NBN will help make this type of project more viable.43 Billion AUD over five years – wow!There will be some content money at some point.DIIRD – Department of Industry Innovation and Regional Development…..MMV – CIIF – Community Internet Innovation Fund$280K
Project links directly with Collections Online, piloted GPS enabled field guide data sets – this has been further developed for mobile and iPad apps
Victorian Collections is digitising Victoria’s cultural collections and placing it online for everyone to see. In the process, community museum workers are gaining valuable skills and working with others in their community to achieve this goal. At the training sessions, the participants work together to catalogue their items and can then work towards greater collaboration between organisations at a later date. This puts them in good stead for June 2011 when we go public and the social networking component will become possible.
These didn’t come at the end. They informed the development of both the exhibition and the program – and so what we have then evaluated against. Explain my role in the exhibition in the team regarding this. Exhibitions as rich learning environments.
The trade in digital: collaboration and partnership in the content economy
The Trade in Digital: collaboration and partnerships in the content economy<br />Mr. Timothy Hart<br />Director, Information Multimedia & Technology<br />Museum Victoria<br />Melbourne Australia<br />
The Digital Economy is the Economy and the Economy is Global<br />David Thodey CEO of Telstra, Australian National ICT Forum, 10 March 2011, Melbourne<br />
The Content Economy is an economic system where people and organisations produce, distribute, exchange and consume digital content products and services<br />(http://www.thecontenteconomy.com/2007/02/definitions.html)<br />
The creative sector has a unique capacity to address and satisfy the demands of diversity in the community by producing digital content that reaches across art forms and fields of knowledge. Opportunities may be found in the wealth of existing cultural content which could be re-released on a multitude of delivery platforms and distribution channels. This extension of cultural production presents new commercial opportunities for niche and emerging markets—the so called ‘long tail’. In addition, through innovation and digital delivery, the creative sector also has the potential to create new digital products and services for a global audience.<br />Building a Creative Innovation Economy, Cultural Ministers Council February 2008 p.12<br />
Collaboration stretches our research dollars further, spreads risk, favours serendipity, propagates skills and builds critical mass. It is increasingly the engine of innovation.<br />Powering ideas, an innovation agenda for the 21st century, May 2009<br />
600 million years: Victoria evolves<br />Onsite Education Programs for Students<br />
600 million years: Victoria evolvesIntended learning outcomes:<br />Exhibition:<br />Student program:<br />Cognitive<br />Victorian flora and fauna have changed over time<br />Affective<br />Awe/amazement about past life, and sense of ongoing change<br />Skill-based<br />Drawing conclusions from the fossil evidence<br />Knowledge & understanding<br />Understand that evolution has been happening over millions of years, and that the fossil provides evidence.<br />Skills<br />Work in teams<br />Attitudes & values<br />Have an appreciation for the work of palaeontologists<br />Enjoyment & creativity<br />Have fun and be creative<br />Active behaviour & progression<br />Be able to more curious about evolution.<br />
New 600 million years: Victoria evolves school education program for <br />13 to 16 year old students.<br />