Derek Featherstone: Web Accessibility (Webdagene 2013)
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Derek Featherstone: Web Accessibility (Webdagene 2013)

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Derek Featherstone: Web Accessibility (Webdagene 2013) Presentation Transcript

  • 1. Why should that interface be accessible?
  • 2. How would we make that accessible?
  • 3. To whom should it be accessible?
  • 4. • blind • low-vision • hearing • mobility/dexterity • cognitive • speech
  • 5. erceivable perable nderstandable obust P O U R w3.org/WAI
  • 6. P O U R Focuses on user needs, not technology.
  • 7. Web Accessibility is a Design Tool
  • 8. Derek Featherstone feather@simplyaccessible.com @feather
  • 9. Accessibility is part of User Experience.
  • 10. extremes extremes
  • 11. Accessibility is not binary, all-or-nothing, black and white. We have every shade of grey in between. How you view this point frames everything that you learn and do about accessibility.
  • 12. The checklist is a starting point, not an end point.
  • 13. Just because something is compliant, doesn’t mean it will be easy to use.
  • 14. How can we get beyond the checklist?
  • 15. Great design, technical excellence, the right content and functionality.
  • 16. Great design, technical excellence, the right content and functionality.
  • 17. PRINCIPLE 1 Start with content
  • 18. Content specific to people with disabilities?
  • 19. PRINCIPLE 2 Move from what to why.
  • 20. Overlapping Map Polygons: Non-visual access
  • 21. Different method to get the same information (Fictitious) proposed boundary changes, City of Ottawa Does this change affect you? Use our Postal Code lookup: Postal code: Search
  • 22. PRINCIPLE 3 Out of sight, out of mind.
  • 23. GROUP CLOSELY RELATED ITEMS
  • 24. Layout: Proximity for Low-vision users
  • 25. Layout: Proximity for Low-vision users
  • 26. Use layout to create the right "chunks"
  • 27. Use layout to create the right "chunks"
  • 28. PRINCIPLE 4 Design for Quick Consumption
  • 29. Front-loaded content
  • 30. USE HEADINGS FOR QUICK CONSUMPTION
  • 31. PRINCIPLE 5 Keyboard.Keyboard.Keyboard.
  • 32. PRINCIPLE 6 Design for forgetfulness.
  • 33. Summary and Field-level errors
  • 34. These principles help make better, more accessible designs for everyone.
  • 35. simplyaccessible.com/newsletter
  • 36. Derek Featherstone feather@simplyaccessible.com @feather
  • 37. Accessibility consulting, strategy and assessments Accessible development and remediation services Training courses, workshops and conferences simplyaccessible.com feather@simplyaccessible.com @feather on twitter Derek Featherstone