,
interpretation etc
BUT Knowledge
Construction is
NOT the main
activity
The Learning
Activity’s main
requirement IS
knowledge
construction
BUT it does
NOT require
students to
apply to new
context
The learning activity’s
main requirement IS
knowledge
construction, it DOES
require students to
apply to a new context
BUT it is NOT
interdisciplinary
The learning activity’s
main requirement IS
knowledge construction, it
DOES require students to
apply to a new context
BUT it is interdisciplinary
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
21st Century Learning Design
SCENARIO
Which ONE is KNOWLEDGE CONSTRUCTION?
1. Students use Bing to search the Internet for information about local activities to
help the environment and analyse it to decide what else could be done.
2. Students use Bing to search the internet for information about local activities to
help the environment and give a presentation to describe what they found.
3. Students familiar with the barometer use one to measure atmospheric
pressure.
4. Students compare different explanations for changes in atmospheric pressure
to determine which explanations are credible
1
21st Century Learning Design
SCENARIO
Which ONE is knowledge construction as the MAIN activity?
1.Students spend 10 minutes listing details from a story,
then spend 35 minutes using the details to propose why a
character committed a crime.
2.Students spend 35 minutes listing details from a story,
then in the last 10 minutes of class they use the details to
infer why a character committed a crime.
2
21st Century Learning Design
SCENARIO
Which ONE is requires the learner APPLY his/her knowledge?
1. Students analyze demographic statistics from their hometown and then use their
understanding of population trends to develop a plan for an upcoming housing
development project.
2. Students analyze demographic statistics from their hometown and then analyze
demographic statistics from a second location of their choice
1. Students design and execute a procedure for testing the qualities of the tap water at
their school. They test the water and redesign the procedure iteratively until they have
accurate data.
2. Students design and execute a procedure for testing the qualities of the tap water at
their school. Once they have accurate data, they use that information to determine
which water filtration system would be most appropriate for the school.
3
21st Century Learning Design
SCENARIO
Which ONE is INTERDISPLINARY?
Students in science class write persuasive letters to an
environmental organization about the results of their experiment.
1. Educators grade students only on the quality of their data.
2. Educators grade students on the quality of their data AND on
their writing skills.
Last
21st Century Learning Design
|
Learners use ICT
to design and
create new
knowledge,
understandings,
solutions, ideas
or products for
authentic
audiences and
users.
ICT FOR
LEARNING
Do learners
use ICT to
construct
knowledge in
ways that add
value to
learning?
Does their work
demonstrate ethical
use and additional
21C capabilities?
Do learners create ICT
products that others can
use
Supports Knowledge
Construction
Designer of ICT Products
Ethics
21st Century Learning Design
ICT IN LEARNING
Students use ICT to support
knowledge construction, AND
ICT IS required for knowledge
construction BUT they do not
need to create a NEW ICT
product for authentic user.
Students use ICT to support
knowledge construction, BUT
they could do it even without
ICT
Students DO NOT have
the opportunity to use ICT
in learning.
Students are using ICT but to only
reproduce information or practice
basic skills. ICT is not used for
knowledge construction
LEVEL 1
LEVEL 2 LEVEL 3
LEVEL 4
LEVEL 5
Students use ICT
to support
knowledge
construction, AND
ICT IS required
for knowledge
construction AND
they need to
create a NEW
ICT product for
authentic user
21st Century Learning Design
SCENARIO
Which ONE is students using ICT?
1. Students use Microsoft OneNote to edit their writing, tracking their changes
as they go.
2. The educator uses Microsoft OneNote to make and track suggested
changes to the student’s writing
3. Students complete a math learning activity by using Excel spreadsheet
software.
4. Students complete a math learning activity by using worksheets that the
educator has printed out from the computer
1
21st Century Learning Design
SCENARIO
Which ONE Uses ICT to SUPPORT Knowledge Construction?
1. Students use a EXCEL to compute totals that they will use to analyse their
data.
2. Students use EXCEL chart/graph mode to test reciprocal relationship
using data.
1. Students use Microsoft OneNote to type an essay they have written.
2. Students write an essay on a computer, using the Microsoft OneNote to
help organize and synthesize their ideas in writing.
2
21st Century Learning Design
SCENARIO
Which ONE Uses ICT to produce ICT products?
1. Students create videos of their own interviews with local community
members to submit to the educator for the end-of-year assignment.
2. Students create videos of their own interviews with local community
members that will air on a local television channel program about "our
community".
LAST
21st Century Learning Design
|
Connected and
coherent thought is
evident in a range of
communication
modes, whether it
achieves an authentic
purpose for a
particular audience,
and whether the
communication is
substantive and
multimodal in nature.
SKILFUL
COMMUNICATION
Does the
learning
activity require
coherent
communicatio
n using a range
of modes?
Do learners reflect
and use the process
of learning to
improve their
communications?
Do learners design and
produce a substantive,
multi-modal
communication for a
particular audience?
Multimodal
Coherent
Authentic
Audience
21st Century Learning Design
SKILLED COMMUNICATION
01
02
04
03
Students are required to produce extended or
multi model communication are required to
provide supporting evidence or design for a
particular audience BUT NOT BOTH
Students are required to produce extended or multi
model communication BUT are NOT required to provide
supporting evidence or design for a particular audience
Students are required to produce extended or multi
model communication are required to provide
supporting evidence AND design for a particular
audience.
.
Students ARE NOT required to
produce extended or multi model
communication.
21st Century Learning Design
SCENARIO
Which ONE is EXTENDED communication?
1. Students participate in a webinar where they listen to presentations by
peers from their sister-city and then ask follow-up questions.
2. Students host a webinar where they present on different topics about their
city to peers in their sister-city and then answer follow up questions.
3. Students hold a Skype conversation with peers from another school to
create a plan for the performance they will put on together about the novel
they read.
4. Students hold a Skype conversation with peers from another school to talk
about the novel they read.
1
21st Century Learning Design
SCENARIO
Which ONE is MULTI MODAL?
1. Students create a print, radio, or television advertisement for their new
invention.
2. Students create a radio advertisement for their new invention.
3. Students created a SWAY presentation combining pictures & text.
4. Students created a SWAY presentation combining pictures, video, text &
VO.
2
21st Century Learning Design
SCENARIO
Which ONE requires SUPPORTIVE Evidence?
1. Students must write an essay about why global warming is a problem.
2. Students must write an essay about global warming.
3. Students must write a blog post about the main themes from Alice in
Wonderland, with examples from the story to illustrate their point.
4. Students must write a blog post listing the main themes of Alice in
Wonderland
1
21st Century Learning Design
SCENARIO
Which ONE targets PARTICULAR AUDIENCE?
1. Students must create a video about their school, using appropriate
imagery and evidence, to welcome the incoming students in the coming
school year.
2. Students must create a video about their school, using appropriate
imagery and evidence.
4
21st Century Learning Design
|
Work with learners,
guiding and
empowering in ways
that help them take
increasing
responsibility for
their own learning,
both as individuals
and in groups.
SELF
REGULATION
Does the
learning
activity offer
substantive
time and
opportunity to
develop self-
regulation
Do learners use
feedback to
improve their
learning?
Do learners know the
learning intentions and
success criteria in
advance, and plan their
work?
Feedback
Intentions
Plan
21st Century Learning Design
SELF REGULATION
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria, have the
opportunity to plan their own
work BUT DO NOT have the
chance to REVISE their work
based on feedback
.
The Activity is NOT long term.
Students do NOT have BOTH
learning goals & are NOT
informed of evaluation
criteria
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria, have the
opportunity to plan their own
work and have the chance to
REVISE their work based on
feedback.
The Activity is long term.
Students do have learning
goals & are informed of
evaluation criteria BUT DO
NOT have the opportunity to
plan their own work
.
Work with learners, guiding and empowering in ways
that help them take increasing responsibility for their
own learning, both as individuals and in groups
21st Century Learning Design
SCENARIO
Which ONE LONG TERM?
1. Students keep a journal about their nutrition over the course of a week.
2. Students document what they ate on two different days.
1
21st Century Learning Design
SCENARIO
Which ONE shows Students PLAN THEIR OWN WORK?
1. Students decide who will research which aspects of the topic and who will
speak at different points in the debate.
2. The educator assigns specific roles to each student.
2
21st Century Learning Design
SCENARIO
Example of REVISED Work Based on Feedback
1. Students do practice presentations, receive feedback from their educator
and peers, and revise their presentation based on feedback before doing a
final presentation.
Last
21st Century Learning Design
REDEEM CODE
Thank You
21st Century Learning Design
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21st Century Learning Design
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21cld rubrics4MCE.pptx

  • 2. 21st Century Learning Design 21st Century Learning Design (21CLD) Research-Based – Innovative Teaching & Learning Research Project: 2009-2012 Pilot Countries: Russia, Indonesia, Senegal, Finland Joined by: Australia, England, Mexico & Brunei Important Finding: The DESIGN of THE LEARNING ACTIVITIES is the MOST essential element in developing the 21st Century Skills
  • 3. 21CLD & 4C1V OUTPU T  COMMUNICATION  COLLABORATION  CRITICAL THINKING  CREATIVITY  VALUE STUDENT Collaboration Knowledge constructions Self Regulations ICT In Learning Skilled Communication Real World Problem Solving 4C1V
  • 4. 21st Century Learning Design 21 CLD 6 DIMENSIONS KNOWLEDGE CONSTRUCTION ICT IN LEARNING REAL WORLD PROBLEM SOLVING SELF REGULATION SKILLED COMMUNICATION COLLABORATION
  • 5. 21st Century Learning Design | DEFINITION : Effective collaboration occurs when learners work together to achieve results or outcomes that are too complex to do on their own, or that they could not do as well on their own. COLLABORATION Do learners have a shared responsibility for a joint outcome? Is their work interdependent? Do they make substantive decisions together? Shared responsibility Substantive decisions Interdependent
  • 6. 21st Century Learning Design COLLABORATION At Which Level of Collaboration are You? LEVEL 3 Students do have shared responsibilities BUT DO NOT have to make substantive decision together. LEVEL 4 Students DO make substantive decision together about content, process or product BUT their decision is NOT interdependent LEVEL 5 Students DO have shared responsibilities. They DO make substantive decision together AND their work is interdependent. LEVEL 2 Students DO work together BUT they DO NOT have SHARED Responsibility. LEVEL 1 Students are NOT required to work in pairs or group
  • 7. 21st Century Learning Design Scenario Which ONE is working TOGETHER? 1. A small group discusses an issue together. 2. A whole class discusses an issue. 1. Students use OneNote to share their story drafts and give each other feedback. 2. Each student creates his/her own story and sends it to the educator for feedback. 1
  • 8. 21st Century Learning Design Scenario Which ONE is SHARED RESPONSIBILITY? 1. Students conduct a lab experiment together. 2. Students give each other feedback 1. A student works with a peer in another country to develop a joint website using Microsoft Office 365 2. A student interviews a peer in another country about the local weather for his website. 2
  • 9. 21st Century Learning Design Scenario Which ONE is SUBSTANTIVE DECISION TOGETHER? 1. Students in teams are preparing for a debate and must decide what side of the issue they will argue for. 2. Students in teams are preparing for a debate and are sharing points with each other. 1. Student teams assign roles to team members based on the list of roles the educator has defined. 2. Student teams are conducting a research project and must decide on their own workplan and roles on the team. 3
  • 10. 21st Century Learning Design Scenario Which ONE is INTERDEPENDENT? 1. In an essay assignment, students assigned to a section will have to write their section using WORD Online. 2. In an essay assignment, each student write his/her essay using WORD online 1. Jigsaw Classroom 2. Think, Pair & Share Last
  • 11. 21st Century Learning Design | Real-world problems are authentic situations and needs that exist outside an academic context. Innovation requires putting students’ ideas or solutions into practice in the real world. REAL WORLD PROBLEM SOLVING & INNOVATION Does the learning activity require authentic, real- world problem solving? Authentic Solutions Do learners innovate to implement their ideas in the real world? Share Solve Authentic
  • 12. 21st Century Learning Design REAL WORLD PROBLEM SOLVING The Activity is NOT Problem Solving. Students use previously learned content to do the work. 01 The Activity’s main requirement IS problem solving BUT its NOT a Real-World Problem 02 The Activity’s main requirement IS problem solving; its a Real-World Problem BUT students DO NOT need to INNOVATE. They are NOT required to implement their ideas or communicate their ideas to people outside the school. 03 The Activity’s main requirement IS problem solving; its a Real-World Problem. Students DO need to INNOVATE. They are required to implement their ideas or communicate their ideas to people outside the school. . 04
  • 13. 21st Century Learning Design Scenario Which ONE is PROBLEM SOLVING? 1. Students use a map of a bus route to propose where pedestrian crossings should be added in a fictional town. 2. Students use a map of a bus route to discuss advantages of pedestrian crossing. 1. Students use Microsoft Excel to calculate the mean, median and mode of several sample datasets. 2. Students use Microsoft Excel to calculate the mean, median and mode for a project they are doing in order to decide on a course of action 1
  • 14. 21st Century Learning Design Scenario Which ONE is REAL WORLD problem solving? 1. Students use a bus map in a textbook to propose where pedestrian crossings should be added in a fictional town. 2. Students use their town’s bus map to propose where pedestrian crossings should be added in their town. 1. Students investigate whether growing plants in their classroom can improve the air quality. 2. Students investigate the interaction between green plants and carbon dioxide in the air. 2
  • 15. 21st Century Learning Design Scenario Which ONE is INNOVATION? 1. Students write letters to the town council about their ideas for adding pedestrian crossings in their town as an assignment. 2. Students write letters to the town council about their ideas for adding pedestrian crossings in their town AND mail the letters to council members. 1. Students rewrite a Shakespeare play for a teenage audience and perform it at a local youth center. 2. Students rewrite a Shakespeare play for a teenage audience and share it with their classmates. Last
  • 16. 21st Century Learning Design | Knowledge construction activities require students to generate ideas and understandings that are new to them. Students can do this through interpretation, analysis, synthesis, or evaluation KNOWLEDGE CONSTRUCTION Are learners required to construct new knowledge? Is that knowledge interdependent? Do they apply the knowledge in a new context? New Build Interdisciplinary
  • 17. 21st Century Learning Design KNOWLEDGE CONSTRUCTION The learning activity DOES NOT require students to construct knowledge. Students can complete the activity by reproducing information. The learning activity DOES require students to construct knowledge via researching, interpretation etc BUT Knowledge Construction is NOT the main activity The Learning Activity’s main requirement IS knowledge construction BUT it does NOT require students to apply to new context The learning activity’s main requirement IS knowledge construction, it DOES require students to apply to a new context BUT it is NOT interdisciplinary The learning activity’s main requirement IS knowledge construction, it DOES require students to apply to a new context BUT it is interdisciplinary LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5
  • 18. 21st Century Learning Design SCENARIO Which ONE is KNOWLEDGE CONSTRUCTION? 1. Students use Bing to search the Internet for information about local activities to help the environment and analyse it to decide what else could be done. 2. Students use Bing to search the internet for information about local activities to help the environment and give a presentation to describe what they found. 3. Students familiar with the barometer use one to measure atmospheric pressure. 4. Students compare different explanations for changes in atmospheric pressure to determine which explanations are credible 1
  • 19. 21st Century Learning Design SCENARIO Which ONE is knowledge construction as the MAIN activity? 1.Students spend 10 minutes listing details from a story, then spend 35 minutes using the details to propose why a character committed a crime. 2.Students spend 35 minutes listing details from a story, then in the last 10 minutes of class they use the details to infer why a character committed a crime. 2
  • 20. 21st Century Learning Design SCENARIO Which ONE is requires the learner APPLY his/her knowledge? 1. Students analyze demographic statistics from their hometown and then use their understanding of population trends to develop a plan for an upcoming housing development project. 2. Students analyze demographic statistics from their hometown and then analyze demographic statistics from a second location of their choice 1. Students design and execute a procedure for testing the qualities of the tap water at their school. They test the water and redesign the procedure iteratively until they have accurate data. 2. Students design and execute a procedure for testing the qualities of the tap water at their school. Once they have accurate data, they use that information to determine which water filtration system would be most appropriate for the school. 3
  • 21. 21st Century Learning Design SCENARIO Which ONE is INTERDISPLINARY? Students in science class write persuasive letters to an environmental organization about the results of their experiment. 1. Educators grade students only on the quality of their data. 2. Educators grade students on the quality of their data AND on their writing skills. Last
  • 22. 21st Century Learning Design | Learners use ICT to design and create new knowledge, understandings, solutions, ideas or products for authentic audiences and users. ICT FOR LEARNING Do learners use ICT to construct knowledge in ways that add value to learning? Does their work demonstrate ethical use and additional 21C capabilities? Do learners create ICT products that others can use Supports Knowledge Construction Designer of ICT Products Ethics
  • 23. 21st Century Learning Design ICT IN LEARNING Students use ICT to support knowledge construction, AND ICT IS required for knowledge construction BUT they do not need to create a NEW ICT product for authentic user. Students use ICT to support knowledge construction, BUT they could do it even without ICT Students DO NOT have the opportunity to use ICT in learning. Students are using ICT but to only reproduce information or practice basic skills. ICT is not used for knowledge construction LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 Students use ICT to support knowledge construction, AND ICT IS required for knowledge construction AND they need to create a NEW ICT product for authentic user
  • 24. 21st Century Learning Design SCENARIO Which ONE is students using ICT? 1. Students use Microsoft OneNote to edit their writing, tracking their changes as they go. 2. The educator uses Microsoft OneNote to make and track suggested changes to the student’s writing 3. Students complete a math learning activity by using Excel spreadsheet software. 4. Students complete a math learning activity by using worksheets that the educator has printed out from the computer 1
  • 25. 21st Century Learning Design SCENARIO Which ONE Uses ICT to SUPPORT Knowledge Construction? 1. Students use a EXCEL to compute totals that they will use to analyse their data. 2. Students use EXCEL chart/graph mode to test reciprocal relationship using data. 1. Students use Microsoft OneNote to type an essay they have written. 2. Students write an essay on a computer, using the Microsoft OneNote to help organize and synthesize their ideas in writing. 2
  • 26. 21st Century Learning Design SCENARIO Which ONE Uses ICT to produce ICT products? 1. Students create videos of their own interviews with local community members to submit to the educator for the end-of-year assignment. 2. Students create videos of their own interviews with local community members that will air on a local television channel program about "our community". LAST
  • 27. 21st Century Learning Design | Connected and coherent thought is evident in a range of communication modes, whether it achieves an authentic purpose for a particular audience, and whether the communication is substantive and multimodal in nature. SKILFUL COMMUNICATION Does the learning activity require coherent communicatio n using a range of modes? Do learners reflect and use the process of learning to improve their communications? Do learners design and produce a substantive, multi-modal communication for a particular audience? Multimodal Coherent Authentic Audience
  • 28. 21st Century Learning Design SKILLED COMMUNICATION 01 02 04 03 Students are required to produce extended or multi model communication are required to provide supporting evidence or design for a particular audience BUT NOT BOTH Students are required to produce extended or multi model communication BUT are NOT required to provide supporting evidence or design for a particular audience Students are required to produce extended or multi model communication are required to provide supporting evidence AND design for a particular audience. . Students ARE NOT required to produce extended or multi model communication.
  • 29. 21st Century Learning Design SCENARIO Which ONE is EXTENDED communication? 1. Students participate in a webinar where they listen to presentations by peers from their sister-city and then ask follow-up questions. 2. Students host a webinar where they present on different topics about their city to peers in their sister-city and then answer follow up questions. 3. Students hold a Skype conversation with peers from another school to create a plan for the performance they will put on together about the novel they read. 4. Students hold a Skype conversation with peers from another school to talk about the novel they read. 1
  • 30. 21st Century Learning Design SCENARIO Which ONE is MULTI MODAL? 1. Students create a print, radio, or television advertisement for their new invention. 2. Students create a radio advertisement for their new invention. 3. Students created a SWAY presentation combining pictures & text. 4. Students created a SWAY presentation combining pictures, video, text & VO. 2
  • 31. 21st Century Learning Design SCENARIO Which ONE requires SUPPORTIVE Evidence? 1. Students must write an essay about why global warming is a problem. 2. Students must write an essay about global warming. 3. Students must write a blog post about the main themes from Alice in Wonderland, with examples from the story to illustrate their point. 4. Students must write a blog post listing the main themes of Alice in Wonderland 1
  • 32. 21st Century Learning Design SCENARIO Which ONE targets PARTICULAR AUDIENCE? 1. Students must create a video about their school, using appropriate imagery and evidence, to welcome the incoming students in the coming school year. 2. Students must create a video about their school, using appropriate imagery and evidence. 4
  • 33. 21st Century Learning Design | Work with learners, guiding and empowering in ways that help them take increasing responsibility for their own learning, both as individuals and in groups. SELF REGULATION Does the learning activity offer substantive time and opportunity to develop self- regulation Do learners use feedback to improve their learning? Do learners know the learning intentions and success criteria in advance, and plan their work? Feedback Intentions Plan
  • 34. 21st Century Learning Design SELF REGULATION The Activity is long term. Students do have learning goals & are informed of evaluation criteria, have the opportunity to plan their own work BUT DO NOT have the chance to REVISE their work based on feedback . The Activity is NOT long term. Students do NOT have BOTH learning goals & are NOT informed of evaluation criteria The Activity is long term. Students do have learning goals & are informed of evaluation criteria, have the opportunity to plan their own work and have the chance to REVISE their work based on feedback. The Activity is long term. Students do have learning goals & are informed of evaluation criteria BUT DO NOT have the opportunity to plan their own work . Work with learners, guiding and empowering in ways that help them take increasing responsibility for their own learning, both as individuals and in groups
  • 35. 21st Century Learning Design SCENARIO Which ONE LONG TERM? 1. Students keep a journal about their nutrition over the course of a week. 2. Students document what they ate on two different days. 1
  • 36. 21st Century Learning Design SCENARIO Which ONE shows Students PLAN THEIR OWN WORK? 1. Students decide who will research which aspects of the topic and who will speak at different points in the debate. 2. The educator assigns specific roles to each student. 2
  • 37. 21st Century Learning Design SCENARIO Example of REVISED Work Based on Feedback 1. Students do practice presentations, receive feedback from their educator and peers, and revise their presentation based on feedback before doing a final presentation. Last
  • 38. 21st Century Learning Design REDEEM CODE
  • 40. 21st Century Learning Design Columns Infographic Modern PowerPoint Presentation Simple Portfolio Presentation You can simply impress your audience and add a unique zing and appeal to your Presentations. I hope and I believe that this Template will your Time, Money and Reputation. You can simply impress your audience and add a unique zing and appeal to your Presentations. You can simply impress your audience and add a unique zing and appeal to your Presentations. I hope and I believe that this Template will your Time, Money and Reputation. You can simply impress your audience and add a unique zing and appeal to your Presentations. You can simply impress your audience and add a unique zing and appeal to your Presentations. You can simply impress your audience and add a unique zing and appeal to your Presentations. I hope and I believe that this Template will your Time, Money and Reputation. You can simply impress your audience and add a unique zing and appeal to your Presentations.
  • 41. 21st Century Learning Design Fully Editable Shapes
  • 42. 21st Century Learning Design Fully Editable Shapes
  • 43. 21st Century Learning Design You can Resize without losing quality You can Change Fill Color & Line Color www.allppt.com FREE PPT TEMPLATES Fully Editable Icon Sets: A
  • 44. 21st Century Learning Design You can Resize without losing quality You can Change Fill Color & Line Color www.allppt.com FREE PPT TEMPLATES Fully Editable Icon Sets: B
  • 45. 21st Century Learning Design You can Resize without losing quality You can Change Fill Color & Line Color www.allppt.com FREE PPT TEMPLATES Fully Editable Icon Sets: C