Mobilising technology for learninglessons from MoLeNET<br />Jill Attewell<br />Technology for Learning, LSN<br />
What is MoLeNET?<br />A deliberate attempt to move mobile learning <br />from Research & development and small scale pilot...
MoLeNET numbers<br />3 years (2007/08, 2008/09, 2009/10)<br />£16+ million investment<br />104 projects<br />40,000 learne...
Our definition of mobile learning?<br />Exploitation of ubiquitous handheld (or very portable) hardware and wirelessand mo...
Focus & Aims<br />Post 14 education including vocational<br />To improve teaching, learning, learner experiences and learn...
Adult workers<br />Current economic climate  means job losses and job insecurity<br />Fewer staff = difficult to release f...
Indentified benefits of mobile learning<br />Better access to technology at work<br />Better standard of coursework <br />...
Young people<br />unemployment highest for 16-25s <br />Many young people not in education, employment and training (NEET)...
Engaging reluctant learners/NEETs<br />Easier to take technology enhanced learning outside for reluctant learners to try<b...
Mobile games technologies for learning?<br />
Games<br />Videos<br />Photos<br />e-books<br />Internet<br />Quizzes<br />Flashcards<br />Games <br />e-books<br />Photos...
Measuring and ensuring impact<br />
Collaborative research with Multiple evidence sources<br />Practitioner- led action research(using a variety of research m...
Practitioner led Action Research<br />AR is especially relevant as MoLeNET aims include a desire not merely to observe the...
What has research throughout MoLeNET told us?<br />
Very consistent messages over 3 years <br />Mobile learning can improve:<br />Attendance, retention & achievement<br />Tea...
Learner retention<br />
Learner achievement<br />
Data collection & Assessment<br />Video, image and audio recording<br />A non-threatening assessment tool<br />Enables lea...
Mobile technologies can<br />Improve/maintain learner focus/attention<br />Give learners ownership of their learning<br />...
Convenience, Constructivism & Communication<br />Anywhere, anytime<br />Just in time, just what I want<br />Quick referenc...
But does it change teaching and the classroom experience?<br />
Teachers survey<br />
Senior manager comment<br />The sophistication of the learning activities that the learners have been able to engage in ha...
Recipe for successful introduction of mobile learning?<br />
Successful introduction<br /> & embedding of Mobile Learning<br />
LSN MoLeNET Publications<br />The impact of mobile learning  (year 1)<br />Games technologies for learning (years 1&2)<br ...
For more information and to download publications go to:<br />www.molenet.org.uk<br />For case studies & resources go to M...
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Mobilising Technology for Learning – Lessons from MoLeNET (By Jill Attewell)

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Presentation for the VII International Seminar of the UOC UNESCO Chair in e-Learning: Mobile Technologies for Learning & Development.

In recent years there have been amazing advances in consumer technology. The Mobile Learning Network (MoLeNET) initiative has enabled colleges and schools to harness some of this technology in order to modernise aspects of teaching, learning and training. The result has been improvements in learner engagement, retention, achievement and satisfaction.

This presentation draws on the experiences of approximately 40,000 learners and over 7,000 staff who have been involved in MoLeNET mobile learning projects during 2007/08, 2008/09 and 2009/2010.

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Mobilising Technology for Learning – Lessons from MoLeNET (By Jill Attewell)

  1. 1. Mobilising technology for learninglessons from MoLeNET<br />Jill Attewell<br />Technology for Learning, LSN<br />
  2. 2. What is MoLeNET?<br />A deliberate attempt to move mobile learning <br />from Research & development and small scale pilots<br />to: Embedded into and transforming mainstream teaching and learning<br />Harnessing popular, convenient consumer technologies for learning<br />
  3. 3. MoLeNET numbers<br />3 years (2007/08, 2008/09, 2009/10)<br />£16+ million investment<br />104 projects<br />40,000 learners<br />7,000 staff<br />
  4. 4. Our definition of mobile learning?<br />Exploitation of ubiquitous handheld (or very portable) hardware and wirelessand mobile networks to facilitate, support, enhance and extend the reach of teaching and learning<br />
  5. 5.
  6. 6. Focus & Aims<br />Post 14 education including vocational<br />To improve teaching, learning, learner experiences and learner outcomes<br />To build mobile learning and practitioner research expertise capacity <br />To continue to research what works<br />Address social and economic issues ...<br />
  7. 7. Adult workers<br />Current economic climate means job losses and job insecurity<br />Fewer staff = difficult to release for training<br />Training budgets often cut<br />On-site assessor visits can be expensive and disruptive<br />Unemployed people need retraining<br />Better skills = better jobs but busy lives<br />
  8. 8. Indentified benefits of mobile learning<br />Better access to technology at work<br />Better standard of coursework <br />Quicker completion of theory elements<br />Better tools for gathering evidence<br />More relevant and enjoyable assessment<br />Better tutor/learner communication and feel better supported more part of community<br />better employer engagement, if consulted<br />
  9. 9. Young people<br />unemployment highest for 16-25s <br />Many young people not in education, employment and training (NEET)<br />Many young people <br />did not succeed at school/not performing well<br />unhappy and bored at school<br />poor literacy and numeracy<br />drop out of school and/or college<br />
  10. 10. Engaging reluctant learners/NEETs<br />Easier to take technology enhanced learning outside for reluctant learners to try<br />Learning more interesting, enjoyable, engaging, tailored to different learning preferences/styles, more relevant/modern<br />Recognition of teenage and young adult learners mobile and gaming technology skills raises their confidence and self esteem<br />Improved not worse behaviour<br />
  11. 11.
  12. 12. Mobile games technologies for learning?<br />
  13. 13. Games<br />Videos<br />Photos<br />e-books<br />Internet<br />Quizzes<br />Flashcards<br />Games <br />e-books<br />Photos<br />PictoChat<br />Sound files<br />Internet<br />
  14. 14. Measuring and ensuring impact<br />
  15. 15. Collaborative research with Multiple evidence sources<br />Practitioner- led action research(using a variety of research methods)<br />Project managers reports<br />Teachers surveys, Learner surveys<br />Independent senior management interviews<br />Individual student record data analysis and comparison with national data sets<br />Case studies (www.moleshare.org.uk)<br />
  16. 16. Practitioner led Action Research<br />AR is especially relevant as MoLeNET aims include a desire not merely to observe the impactof introducing mobile learning but to actively contribute to:<br />Bringing about improvements in teaching, learning and learner experiences <br />Increasing number and skills of practitioners implementing/evaluating mobile learning<br />Complements, adds to, helps explain findings of national research including ILR analysis<br />
  17. 17. What has research throughout MoLeNET told us?<br />
  18. 18. Very consistent messages over 3 years <br />Mobile learning can improve:<br />Attendance, retention & achievement<br />Teaching & learning and Assessment processes<br />Flexibility, relevance, realism & personalisation<br />Learner engagement, quantity/quality of work and behaviour, team work, communication<br />Support of work-based learners<br />Support of learners with disabilities and/or learning difficulties<br />
  19. 19. Learner retention<br />
  20. 20. Learner achievement<br />
  21. 21. Data collection & Assessment<br />Video, image and audio recording<br />A non-threatening assessment tool<br />Enables learners to collect evidence of their skills and progress<br />Encourages self and peer assessment<br />Improved feedback mechanisms, and immediacy of feedback<br />
  22. 22. Mobile technologies can<br />Improve/maintain learner focus/attention<br />Give learners ownership of their learning<br />Provide multisensory, interactive learning opportunities<br />Encourage collaboration/communication<br />Make learning fun<br />
  23. 23. Convenience, Constructivism & Communication<br />Anywhere, anytime<br />Just in time, just what I want<br />Quick reference: Internet and Apps<br />Individual and collaborative learning<br />Creating, sharing & consuming multi media<br />Communicating verbally and in writing<br />
  24. 24.
  25. 25. But does it change teaching and the classroom experience?<br />
  26. 26. Teachers survey<br />
  27. 27. Senior manager comment<br />The sophistication of the learning activities that the learners have been able to engage in has been a huge step forward. I would say it has been transformational full stop.<br />Director of ILT, Bedford College <br />
  28. 28. Recipe for successful introduction of mobile learning?<br />
  29. 29. Successful introduction<br /> & embedding of Mobile Learning<br />
  30. 30. LSN MoLeNET Publications<br />The impact of mobile learning (year 1)<br />Games technologies for learning (years 1&2)<br />Modernising education and training (year 2)<br />Work-based and vocational mobile learning (years 1&2)<br />Year 3 findings publications – December 2010<br />
  31. 31. For more information and to download publications go to:<br />www.molenet.org.uk<br />For case studies & resources go to MoLeShare<br />To find/share video resources go to MoLeTV<br />jattewell@lsnlearning.org.uk<br />

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