English Quest: The application of game mechanics in an EFL classroom

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  • How do I award them?\n
  • How do I award them?\n
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  • How do I award them?\n
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  • Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  • Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  • Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  • Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  • I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
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  • English Quest: The application of game mechanics in an EFL classroom

    1. 1. English QuestImplementing game mechanics in a JEFL context
    2. 2. First ClassIntroduction to the concept
    3. 3. The Multiplayer Classroom
    4. 4. You all have an F!!
    5. 5. You all have an F!!
    6. 6. You are on aquest to get an
    7. 7. You are on aquest to get an A
    8. 8. Level 1 The quests lo GroSo up Reading Listening Speaking Writing
    9. 9. Level 1 The quests lo GroSo upGraded readers Reading Listening Speaking Writing
    10. 10. Level 1 The quests lo GroSo upGraded readers Reading Websites Listening Speaking Writing
    11. 11. Level 1 The quests lo GroSo upGraded readers Reading Websites Listening Skype Speaking Writing
    12. 12. Level 1 The quests lo GroSo upGraded readers Reading Websites Listening Skype SpeakingQuick Writing Writing
    13. 13. Level 1 The quests lo GroSo upGraded readers Reading Newspaper Articles Websites Listening Skype SpeakingQuick Writing Writing
    14. 14. Level 1 The quests lo GroSo upGraded readers Reading Newspaper Articles Websites Listening Textbook Review Skype SpeakingQuick Writing Writing
    15. 15. Level 1 The quests lo GroSo upGraded readers Reading Newspaper Articles Websites Listening Textbook Review Skype Speaking PresentationsQuick Writing Writing
    16. 16. Level 1 The quests lo GroSo upGraded readers Reading Newspaper Articles Websites Listening Textbook Review Skype Speaking PresentationsQuick Writing Writing Short Stories
    17. 17. About XP
    18. 18. Level 12FCBAS
    19. 19. Level 12You will get XP for all activities! F C B A S
    20. 20. Level 12You will get XP for all activities! F You need to get to level 13 (at least). C B A S
    21. 21. Level 12You will get XP for all activities! F You need to get to level 13 (at least). There will be rewards for C you from level 1 - 12. B A S
    22. 22. Tools
    23. 23. Class Wiki Usages
    24. 24. Class Wiki Usages•Reference point for all theavailable solo quests
    25. 25. Class Wiki Usages•Reference point for all theavailable solo quests•Reference to class XP sheets
    26. 26. Class Wiki Example page
    27. 27. Class Wiki Example page
    28. 28. Excel Usage
    29. 29. ExcelUsage•Keep track of studentsindividual XP level
    30. 30. ExcelUsage•Keep track of studentsindividual XP level•Award groups of students XP
    31. 31. Excel Screenshot
    32. 32. Class Dojo Usages
    33. 33. Class Dojo Usages•Monitoring behaviour
    34. 34. Class Dojo Usages•Monitoring behaviour•Awarding points on the fly
    35. 35. Class Dojo Usages•Monitoring behaviour•Awarding points on the fly•Selecting random students
    36. 36. Class Dojo Demonstraion
    37. 37. Methodology
    38. 38. XPWhat are they?
    39. 39. XP What are they?Stands for “Experience Points”
    40. 40. XP What are they?Stands for “Experience Points” Basic reward currency
    41. 41. XPHow to award them
    42. 42. XP How to award themWeighted towards tasks youwant students to complete
    43. 43. XP How to award themWeighted towards tasks youwant students to complete Give when students participate
    44. 44. XP How to award themWeighted towards tasks youwant students to complete Give when students participate NEVER DEDUCT!!
    45. 45. XP How to award themWeighted towards tasks youwant students to complete Give when students participate NEVER DEDUCT!!
    46. 46. Homework SDT to the rescue
    47. 47. Homework SDT to the rescueIntroduce a new solo questeach week
    48. 48. Homework SDT to the rescueIntroduce a new solo questeach week Make it worth 2x XP
    49. 49. Homework SDT to the rescueIntroduce a new solo questeach week Make it worth 2x XPMake it optional
    50. 50. Homework SDT to the rescueIntroduce a new solo questeach week Make it worth 2x XPMake it optional Let students know they can do it every week
    51. 51. Quest LinesProgress = mastery
    52. 52. Quest Lines Progress = masteryProgressively harderquests
    53. 53. Quest Lines Progress = masteryProgressively harderquestsWeighted accordingly
    54. 54. Quest Lines Progress = masteryProgressively harderquestsWeighted accordingly Big XP boost for completing quest line
    55. 55. Quest Lines Example
    56. 56. Quest Lines Example1. Create a comic with at least 5 English words2. Create a 2 panel comic.3. Create a comic with more than 4 panels4. Create a comic with at least 10 English words5. Create a comic about a funny thing that happened to you6. Create a comic about Japanese culture7. Create a comic about the weather8. Create a comic about university life9. Create a comic about what you think of America10. Create a comic about YOU!!
    57. 57. GuildsPromote group cohesion
    58. 58. Guilds Promote group cohesionTextbook based battles
    59. 59. Guilds Promote group cohesionTextbook based battles RPGify activities
    60. 60. Guilds Promote group cohesionTextbook based battles RPGify activities Self-policing
    61. 61. Textbook based battles
    62. 62. Textbook based battles
    63. 63. Textbook based battlesChoose a page
    64. 64. Textbook based battlesChoose a pageMake questions for the other group
    65. 65. Textbook based battlesChoose a pageMake questions for the other group If they cannot answer - lose a life
    66. 66. Textbook based battlesChoose a pageMake questions for the other group If they cannot answer - lose a life
    67. 67. RPGify activities
    68. 68. RPGify activities
    69. 69. RPGify activitiesSHOPPING
    70. 70. Self-policing
    71. 71. Self-policingThreat (only) of XP deduction
    72. 72. Self-policingThreat (only) of XP deduction if group member sleeps
    73. 73. Self-policingThreat (only) of XP deduction if group member sleeps Applicable to all members
    74. 74. Level 11 zzzZZZZZZ
    75. 75. Level 11Sleep zzzZZZZZZ
    76. 76. Level 11Sleep zzzZZZZZZ
    77. 77. Level 11Sleep zzzZZZZZZ If someone in your group sleeps...
    78. 78. Level 11 Sleep zzzZZZZZZ If someone in your group sleeps...YOU ALL LOSE POINTS!!
    79. 79. Improvements
    80. 80. Improvements• More quest lines
    81. 81. Improvements• More quest lines• increase the number of speaking quests
    82. 82. Improvements• More quest lines• increase the number of speaking quests• Include rewards
    83. 83. Thanks for listening Any questions?

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