Architecture for Participatory Learning
Upcoming SlideShare
Loading in...5

Architecture for Participatory Learning





Total Views
Views on SlideShare
Embed Views



4 Embeds 45 36 6 2 1



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

Architecture for Participatory Learning Architecture for Participatory Learning Presentation Transcript

  • An Architecture for Participatory Learning IDA iLAB2015 Ideation workshop, Singapore, Aug. 2008 Niall Winters and Yishay Mor
  • Something happening here
  • Web2.0: What makes it tick? One of the key lessons of the Web 2.0 era is this: Users add value . But only a small percentage of users will go to the trouble of adding value to your application via explicit means. Web 2.0 companies set inclusive defaults for aggregating user data and building value as a side-effect of ordinary use of the application. ... they build systems that get better the more people use them . O'Rielly, 2005 / 2007 Embrace the power of the web to harness collective intelligence
  • World of LearnCraft?
    • You Play World of Warcraft? You're Hired!
    • Nardi, Ly and Harris (2007) Learning Conversations in World of Warcraft
  • Problem: How do we bring the power of web2.0, MMORPGs and MUVEs into education?
  • Assumptions
    • This is a design problem.
    • You are the experts.
    • You are designers.
    “ everyone designs who devises courses of action aimed at changing existing situations into desired ones ” (Simon, 1969, p 129).
  • But...
    • It's a “wicked” problem
    • Sharing design knowledge is hard (especially when you don't now you have it).
  • The Planet Project
    • 6 partners, led by Janet Finlay, Leeds met
    • 15 months, starting Jan 2008, ~£200k
    • Sponsored by JISC Emerge
    • http://
      • Workspace: http:// /
  • The Problem
    • Experts know how to solve problems.
    • They may not know how they solve problems.
    • They may not know how to make others know how to solve problems.
    • They may not even know they had solved a problem.
  • The Planet Way Winters & Mor, 2008
  • Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏
  • Problem Keep the rain out Context Cold, wet, poor. Method of solution Thatched roof Related Timber frame, Slanted roof, Chimney
  • example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart.
  • More on patterns
    • Yishay Mor and Niall Winters (2008). Participatory design in open education: a workshop model for developing a pattern language , Journal of Interactive Media
    • Yishay Mor and Niall Winters (2007). Design approaches in technology enhanced learning . Interactive Learning Environments, 15(1):61-75
    • Dearden, Finlay, Allgar and Mcmanus (2002) Patterns Languages in Participatory Design People and Computers XVII: Memorable yet Invisible, Proceedings of HCI'2002, 159-174
    • Michael Derntl and Renate Motschnig-Pitrik (2005) The Role of Structure, Patterns, and People in Blended Learning The Internet and Higher Education, 8: 111-130
    • Goodyear, Avgeriou, Baggetun, Bartoluzzi, Retalis, Ronteltap and Rusman (2004) Towards a pattern language for networked learning   Networked learning 2004
  • Fine, but...
    • Where do they come from?
    • How are they validated?
    • How do we use them?
  • Case Study: The Learning Patterns project (Niall Winters, Dave Pratt, others)‏
  • pattern workshops
  • The “Participatory Pattern Elicitation” pattern
    • Design problem
    • How do you facilitate sustainable design-level discussion of transferable best-practice?
      • Transcend anecdotes, avoid fluffy abstractions.
      • Leverage innate cognitive & social learning mechanisms.
    Case Study Case Study Case Study W o r k s h o p Pattern Pattern Pattern Pattern Seed Alpha Beta P P P P P P P
  • Scenario: the pattern elicitation workshop
    • Instantiate the Participatory Pattern Elicitation pattern in the specific context of design-based educational research.
    • Assumptions:
      • 10-20 participants, practitioners interested in a common theme from varied perspectives.
      • 2-4 facilitators
      • ½ - full day on-site workshop
      • Pre and post workshop engagement
  • Before the workshop
    • Participants contribute case studies, using an on-line, form-based tool.
    • Facilitators work with participants to refine and retune their case studies.
    • Participants review peer’s case studies.
  • Anton presents case study
  • Bob and Charlie discuss
  • Anton adds details (per template) ‏
  • Charlie identifies parallels
  • All elicit patterns
  • Anton and Charlie submit patterns
  • After the workshop
    • Participants clarify case studies and patterns based on workshop discussions.
    • Facilitators help participants refine patterns, and note links to other patterns.
    • Facilitators reflect on the process, drawing on participants’ feedback.
  • How does it work?
  • Thank you The pattern language network project: Niall Yishay This presentation And now – your turn!