Personal Information
Organization / Workplace
Ibaraki, Japan, Saitama Japan
Industry
Education
Website
www.llpjournal.org
Tags
efl
japan
english as a foreign or second language
board game
rage comics
esl
comics
language learning
kotoba miners
game-based learning
ragemaker
education
jalt
tbl
english
jfl
2 rooms and a boom
minecraft
english language
gamification
motivation
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young learners
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sla
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マインクラフト
minecraftedu
education technologu
edtech
マイクラ
日本語
japanese
gaming
bgg
one night werewolf
jinro
two rooms and a boom
call
task based language teaching
iceland
reddit
crowdsourcing
computer mediated communication
multi-literay
rpg
college and university
elf
japanese language
project-based learning
dictogloss
ibaraki
speech contest
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tokyo denki university
multiplayer classroom
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2011 project
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Presentations
(25)Likes
(22)Designing And Piloting A Game-Based Approach For Language Learning
Sylvester Arnab
•
7 years ago
Sian Bayne Padova keynote, August 2015
Sian Bayne
•
8 years ago
Mda framework for sig bg 20130202
IGDA JAPAN
•
11 years ago
Pragmatics in the EFL classroom: An introduction
Jerry Talandis
•
10 years ago
Games and education.wtf.nobull
Independent
•
9 years ago
Cloze test and c test
-'Trie' Tiga-
•
12 years ago
Game Studies, Meet Convergence Culture
Sebastian Deterding
•
8 years ago
Forced to Be Free, Partially: Participation Norms in Leisurely Video Gaming Encounters
Sebastian Deterding
•
8 years ago
Extensive Reading: How easy is easy?
Marcos Benevides
•
9 years ago
Building Community in Minecraft - Massively@jokaydia.com
Jo Kay
•
9 years ago
Designing the Good Life: The Ethics of User Experience Design
Sebastian Deterding
•
9 years ago
Blind Spots in Persuasive Design
Sebastian Deterding
•
9 years ago
Playtesting
bretsw
•
10 years ago
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
9 years ago
Computer games and learning (SAMPLE for KG EIGO 26/6/28
Jean-Paul DuQuette
•
9 years ago
Killer bunnies and the quest for the magic carrot: gamification and ELT
Graham Stanley
•
9 years ago
Make An Alternate Reality Game!
Jane McGonigal
•
15 years ago
Presentation Secrets
Alexei Kapterev
•
12 years ago
Reconceptualizing Homework as Independent Learning
John Spiri
•
14 years ago
FreeForm: Reality Invaders
Matthew Guy
•
13 years ago
Long After the Thrill: Sustaining Passionate Users
Stephen Anderson
•
13 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
13 years ago
Personal Information
Organization / Workplace
Ibaraki, Japan, Saitama Japan
Industry
Education
Website
www.llpjournal.org
Tags
efl
japan
english as a foreign or second language
board game
rage comics
esl
comics
language learning
kotoba miners
game-based learning
ragemaker
education
jalt
tbl
english
jfl
2 rooms and a boom
minecraft
english language
gamification
motivation
task-based learning
young learners
gbll
game-based language learning
sla
kotoba rollers
マインクラフト
minecraftedu
education technologu
edtech
マイクラ
日本語
japanese
gaming
bgg
one night werewolf
jinro
two rooms and a boom
call
task based language teaching
iceland
reddit
crowdsourcing
computer mediated communication
multi-literay
rpg
college and university
elf
japanese language
project-based learning
dictogloss
ibaraki
speech contest
skype
tokyo denki university
multiplayer classroom
tdu
university
xp
2011 project
greek memory palace
mnemonics
heisig
leitner
memory
ebbinghaus
kanji
primary school
teyl
focus on form
task
fonf
primary schools
elementary school
See more