15. 言語への焦点化 - 表現や文法の練習・確認
ネーティブスピーカーの会話の穴埋め
自分とネーティブスピーカーの違いについて考えさせる
Chinese Restaurant
OK, first walk off the ship and turn right __________ the shop.
Walk to __________ of the pier and up the steps.
At the __________ the steps, turn left and __________ immediately right.
The rose shop __________ on your right.
Walk down this road __________ the end then turn right.
Turn left at the __________ corner.
Go straight and walk up the stairs.
__________ walking straight past the fountain on your right.
43. Plan
Make
Use
Review
Using a simple four step methodology we can provide students with a well-defined, task-based curriculum.
Plan a build. For example, we can research a restaurant. Discuss the types of food we want to sell, the size, position of tables…
Make it!
Use it for a role play activity. With teacher-influence, we can add specific goals or roles for these role-plays also.
Then review what we did, give a presentation about design considerations, things we found useful, difficult etc.
44. Plan
食べ物
店の大きさ
内装、外見
メニュー
Plan a build. For example, we can research a restaurant. Discuss the types of food we want to sell, the size, position of tables, cost of food etc.
45.
46.
47. Make
授業中・宿題
意見交換
前置詞
Make it! This can be done as a class with a focus on giving/asking for opinions and prepositions. After that, homework.
48. Use
ロールプレイ
教員が決めた目標で
難易度調整
Use it for a role play activity.
With teacher-influence, we can add specific goals or roles for these role-plays also.
Then review what we did, give a presentation about design considerations, things we found useful, difficult etc.
58. Lessons
I host 4 Japanese lessons each week 2 beginner and 2 upper beginner.
59. Here is a school. Doesn't look like a school, but it is. Designed and built by myself in Minecraft. I have students from all over the world turn up at 1 of 4
“lesson” times. We log in, meet in the building, and study together.
Around the school are related activities to do as we progress from floor to floor.
60. The buildings exist in a region known simply as “JProad.” Here is an arial view.
70. /warp guesswho
For example “guess who.” A game that requires learners to guess which character their partner has chosen by using yes-no questions about their
appearance.
75. /warp examplehouse
Another simple activity: Build and label a house.
Invite a friend over and introduce them to all the rooms, and activities you do there.
Scavenger hunt — hide some treasure and make a book with directions / hints to its location.