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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Brienna hick 
RESEARCHED DEFINITION 
(provide short internet 
researched definition and 
URL link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being 
used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A sample playable 
demonstration of a game that 
i s intended to entice the player 
to purchase the full version. 
(http://www.factmonster.com 
/s cience/computers/video-game- 
glossary.html#c) 
A demo is a extract of the game 
that i s released before the full 
game to allow people to play 
through aspects of the game and 
decide whether or not they want 
to purchase the full game when it 
i s released. It also allows the 
game developers a chance to 
perfect any bugs that appear in 
the demo. It can also be a short 
video to demonstrate the 
graphics or designs of the game. 
https ://www.youtube.com/watch?v=u_fyOkrteqM 
Thi s is a video clip from E3 that was used to demonstrate the new Zelda wii u 
game. 
Beta A beta is software still under 
development that is made 
available to a select few to 
tes t, examine, and report 
problems they face. 
(http://www.computerhope.c 
om/jargon/b/beta.htm) 
A beta is when the game has not 
been yet released and is available 
to a few people that play through 
the game to test and inform the 
games developers of any bugs or 
problems that they encounter o 
help them fine tune the game. 
http://eso-guides.com/eso-beta-test/ 
thi s is an image that is advertising the need for people to sign up for the beta 
tes ting of the game. 
https ://www.youtube.com/watch?v=abw_XaloKm4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
thi s is a quick video showing someone playing a beta version of a game. 
Alpha The software is complete 
enough for internal testing. 
Thi s is typically done by people 
other than the software 
engineers who wrote it, but 
s ti ll within the same 
organization or community 
that developed the software. 
(http://blog.codinghorror.com 
/alpha-beta-and-sometimes-gamma/) 
Alpha testing is when the game is 
not ready for public release but is 
ready enough for people within 
the company to test, usually this 
i s done by people who are not 
involved with the writing of the 
game but are still a part of the 
organisation. 
http://www.twowar.com/community/community_view.asp?Num=1882&Sort=T0 
1 
thi s i s an image that is advertising to people who may have been following the 
games development that i t has entered alpha testing and when the testing will 
end and the game will move on to beta testing. 
https ://www.youtube.com/watch?v=iCp3_DgWs3o 
thi s video shows someone playing through an alpha test of a video game. 
Pre-Alpha The software is s till under 
active development and not 
feature complete or ready for 
consumption by anyone other 
than software developers. 
(http://blog.codinghorror.com 
/alpha-beta-and-sometimes-gamma/) 
Pre-alpha is when it i s tested by 
the software developers as it i s 
not yet ready for anyone else to 
tes t and is still very basic. 
https ://www.youtube.com/watch?v=DUc7FqF8hHM 
Thi s is a video of someone going through a pre-alpha test of a game. 
Gold A game has "Gone Gold" when 
the final master copy has been 
produced at the developer and 
sent off for replication, 
packaging and shipment. 
(http://www.urbandictionary.c 
om/define.php?term=Gone%2 
0Gold) 
When a game has gone gold this 
means that the game is complete 
and had been sent off to be 
repl icated and shipped to be sold 
to the public. 
https ://www.youtube.com/watch?v=Wt3LIl8JJTg 
Thi s video shows a game that has gone gold and the leaked images of the game 
from when it went gold.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug debugging is the process of 
locating and fixing or bypassing 
bugs (errors) 
(http://searchsoftwarequality.t 
echta rget.com/definition/debu 
gging) 
Debugging is when they find a 
bug through testing and then 
s ta rt the process of fixing or 
el iminating the bugs or errors 
http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx 
Thi s is an image of the coding for a debug 
https ://www.youtube.com/watch?v=wSvE3Uo6_DU 
thi s video give a tutorial on how to run a debug software. 
Automation the technique of making an 
apparatus, a process, or a 
sys tem operate automatically 
(http://www.merriam-webs 
ter.com/dictionary/auto 
mation) 
Thi s is when you make the 
program run automatically. 
http://www.precisetestingsolution.com/functional-automation-testing.php 
Thi s image is an example of a device that operates automatically. 
https ://www.youtube.com/watch?v=xb6Xj1gfljc 
thi s video goes into more detail as to what automation i s. 
White-Box 
Testing 
A software testing technique 
whereby explicit knowledge of 
the internal workings of the 
item being tested are used to 
select the test data. 
(http://www.webopedia.com/ 
TERM/W/White_Box_Testing. 
html ) 
Thi s is a testing technique that 
uses in depth knowledge of how 
the item works to s elect the 
areas that need to be tested. 
https ://www.youtube.com/watch?v=3bJcvBLJViQ 
Thi s video explains what white box testing is in further detail.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Bug Faults in the programming 
which cause unintended 
effects both good and bad – 
crashes, unintentionally high 
character advancement, etc. 
(http://www.theaveragegamer 
.com/terminology/) 
An error or fault in the program 
that could cause damage to the 
program and/or cause it to crash 
http://www.socialphy.com/posts/computers-technology/6506/The-top- 
8-bugs -in-the-hi s tory-of-videogames .html 
Thi s i s a good example of a bug or gl i tch occurring in a game 
https ://www.youtube.com/watch?v=K3g2840zXKY 
Thi s video i s a top ten l i s t of gl i tches or bugs in video games . 
GAME 
ENGINES 
Vertex Shader A programmable function in 
di splay adapters that offers a 
graphics application 
programmer flexibility in 
rendering an image. 
(http://www.pcmag.com/ency 
clopedia/term/53754/vertex-shader) 
A vertex shader i s a display 
function that allows the 
programmer using i t to flexibaly 
change the shading and shape i f 
an image. 
http://www.pcformat.pl/Lepiej-niz-w-realu,a,34 
Thi s is an example of an image created using a vertex shader 
https ://www.youtube.com/watch?v=KEl JA_gieYQ 
thi s is a video of an ocean that was created using vertex shaders.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGINES 
Pixel Shader Pixel shaders are tiny 
programs that can do 
operations on a s ingle pixel on 
the s creen. The most common 
use for pixel shaders is 
'shading', approximation to 
real world lighting. 
(http://gaming.stackexchange. 
com/questions/22286/what-is-a- 
pixel-shader) 
A Pixel shaders is a small program 
that i s used on a single pixel at a 
time to create shading that i s 
clos e to real world lighting . 
http://forum.donanimhaber.com/m_7468596/tm.htm 
Thi s is an example of an image created using a pixel shader 
https ://www.youtube.com/watch?v=BL8T7uw7ERE 
Thi s video shows the various things you can achieve using pixel shaders 
Post Processing Adds special effects like depth 
of field, motion blur, bloom 
after the frame i s rendered; 
thus , post processing means 
after the frame i s processed. 
(http://www.gamespot.com/fo 
rums /pc-mac-discussion- 
1000004/what-does-quotpost-processingquot- 
do-27432407/) 
Pos t processing is adding and 
special effects to the frame after 
i t has been rendered or 
processed. 
http://gamingdead.com/2013/05/24/silicon-studioss-new-yebis-2-middleware-showcases- 
xbox-one-graphical-possibilities 
Thi s image shows the difference made by using post processing. 
https ://www.youtube.com/watch?v=d4S__Nyi3t0 
Thi s video shows the effects of post processing
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Rendering The Renderer is what does all 
the work of calculating how to 
draw the 3D scenegraph to the 
2D s creen 
(http://hub.jmonkeyengine.or 
g/wiki/doku.php/jme3:termino 
logy) 
Rendering is a program that 
calculates how to put the 3d 
s cenes into a 2d s creen 
http://geekszine.com/best-animation-tools-that-every-animation-artist-loves- 
280.html 
Thi s image shows a character going through the rendering process 
https ://www.youtube.com/watch?v=VgnNgBwlz6c 
thi s video takes you through the process of rendering an object for a video game 
Normal Map normal maps consist of red, 
green, and blue. These RGB 
values translates to x, y, and z 
coordinates, allowing a 2D 
image to represent depth. 
(.http://gamedevelopment.tut 
splus.com/articles/gamedev-glossary- 
what-is-a-normal-map-- 
gamedev-3893) 
A normal map is made up of red, 
green and blue values which 
when translated into x,y and z 
al low the 2d image to represent 
the depth of a 3d image. 
http://www.filterforge.com/filters/879-normal.html 
Thi s image represents what a normal map could look like. 
https ://www.youtube.com/watch?v=m-6Yu-nTbUU 
thi s video explains what a normal map is in more detail.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Entity A unique ID that tags each 
game-object as a separate 
item 
(http://entity-sys 
tems.wikidot.com/) 
An Enti ty i s a ID tag that allows 
each game object to function as a 
separate item. 
http://www.raywenderlich.com/24878/introduction-to-component-based-architecture- 
in-games 
Thi s image shows a n e xample of a n Entity’s ID tag. 
https ://www.youtube.com/watch?v=9FGR9HYh0sY 
thi s video takes you through the steps of creating an entity for a video game. 
UV Map Thi s process projects a texture 
map onto a 3D object. The 
letters "U" and "V" denote the 
axes of the 2D texture because 
"X", "Y" and "Z" are already 
used to denote the axes of the 
3D object in model space. 
(http://en.wikipedia.org/wiki/ 
UV_mapping) 
A UV map i s when a texture map 
with the objects image design on 
i t i s projected onto a 3d object to 
create the item. 
http://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/lecture9.html 
Thi s shows what a UV map does and looks like. 
https ://www.youtube.com/watch?v=iIvTUDgaXik 
thi s video takes you through the basics of UV mapping.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Procedural 
Texture 
A procedural texture is 
generated from repeating one 
small image, plus some 
pseudo-random, gradient 
variations (called Perlin noise). 
Procedural textures look more 
natural than s tatic rectangular 
textures, and they look less 
di s torted on spheres. 
(http://hub.jmonkeyengine.or 
g/wiki/doku.php/jme3:termino 
logy) 
Procedural textures are created 
by layering an image with a 
gradient variation called perlin 
noi se to create a realistic texture 
for gras s, soil, rock, rust or walls 
http://forum.devmaster.net/t/fun-with-texture-generation/16000 
Thi s image is of a generator that can be used to create a procedural texture 
https ://www.youtube.com/watch?v=NkTIZ1GldgQ 
thi s video shows what effects you can achieve using procedural textures 
Physics Computer animation physics or 
game physics involves the 
introduction of the laws of 
phys ics into a simulation or 
game engine, particularly in 3D 
computer graphics, for the 
purpose of making the effects 
appear more real to the 
obs erver. 
(http://en.wikipedia.org/wiki/ 
Game_physics) 
Games physics is when you 
introduce the laws of physics into 
the game engine to allow the 
game to become more realistic. 
http://www.fun-motion.com/physics-games/nekofight/ 
Thi s image shows an example of someone trying to make a model react in the way 
i t would if real world physics were applied. 
https ://www.youtube.com/watch?v=rpeANrZdSX8 
thi s video l ink explains the history and development of physics in games.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Collision Detecting an intersection 
between one or more objects 
in your game. Player & enemy, 
enemy & weapon, player & 
wal l, etc. 
(http://www.creepyed.com/20 
12/09/game-development- 
101-glossary-part-0/) 
When a game detects an 
interaction between items within 
the game. 
http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7- 
Col l ision-detection.aspx 
Thi s image shows how the collision detection should work. 
https ://www.youtube.com/watch?v=NGh-Vh_NYO0 
thi s video shows someone testing that collision detect works within there game. 
Lighting a computer graphics effect 
used in video games, demos 
and high dynamic range 
rendering (HDR) to reproduce 
an imaging artifact of real-world 
cameras. 
(http://en.wikipedia.org/wiki/ 
Bloom_(shader_effect)) 
An effect that is created using 
computer graphics and HDR to 
reproduce real world lighting. 
http://gmc.yoyogames.com/index.php?showtopic=576962 
Thi s image shows the different effects you can get on an object with different 
l ighting techniques 
https ://www.youtube.com/watch?v=-b7jbqwlW4c 
thi s video shows an example of realistic lighting within a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
AA – Anti- 
Aliasing 
Anti -Aliasing is a method of 
fool ing the eye that a jagged 
edge is really smooth. Anti- 
Al iasing is often referred in 
games and on graphics cards. 
(http://www.pantherproducts. 
co.uk/index.php?pageid=antial 
iasing) 
Anti -Aliasing is when you can 
make a jagged edge of an image 
appear to be smooth using 
shading and colour. 
http://people.cs.clemson.edu/~tadavis/cs809/aa.html 
Thi s is an example of before and after and image has used anti-aliasing 
https ://www.youtube.com/watch?v=hqi0114mwtY 
thi s video explains what anti-aliasing actually i s. 
LoD – Level of 
Detail 
Level of detail is a general 
des ign term for video game 
landscapes in which closer 
objects are rendered with 
more polygons than objects 
that are farther away. 
(http://www.techopedia.com/ 
definition/11791/level-of-deta 
il-lod) 
Level of detail refers to the 
method of rendering closer 
objects in game landscapes with 
more polygons than those which 
are further away. 
https ://www.youtube.com/watch?v=nfxWC9j5cMY 
thi s video is a good example of achievable detail within a game. 
http://hydrogen2014imac.wordpress.com/2012/10/20/lod-level-of-detail/ 
Thi s image shows how the number of polygons or triangles used in the image 
changes the level of detail that can be achieved. 
Animation In 3D games, Skeletal 
Animation is used for 
animated characters, but in 
principle the skeleton 
approach can be extended to 
any 3D mesh (for example, an 
opening crate's hinge can be 
cons idered a primitive joint). 
(http://hub.jmonkeyengine.or 
g/wiki/doku.php/jme3:termino 
logy) 
Animation is a key factor in 
Games development and design 
i t i s the base for any moving 
aspect of a game. It i s primarily 
used for animating the characters 
within the game using skeletal 
animation however i t can also be 
used for any object that moves. 
http://www.pcgamer.com/2012/11/05/informative-infinity-ward-animator-talks-fps 
-design-animations/
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Thi s image shows the development of animation within a video game. 
https ://www.youtube.com/watch?v=jaYcpqD_LVw 
Thi s is a video of an animation reel for a video game. 
Sprite A spri te is a bitmap graphic 
that i s designed to be part of a 
larger s cene. It can either be a 
s ta tic image or an animated 
graphic. 
(http://www.techterms.com/d 
efinition/sprite) 
A Spri te i s a graphic that is used 
in larger s cenes these are usually 
bitmap graphics. 
http://www.deviantart.com/morelikethis/artists/210117947?view_mode=1 
Thi s image shows a sprite sheet. 
https ://www.youtube.com/watch?v=rKjeBV_zPPQ 
thi s video gives a tutorial on how to place a sprite sheet within your game. 
Scene a sequence in a video game 
over which the player has no 
or only l imited control, 
breaking up the gameplay and 
used to advance the plot. 
(http://en.wikipedia.org/wiki/ 
Cuts cene) 
A Scene or Cutscene in a game is 
an area of the game in which the 
player has no or l imited control 
over the characters. These help 
to progress the s toryline and 
develop the characters and also 
inform the player of information 
that could help them beat the 
game. 
http://piratesofbrooklyn.deviantart.com/art/Organic-Panic-Cutscene-Storyboard- 
Penci ls-361860262 
Thi s image shows the development of the storyboard for the cut s cene. 
https ://www.youtube.com/watch?v=44kVDy02h4U 
thi s video is the opening cut scene to Kingdom Hearts 2
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Library A l ibrary i s a useful framework 
to tackl e a specific need within 
a game engine. 
(http://gamedev.stackexchang 
e.com/questions/10770/whats 
-the-difference-between-a-l 
ibrary-and-an-engine) 
A l ibrary i s a hub that holds all 
the downloads and information 
perta ining to your game engine. 
http://www.gamasutra.com/view/feature/132234/sponsored_feature_xbox_live_ 
.php?print=1 
Thi s image is an example of a games library that is used by Xbox live. 
https ://www.youtube.com/watch?v=6synhhD7e0Y 
thi s vi deo is a n e xample of s omeone’s game l ibrary wi thin their Xbox 360 
UI UI refers to menus, buttons 
windows and such 
(http://www.brawsome.com.a 
u/blog/index.php/2011/04/15/ 
gui -ui-and-hud/) 
UI or user interface is the area 
that the user can interact with 
such as buttons and menus. 
http://www.crystalxp.net/galerie/en.4.12.scat.43.html 
Thi s image is an example of the user interface used by the PlayStation 3. 
https ://www.youtube.com/watch?v=0gJr5YPYa3w 
Thi s video shows hoe the user interface on the Xbox one can be personalized and 
edited to suit your preference. 
Frames A frame is a s ingle s till picture 
on a di splay s creen such as a 
television set or computer 
monitor. 
(http://en.wiktionary.org/wiki/ 
Appendix:Glossary_of_fighting 
_games#Frame.28s.29) 
Frames are a still shot that when 
put together in order can create 
a moving image much like a 
fl ipbook. 
http://www.vitac.com/news_blog/vitac-blog.asp?post=425 
Thi s image shows how a higher frame rate can result in a clearer image. 
https ://www.youtube.com/watch?v=w4z4igRnlLQ
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
thi s video compares the frame rate of a game on a pc ps4 and Xbox one 
Concept the development of images 
from imagination to show 
what does not exist on this 
world. 
(http://moberly.k12.mo.us/For 
ms /MATC/wd/siteww/defart.h 
tml ) 
The original ideas that will 
gradually develop to become the 
final designs or ideas for the 
finished piece. 
http://bucharrest.wordpress.com/2013/10/10/nintendo-the-legend-of-zelda-hyrule- 
historia/ 
thi s image shows the development of a character through i ts concept art as you 
can see there are a variety of designs. 
https ://www.youtube.com/watch?v=d3utqdMqEbw 
thi s video goes through the process and the behind the s cenes of what concept art 
i s . 
Event The core concept in an event 
driven game engine is the 
mes sage loop. 
http:/cboard.cprogramming.co 
m/game-programming/ 
122082-event-driven- 
game-engine.html) 
An event i s a sequence within a 
game that follows a script and is 
planned out for the player. 
https ://www.youtube.com/watch?v=r5h0-UyJeM8 
Thi s is an example of an event scene that happens within a video game. 
Pathfinding Pathfinding or pathing is the 
plotting, by a computer 
application, of the shortest 
route between two points. 
(http://en.wikipedia.org/wiki/ 
Pathfinding) 
Pathfinding is a computer 
application which finds the 
shortest route to get between 
two points. 
http://en.wikipedia.org/wiki/Pathfinding
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
thi s image explains what path finding is 
https ://www.youtube.com/watch?v=19h1g22hby8 
thi s is a video of a path finding algorithm working.

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Y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Brienna hick RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A sample playable demonstration of a game that i s intended to entice the player to purchase the full version. (http://www.factmonster.com /s cience/computers/video-game- glossary.html#c) A demo is a extract of the game that i s released before the full game to allow people to play through aspects of the game and decide whether or not they want to purchase the full game when it i s released. It also allows the game developers a chance to perfect any bugs that appear in the demo. It can also be a short video to demonstrate the graphics or designs of the game. https ://www.youtube.com/watch?v=u_fyOkrteqM Thi s is a video clip from E3 that was used to demonstrate the new Zelda wii u game. Beta A beta is software still under development that is made available to a select few to tes t, examine, and report problems they face. (http://www.computerhope.c om/jargon/b/beta.htm) A beta is when the game has not been yet released and is available to a few people that play through the game to test and inform the games developers of any bugs or problems that they encounter o help them fine tune the game. http://eso-guides.com/eso-beta-test/ thi s is an image that is advertising the need for people to sign up for the beta tes ting of the game. https ://www.youtube.com/watch?v=abw_XaloKm4
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 thi s is a quick video showing someone playing a beta version of a game. Alpha The software is complete enough for internal testing. Thi s is typically done by people other than the software engineers who wrote it, but s ti ll within the same organization or community that developed the software. (http://blog.codinghorror.com /alpha-beta-and-sometimes-gamma/) Alpha testing is when the game is not ready for public release but is ready enough for people within the company to test, usually this i s done by people who are not involved with the writing of the game but are still a part of the organisation. http://www.twowar.com/community/community_view.asp?Num=1882&Sort=T0 1 thi s i s an image that is advertising to people who may have been following the games development that i t has entered alpha testing and when the testing will end and the game will move on to beta testing. https ://www.youtube.com/watch?v=iCp3_DgWs3o thi s video shows someone playing through an alpha test of a video game. Pre-Alpha The software is s till under active development and not feature complete or ready for consumption by anyone other than software developers. (http://blog.codinghorror.com /alpha-beta-and-sometimes-gamma/) Pre-alpha is when it i s tested by the software developers as it i s not yet ready for anyone else to tes t and is still very basic. https ://www.youtube.com/watch?v=DUc7FqF8hHM Thi s is a video of someone going through a pre-alpha test of a game. Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. (http://www.urbandictionary.c om/define.php?term=Gone%2 0Gold) When a game has gone gold this means that the game is complete and had been sent off to be repl icated and shipped to be sold to the public. https ://www.youtube.com/watch?v=Wt3LIl8JJTg Thi s video shows a game that has gone gold and the leaked images of the game from when it went gold.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug debugging is the process of locating and fixing or bypassing bugs (errors) (http://searchsoftwarequality.t echta rget.com/definition/debu gging) Debugging is when they find a bug through testing and then s ta rt the process of fixing or el iminating the bugs or errors http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx Thi s is an image of the coding for a debug https ://www.youtube.com/watch?v=wSvE3Uo6_DU thi s video give a tutorial on how to run a debug software. Automation the technique of making an apparatus, a process, or a sys tem operate automatically (http://www.merriam-webs ter.com/dictionary/auto mation) Thi s is when you make the program run automatically. http://www.precisetestingsolution.com/functional-automation-testing.php Thi s image is an example of a device that operates automatically. https ://www.youtube.com/watch?v=xb6Xj1gfljc thi s video goes into more detail as to what automation i s. White-Box Testing A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the test data. (http://www.webopedia.com/ TERM/W/White_Box_Testing. html ) Thi s is a testing technique that uses in depth knowledge of how the item works to s elect the areas that need to be tested. https ://www.youtube.com/watch?v=3bJcvBLJViQ Thi s video explains what white box testing is in further detail.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug Faults in the programming which cause unintended effects both good and bad – crashes, unintentionally high character advancement, etc. (http://www.theaveragegamer .com/terminology/) An error or fault in the program that could cause damage to the program and/or cause it to crash http://www.socialphy.com/posts/computers-technology/6506/The-top- 8-bugs -in-the-hi s tory-of-videogames .html Thi s i s a good example of a bug or gl i tch occurring in a game https ://www.youtube.com/watch?v=K3g2840zXKY Thi s video i s a top ten l i s t of gl i tches or bugs in video games . GAME ENGINES Vertex Shader A programmable function in di splay adapters that offers a graphics application programmer flexibility in rendering an image. (http://www.pcmag.com/ency clopedia/term/53754/vertex-shader) A vertex shader i s a display function that allows the programmer using i t to flexibaly change the shading and shape i f an image. http://www.pcformat.pl/Lepiej-niz-w-realu,a,34 Thi s is an example of an image created using a vertex shader https ://www.youtube.com/watch?v=KEl JA_gieYQ thi s is a video of an ocean that was created using vertex shaders.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGINES Pixel Shader Pixel shaders are tiny programs that can do operations on a s ingle pixel on the s creen. The most common use for pixel shaders is 'shading', approximation to real world lighting. (http://gaming.stackexchange. com/questions/22286/what-is-a- pixel-shader) A Pixel shaders is a small program that i s used on a single pixel at a time to create shading that i s clos e to real world lighting . http://forum.donanimhaber.com/m_7468596/tm.htm Thi s is an example of an image created using a pixel shader https ://www.youtube.com/watch?v=BL8T7uw7ERE Thi s video shows the various things you can achieve using pixel shaders Post Processing Adds special effects like depth of field, motion blur, bloom after the frame i s rendered; thus , post processing means after the frame i s processed. (http://www.gamespot.com/fo rums /pc-mac-discussion- 1000004/what-does-quotpost-processingquot- do-27432407/) Pos t processing is adding and special effects to the frame after i t has been rendered or processed. http://gamingdead.com/2013/05/24/silicon-studioss-new-yebis-2-middleware-showcases- xbox-one-graphical-possibilities Thi s image shows the difference made by using post processing. https ://www.youtube.com/watch?v=d4S__Nyi3t0 Thi s video shows the effects of post processing
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Rendering The Renderer is what does all the work of calculating how to draw the 3D scenegraph to the 2D s creen (http://hub.jmonkeyengine.or g/wiki/doku.php/jme3:termino logy) Rendering is a program that calculates how to put the 3d s cenes into a 2d s creen http://geekszine.com/best-animation-tools-that-every-animation-artist-loves- 280.html Thi s image shows a character going through the rendering process https ://www.youtube.com/watch?v=VgnNgBwlz6c thi s video takes you through the process of rendering an object for a video game Normal Map normal maps consist of red, green, and blue. These RGB values translates to x, y, and z coordinates, allowing a 2D image to represent depth. (.http://gamedevelopment.tut splus.com/articles/gamedev-glossary- what-is-a-normal-map-- gamedev-3893) A normal map is made up of red, green and blue values which when translated into x,y and z al low the 2d image to represent the depth of a 3d image. http://www.filterforge.com/filters/879-normal.html Thi s image represents what a normal map could look like. https ://www.youtube.com/watch?v=m-6Yu-nTbUU thi s video explains what a normal map is in more detail.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Entity A unique ID that tags each game-object as a separate item (http://entity-sys tems.wikidot.com/) An Enti ty i s a ID tag that allows each game object to function as a separate item. http://www.raywenderlich.com/24878/introduction-to-component-based-architecture- in-games Thi s image shows a n e xample of a n Entity’s ID tag. https ://www.youtube.com/watch?v=9FGR9HYh0sY thi s video takes you through the steps of creating an entity for a video game. UV Map Thi s process projects a texture map onto a 3D object. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. (http://en.wikipedia.org/wiki/ UV_mapping) A UV map i s when a texture map with the objects image design on i t i s projected onto a 3d object to create the item. http://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/lecture9.html Thi s shows what a UV map does and looks like. https ://www.youtube.com/watch?v=iIvTUDgaXik thi s video takes you through the basics of UV mapping.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Procedural Texture A procedural texture is generated from repeating one small image, plus some pseudo-random, gradient variations (called Perlin noise). Procedural textures look more natural than s tatic rectangular textures, and they look less di s torted on spheres. (http://hub.jmonkeyengine.or g/wiki/doku.php/jme3:termino logy) Procedural textures are created by layering an image with a gradient variation called perlin noi se to create a realistic texture for gras s, soil, rock, rust or walls http://forum.devmaster.net/t/fun-with-texture-generation/16000 Thi s image is of a generator that can be used to create a procedural texture https ://www.youtube.com/watch?v=NkTIZ1GldgQ thi s video shows what effects you can achieve using procedural textures Physics Computer animation physics or game physics involves the introduction of the laws of phys ics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the obs erver. (http://en.wikipedia.org/wiki/ Game_physics) Games physics is when you introduce the laws of physics into the game engine to allow the game to become more realistic. http://www.fun-motion.com/physics-games/nekofight/ Thi s image shows an example of someone trying to make a model react in the way i t would if real world physics were applied. https ://www.youtube.com/watch?v=rpeANrZdSX8 thi s video l ink explains the history and development of physics in games.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Collision Detecting an intersection between one or more objects in your game. Player & enemy, enemy & weapon, player & wal l, etc. (http://www.creepyed.com/20 12/09/game-development- 101-glossary-part-0/) When a game detects an interaction between items within the game. http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7- Col l ision-detection.aspx Thi s image shows how the collision detection should work. https ://www.youtube.com/watch?v=NGh-Vh_NYO0 thi s video shows someone testing that collision detect works within there game. Lighting a computer graphics effect used in video games, demos and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras. (http://en.wikipedia.org/wiki/ Bloom_(shader_effect)) An effect that is created using computer graphics and HDR to reproduce real world lighting. http://gmc.yoyogames.com/index.php?showtopic=576962 Thi s image shows the different effects you can get on an object with different l ighting techniques https ://www.youtube.com/watch?v=-b7jbqwlW4c thi s video shows an example of realistic lighting within a game.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 AA – Anti- Aliasing Anti -Aliasing is a method of fool ing the eye that a jagged edge is really smooth. Anti- Al iasing is often referred in games and on graphics cards. (http://www.pantherproducts. co.uk/index.php?pageid=antial iasing) Anti -Aliasing is when you can make a jagged edge of an image appear to be smooth using shading and colour. http://people.cs.clemson.edu/~tadavis/cs809/aa.html Thi s is an example of before and after and image has used anti-aliasing https ://www.youtube.com/watch?v=hqi0114mwtY thi s video explains what anti-aliasing actually i s. LoD – Level of Detail Level of detail is a general des ign term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. (http://www.techopedia.com/ definition/11791/level-of-deta il-lod) Level of detail refers to the method of rendering closer objects in game landscapes with more polygons than those which are further away. https ://www.youtube.com/watch?v=nfxWC9j5cMY thi s video is a good example of achievable detail within a game. http://hydrogen2014imac.wordpress.com/2012/10/20/lod-level-of-detail/ Thi s image shows how the number of polygons or triangles used in the image changes the level of detail that can be achieved. Animation In 3D games, Skeletal Animation is used for animated characters, but in principle the skeleton approach can be extended to any 3D mesh (for example, an opening crate's hinge can be cons idered a primitive joint). (http://hub.jmonkeyengine.or g/wiki/doku.php/jme3:termino logy) Animation is a key factor in Games development and design i t i s the base for any moving aspect of a game. It i s primarily used for animating the characters within the game using skeletal animation however i t can also be used for any object that moves. http://www.pcgamer.com/2012/11/05/informative-infinity-ward-animator-talks-fps -design-animations/
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Thi s image shows the development of animation within a video game. https ://www.youtube.com/watch?v=jaYcpqD_LVw Thi s is a video of an animation reel for a video game. Sprite A spri te is a bitmap graphic that i s designed to be part of a larger s cene. It can either be a s ta tic image or an animated graphic. (http://www.techterms.com/d efinition/sprite) A Spri te i s a graphic that is used in larger s cenes these are usually bitmap graphics. http://www.deviantart.com/morelikethis/artists/210117947?view_mode=1 Thi s image shows a sprite sheet. https ://www.youtube.com/watch?v=rKjeBV_zPPQ thi s video gives a tutorial on how to place a sprite sheet within your game. Scene a sequence in a video game over which the player has no or only l imited control, breaking up the gameplay and used to advance the plot. (http://en.wikipedia.org/wiki/ Cuts cene) A Scene or Cutscene in a game is an area of the game in which the player has no or l imited control over the characters. These help to progress the s toryline and develop the characters and also inform the player of information that could help them beat the game. http://piratesofbrooklyn.deviantart.com/art/Organic-Panic-Cutscene-Storyboard- Penci ls-361860262 Thi s image shows the development of the storyboard for the cut s cene. https ://www.youtube.com/watch?v=44kVDy02h4U thi s video is the opening cut scene to Kingdom Hearts 2
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Library A l ibrary i s a useful framework to tackl e a specific need within a game engine. (http://gamedev.stackexchang e.com/questions/10770/whats -the-difference-between-a-l ibrary-and-an-engine) A l ibrary i s a hub that holds all the downloads and information perta ining to your game engine. http://www.gamasutra.com/view/feature/132234/sponsored_feature_xbox_live_ .php?print=1 Thi s image is an example of a games library that is used by Xbox live. https ://www.youtube.com/watch?v=6synhhD7e0Y thi s vi deo is a n e xample of s omeone’s game l ibrary wi thin their Xbox 360 UI UI refers to menus, buttons windows and such (http://www.brawsome.com.a u/blog/index.php/2011/04/15/ gui -ui-and-hud/) UI or user interface is the area that the user can interact with such as buttons and menus. http://www.crystalxp.net/galerie/en.4.12.scat.43.html Thi s image is an example of the user interface used by the PlayStation 3. https ://www.youtube.com/watch?v=0gJr5YPYa3w Thi s video shows hoe the user interface on the Xbox one can be personalized and edited to suit your preference. Frames A frame is a s ingle s till picture on a di splay s creen such as a television set or computer monitor. (http://en.wiktionary.org/wiki/ Appendix:Glossary_of_fighting _games#Frame.28s.29) Frames are a still shot that when put together in order can create a moving image much like a fl ipbook. http://www.vitac.com/news_blog/vitac-blog.asp?post=425 Thi s image shows how a higher frame rate can result in a clearer image. https ://www.youtube.com/watch?v=w4z4igRnlLQ
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 thi s video compares the frame rate of a game on a pc ps4 and Xbox one Concept the development of images from imagination to show what does not exist on this world. (http://moberly.k12.mo.us/For ms /MATC/wd/siteww/defart.h tml ) The original ideas that will gradually develop to become the final designs or ideas for the finished piece. http://bucharrest.wordpress.com/2013/10/10/nintendo-the-legend-of-zelda-hyrule- historia/ thi s image shows the development of a character through i ts concept art as you can see there are a variety of designs. https ://www.youtube.com/watch?v=d3utqdMqEbw thi s video goes through the process and the behind the s cenes of what concept art i s . Event The core concept in an event driven game engine is the mes sage loop. http:/cboard.cprogramming.co m/game-programming/ 122082-event-driven- game-engine.html) An event i s a sequence within a game that follows a script and is planned out for the player. https ://www.youtube.com/watch?v=r5h0-UyJeM8 Thi s is an example of an event scene that happens within a video game. Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. (http://en.wikipedia.org/wiki/ Pathfinding) Pathfinding is a computer application which finds the shortest route to get between two points. http://en.wikipedia.org/wiki/Pathfinding
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 thi s image explains what path finding is https ://www.youtube.com/watch?v=19h1g22hby8 thi s is a video of a path finding algorithm working.